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Spaceempires.net :: What's your game-stopper bug? (1.79) :: View topic
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What's your game-stopper bug? (1.79)
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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Tue Apr 05, 2011 2:51 pm    Post subject: Reply with quote

It's been around almost forever.

Space Empires Depot | SE:V Balance Mod


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Wed Apr 06, 2011 1:40 am    Post subject: Reply with quote

Yeah, it's just part of the combat engine...

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gurachn
Space Emperor


Joined: Aug 03, 2010
Location: Osaka, Japan

PostPosted: Wed Apr 06, 2011 2:15 am    Post subject: Reply with quote

Skyburn wrote:
My most hated bug is the stacking of ships and units in combat.

My five hundred ship battle armada winds up looking like a giant laser-spitting hairball.

This could perhaps be fixed by reducing the size of the ship models in Tactical combat.
Smaller models would not come into as close contact with each other, so they would not feel a tendency to rise. You could still zoom in to see the ship details of course. It would also give the impression of longer weapon ranges - a nice bonus, as the stock ones seem very limited for high tech space ships.

It would most likely result in smaller models on the system map, however.


SEV Visual Mods:
Black UI
Reduced Size Shipsets


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Ender
Space Emperor


Joined: Apr 18, 2008

PostPosted: Wed Apr 06, 2011 6:20 am    Post subject: Reply with quote

I'm not entirely sure but it seems to me that sizes on the map have nothing to so with those during combat and you would have to change them in every shipset available for your mod.

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gurachn
Space Emperor


Joined: Aug 03, 2010
Location: Osaka, Japan

PostPosted: Wed Apr 06, 2011 9:24 am    Post subject: Reply with quote

An example of the above suggestion:

Both of these images feature 8 Klingon light cruisers in a tight barricade formation. In both shots, they had both just completed a turn, so the formations are a bit scrambled, but this is typical of many combats.





Even with relatively few ships the stock formation is already starting to elevate as the ships come into close proximity. In the reduced size this much less evident.
Notice that the overall formation size is about the same. The smaller size also gives an impression of longer range for these APBs

As you can see from the shots below, reducing the size in combat also means a reduction in size on the system map.
It may be possible to avoid this, but I'm not sure.


Perhaps a worthwhile trade off?

It would be necessary to change every ship of every shipset, but not actually that bit a job. It just means changing 3 numbers for each ship.
Maybe 5 minutes per set.

With the stock formations its maybe not worth the bother.
You need pretty large fleets to get significant climbing with those stupidly wide ship spacings.
If you use tighter custom formations or Dvoongar's though, this might make a huge difference.


SEV Visual Mods:
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Reduced Size Shipsets


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Zwo_Dvoongar
Space Emperor


Joined: Feb 02, 2011

PostPosted: Wed Apr 06, 2011 9:46 am    Post subject: Reply with quote

Ender wrote:
I'm not entirely sure but it seems to me that sizes on the map have nothing to so with those during combat and you would have to change them in every shipset available for your mod.

It's almost certain that the graphic size is the issue. Different shipsets behave differently, with the smaller ones always performing better. The shipset I used last game had huge, guppy-looking DD's, and those things did nothing but climb.

As for the antiquity of the bug, it only seems that way to those of you who've been playing all along. Timewise the bug's old, but not patchwise. I took a break in the 1.66 era and returned to find this junk going on. Something since then introduced it. The ships used to elevate and when things cleared up they'd return to the surface. It wasn't perfect - sometimes they wouldn't get high enough to clear a planet, but it worked well overall.

Elevation isn't the bug - it's the failure to descend. They just ratchet up higher and higher, and if it happens too much they get higher than the camera.


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Shrike
Space Emperor


Joined: Jun 17, 2006

PostPosted: Wed Apr 06, 2011 5:37 pm    Post subject: Reply with quote

It's easy to create a custom formation to intentionally stack ships. I call it the Stack of Doom. It seems to work with units also, because I witnessed a battle between multiple stacks of 10 or 20 fighters and an invading fleet. The thing I don't get is this: how did this player manage this in a PBW game he isn't the host in? As far as I know, there's no formation in BM 1.19 that would cause this effect by default.

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Ender
Space Emperor


Joined: Apr 18, 2008

PostPosted: Wed Apr 06, 2011 7:15 pm    Post subject: Reply with quote

It probably was just a bug, Shrike - I saw similar behaviour among my own drones in B5WM and I didn't arrange anything to achieve it. I don't think it's reliably repeatable.

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Shrike
Space Emperor


Joined: Jun 17, 2006

PostPosted: Thu Apr 14, 2011 6:33 pm    Post subject: Reply with quote

Yeah, could very well be. At least it wasn't as crazy as those moving weapon platforms bug we had in that game. I honestly suspected someone had found some obscure exploit to prevent homeworld invasions back then Rolling Eyes Too bad Arpeegy's put its development on ice a year ago. If I ever find enough time, I will resurrect that mod because it remains one of the most interesting ones around and the most elaborate one I've played yet.

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Lorq13
Space Emperor


Joined: Oct 03, 2007

PostPosted: Fri Apr 15, 2011 4:37 am    Post subject: Reply with quote

Yes, his B5W mod had great potential. It is really to bad it is dead(for now).

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Ender
Space Emperor


Joined: Apr 18, 2008

PostPosted: Fri Apr 15, 2011 10:23 am    Post subject: Reply with quote

Rumors about its death are vastly exaggerated Wink It's just freezed because Arpeegy is taking his degree, I hope. The mod still demands huge rearrangements and I can't contribute on my own because I don't know B5W rules. I currently help in another mod so I don't have time for it, too, but it's definitely on my list to do - I even know how to implement the Hyperspace and how to prevent those chains of warp-points I demonstrated in the Uplift Wars Smile

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rhohltjr
Space Emperor


Joined: Jul 07, 2011
Location: Texas

PostPosted: Wed Aug 17, 2011 3:19 am    Post subject: My game stopper is : Reply with quote

When one AI lets another AI come into a sector and continuously wipe out planets, all the while several more than capable fleets are within a sector or two and do nothing. These aren't blitz raids that come and fade, they stick around till ... forever. Till the planets have been wiped out. Pitiful AI from my perspective.

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