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Race concepts
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MattII
Space Emperor


Joined: Aug 16, 2003

PostPosted: Fri Nov 22, 2013 7:59 am    Post subject: Reply with quote

Holy hells, how quickly can you churn these out? Also, would it be possible to create them with multiple colours (say, greens browns and blues)?

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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Sat Nov 23, 2013 3:56 am    Post subject: Reply with quote

Whoa, that's an awesome planet! Shocked Even better than the already awesome ones CW made, no less!

Just two issues that might be important gameplay-wise:

1. The background should be transparent, not a starfield. This will allow layering onto the system map.

2. There really shouldn't be such heavy shadow; it just looks silly, at least on the system map - unless we found a way to orient all the planets so the lit side was facing the sun!


That's no space station - it's a spreadsheet!


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Cioden
Space Emperor


Joined: Apr 23, 2008
Location: Canada

PostPosted: Sun Nov 24, 2013 10:19 pm    Post subject: Reply with quote

Hey guys. Thanks for your comments. Yea it's possible to do them in different colours. They can be made with a transparent background and less shadow too. Earth like planets with defined landmasses are bit trickier, same with ringed worlds.

Where are CW's planets? I haven't seen them.


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MattII
Space Emperor


Joined: Aug 16, 2003

PostPosted: Mon Nov 25, 2013 4:58 am    Post subject: Reply with quote

So what does that planet look like without the shadow?

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Cioden
Space Emperor


Joined: Apr 23, 2008
Location: Canada

PostPosted: Mon Nov 25, 2013 7:52 am    Post subject: Reply with quote

I toned down the shadow a bit in this one. Also here's an earth like planet as well.





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MattII
Space Emperor


Joined: Aug 16, 2003

PostPosted: Mon Nov 25, 2013 8:45 am    Post subject: Reply with quote

Those are absolutely gorgeous mate, absolutely gorgeous. If nothing else you deserve to be taken on as a planet designer. Have you tried your hand at shipsets yet?

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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Mon Nov 25, 2013 7:39 pm    Post subject: Reply with quote

Can you supply the original .psd or whatever format you use? If you can we would loooooove to use those beautiful planets.

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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Cioden
Space Emperor


Joined: Apr 23, 2008
Location: Canada

PostPosted: Tue Nov 26, 2013 2:51 am    Post subject: Reply with quote

I have them saved as .xcf But I believe I can change them to .psd if that would be easier?

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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Tue Nov 26, 2013 5:25 am    Post subject: Reply with quote

Whatever editing format you use is good. We just want them for any artwork used so we can keep them backed up and safe for any future need. We are trying to improve on Aaron in every respect Very Happy

Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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MattII
Space Emperor


Joined: Aug 16, 2003

PostPosted: Tue Nov 26, 2013 10:01 am    Post subject: Reply with quote

Back on the actual topic. This isn't a suggestion for the current game since I suspect it's too complicated, but might work well in a sequel:
What if, instead of the normal setup where some atmospheres (say, Hydrogen) were quite common, but whos inhabitants could make only very limited use of planets not of its own atmosphere, while other atmospheres (say, Methane) were much rarer, but whos inhabitants could make much more use of planets not of their atmosphere, so the two atmospheres would have different play styles.


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Tue Nov 26, 2013 6:14 pm    Post subject: Reply with quote

That's an interesting idea! It would probably require some sort of racial trait type thingy that modifies the population on breathable vs. nonbreathable worlds, though. And I guess that "trait" might need to be tied to the race's native atmosphere...

I think you can already do something a bit similar though, and SE4 already does this to an extent (or at least Carrier Battles does). "None" planets are much more prevalent than planets with an atmosphere, but they tend to be small or tiny, so races with a "none" atmosphere will have lots of planets to colonize, but won't be able to build "tall" colonies. Also, gas giants, not having the "none" option, have the advantage of a higher proportion of breathable worlds, and I think there are no tiny gas giants in SE4 (maybe small too, but then what of low value start homeworlds?), but that's balanced out by the fact that there are fewer gas giants overall.


That's no space station - it's a spreadsheet!


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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Tue Nov 26, 2013 8:08 pm    Post subject: Reply with quote

Gas breathers get a medium HW on low value start in CB.

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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Nov 26, 2013 8:36 pm    Post subject: Reply with quote

I tinkered with this in Asteroids mod, and to a lesser extent in an experimental mod that no longer exists.

One of the things I experimented with was having certain physical types spawn more in certain system types than others. This of course makes it so that to get an even number of planets overall you need to have those system types equally represented.

This is or was a feature in FreeOrion. Each system type has a different way of doing RNG rolls for planet types that it can spawn. Dim stars are more likely to get icy planets... etc... It's kinda complicated... ok REALLY complicated. No one, myself included, was able to balance it to make starting planet types equally valuable.


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MattII
Space Emperor


Joined: Aug 16, 2003

PostPosted: Wed Nov 27, 2013 5:47 am    Post subject: Reply with quote

ekolis wrote:
That's an interesting idea! It would probably require some sort of racial trait type thingy that modifies the population on breathable vs. nonbreathable worlds, though. And I guess that "trait" might need to be tied to the race's native atmosphere...
Don't think it would require a trait, just a data file set out something like:
Quote:

Native atmosphere type := 1
Atmosphere type 2 facility := 50 (percentage)
Atmosphere type 2 population := 20
Atmosphere type 2 reproduction := 60
Atmosphere type 2 cargo := 30
Atmosphere type 3 facility := 50
...
Atmosphere type 6 cargo := 30

Native Atmosphere type := 2
Atmosphere type 1 facility := 40
Atmosphere type 1 population := 15
Atmosphere type 1 reproduction := 40
Atmosphere type 1 cargo := 20
Atmosphere type 3 facility := 40
...
Atmosphere type 6 cargo := 20

It would give another possible trait as well, one which would improve the ability of a race to build on planets not of their atmosphere.

If you wanted it to be even more complex, you could add in modifiers for 'gravity' (not actual figures, just planet sizes).


Last edited by MattII on Wed Nov 27, 2013 10:43 am; edited 2 times in total


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Combat_Wombat
Moderator
Moderator


Joined: Nov 04, 2003
Location: Minnesota

PostPosted: Wed Nov 27, 2013 5:49 am    Post subject: Reply with quote

Just got a batch of planets for FrEee from Cioden that we will have in the next release.

Cioden,

Planet 3 is amazing. They are all great but that is my favorite.


Co-Lead of the FrEee project an open-source Space Empires IV clone

Author of Invasion! for Space Empires IV


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MattII
Space Emperor


Joined: Aug 16, 2003

PostPosted: Wed Nov 27, 2013 10:50 am    Post subject: Reply with quote

It does occur to me that there is maybe just one slight problem with those planets on the scale they are, and that's boredom. Now sure, you could make a lot of different planet images, so there's not a huge chance of starting on any particular one in any particular game, but that's going to take up a lot of space, so I was wondering,would it be possible to have sets of overlays showing various stages of 'development' of the planet, with maybe 5 stages in each set (ranging from freshly colonised to fully developed), and maybe 2-3 sets per planet? They wouldn't have to be too (graphically) complex, just dots and later patches of mottled grey.

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