This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Welcome to Spaceempires.net
Login or Register

Search
Modules
· Content
· Downloads
· Forums
· Game Info
· Image Gallery
· Links
· Shipyards
· Topics
· Staff

User Info
· Welcome, Anonymous
Membership:
· New: Astorre
· New Today: 0
· New Yesterday: 0
· Overall: 3155

People Online:
· Visitors: 121
· Members: 0
· Total: 121

  

Spaceempires.net :: Radiation n mR/yr? :: View topic
Forum FAQ :: Search :: Memberlist :: Usergroups :: Profile :: Log in to check your private messages :: Log in


Radiation n mR/yr?

 
Post new topic   Reply to topic    Spaceempires.net Forum Index -> SEV Modding Discussion
View previous topic :: View next topic  
Author Message
zaracyn
Space Emperor


Joined: Mar 06, 2008

PostPosted: Tue Feb 11, 2014 7:36 pm    Post subject: Radiation n mR/yr? Reply with quote

I'm working on a custom map featuring some-what realistic details of the systems and planets in our local arm of the Milkyway galaxy. For reference, if you've ever played "Web and Starship", I'm essentially trying to model that map (not the entire game, although I may attempt a scenario loosely based on it).

Anyway, I'm trying to figure out if the Radiation levels (mR/yr) have any affect on the conditions of the planet or not? I've gone to astronomy and NASA websites to get as much relevant data as possible to fill in the blanks. I've also created some test maps to try out and as far as I can tell it doesn't, and appears to be more cosmetic. Still, I'd like to try and get as close to a some-what realistic value as possible.

Anyone know where I might find this kind of information?


Back to top
ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Tue Feb 11, 2014 11:36 pm    Post subject: Reply with quote

As far as I know, the radiation numbers are entirely cosmetic.

That's no space station - it's a spreadsheet!


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Fri Feb 14, 2014 10:59 pm    Post subject: Reply with quote

Yeah, unless there's a script function to use them they're yet another unimplemented feature.

Back to top
zaracyn
Space Emperor


Joined: Mar 06, 2008

PostPosted: Sun Feb 16, 2014 7:03 pm    Post subject: Reply with quote

Thanks for the input.

That's kind of what I figured. Considering the map I'm modding doesn't really care about those kinds of details, so I won't worry about that. Still, it's one of those details, I'd like to get right (from a curious, scientific perspective Wink ).


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Feb 18, 2014 4:50 am    Post subject: Reply with quote

I'm trying to remember the exact specifics, but IIRC someone tried to make facilities that used those stats as part of determining how much stuff to produce. I don't think it worked.

Back to top
murphy0512
Space Emperor


Joined: Jan 30, 2014

PostPosted: Tue Apr 29, 2014 12:45 am    Post subject: Re: Radiation n mR/yr? Reply with quote

What would be cool is if the (mR/yr) affected the growth and disease level on a planet. Or you could have it affect population limits on a planet.
zaracyn wrote:
I'm working on a custom map featuring some-what realistic details of the systems and planets in our local arm of the Milkyway galaxy. For reference, if you've ever played "Web and Starship", I'm essentially trying to model that map (not the entire game, although I may attempt a scenario loosely based on it).

Anyway, I'm trying to figure out if the Radiation levels (mR/yr) have any affect on the conditions of the planet or not? I've gone to astronomy and NASA websites to get as much relevant data as possible to fill in the blanks. I've also created some test maps to try out and as far as I can tell it doesn't, and appears to be more cosmetic. Still, I'd like to try and get as close to a some-what realistic value as possible.

Anyone know where I might find this kind of information?


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Apr 29, 2014 11:44 pm    Post subject: Reply with quote

I wish I knew how/if you could call those variables.

Back to top
murphy0512
Space Emperor


Joined: Jan 30, 2014

PostPosted: Wed Apr 30, 2014 1:59 am    Post subject: Reply with quote

marhawkman wrote:
I wish I knew how/if you could call those variables.

I'm sure there must be some way to call or even make IIF statements or case statements, but again I dont know all the call names and variable names that SEV uses. I been learning C++ on my own, but haven't try to learn scripting languages yet like Pascal or Lua


Back to top
zaracyn
Space Emperor


Joined: Mar 06, 2008

PostPosted: Mon Jul 14, 2014 11:51 am    Post subject: Re: Radiation n mR/yr? Reply with quote

murphy0512 wrote:
What would be cool is if the (mR/yr) affected the growth and disease level on a planet. Or you could have it affect population limits on a planet.


That's exactly what I would like for it to do Smile For instance one of the main reason why sending humans to Mars is so problematic is the radiation levels (mostly just the trip to get there) but if we could develop technology to overcome these hurdles it would make colonizing other stellar bodies viable.

In the game, I would expect to see that number affect the conditions of the planet based on your race's tolerances to extreme conditions. So yeah, all those effects could come into play.


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon Jul 14, 2014 1:10 pm    Post subject: Reply with quote

Hmm... now to poke at it and see if it can be done...

Back to top
edge8400
Space Emperor


Joined: Dec 08, 2010

PostPosted: Thu Oct 30, 2014 11:44 am    Post subject: Reply with quote

What did you find out from experimenting?

Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Fri Oct 31, 2014 1:12 am    Post subject: Reply with quote

I never actually got around to it. :/

Back to top
Display posts from previous:   
Post new topic   Reply to topic    Spaceempires.net Forum Index -> SEV Modding Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.76 Seconds