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Spaceempires.net :: Hello and first newbie questions :: View topic
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Hello and first newbie questions
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Veni_Vidi_Vici
Space Emperor


Joined: Oct 18, 2009

PostPosted: Tue Jul 05, 2011 9:44 pm    Post subject: Reply with quote

You may be facing satellites which look a lot like mines. but If i understand right they are not in cargo but physically deployed under the planet model. Try sending in combat ships.

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BillyJoel
Space Emperor


Joined: Jun 18, 2011

PostPosted: Tue Jul 05, 2011 10:37 pm    Post subject: Reply with quote

Ok i tried that but i cant attack a planet with mines under it! It's a strange thing! How many sweepers do you need to wipe out a mine field?

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Veni_Vidi_Vici
Space Emperor


Joined: Oct 18, 2009

PostPosted: Tue Jul 05, 2011 10:39 pm    Post subject: Reply with quote

what happens when you get close to the planet?

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BillyJoel
Space Emperor


Joined: Jun 18, 2011

PostPosted: Tue Jul 05, 2011 10:52 pm    Post subject: Reply with quote

Nothing at all. I attack the planet and kill all ships. When i move my ships from the planet and try to put them back on again i cant. There are white mine fields under the planets.

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Veni_Vidi_Vici
Space Emperor


Joined: Oct 18, 2009

PostPosted: Tue Jul 05, 2011 10:55 pm    Post subject: Reply with quote

right click on the tile and select mark as marked minefield. There should not be any mines left if you have already removed them. try landing troops on the planet afterwards.

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BillyJoel
Space Emperor


Joined: Jun 18, 2011

PostPosted: Tue Jul 05, 2011 11:03 pm    Post subject: Reply with quote

Tnx Veni! I'm off to bed now but will try that tomorrow.

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BillyJoel
Space Emperor


Joined: Jun 18, 2011

PostPosted: Wed Jul 06, 2011 1:25 pm    Post subject: Reply with quote

Ok problem solved,tnx.

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ForesterSOF
Space Emperor


Joined: Jun 23, 2007

PostPosted: Wed Jul 06, 2011 2:29 pm    Post subject: Reply with quote

Fighters

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onomastikon
Space Emperor


Joined: Nov 02, 2010
Location: Germany

PostPosted: Thu Aug 11, 2011 8:59 am    Post subject: Reply with quote

2 short questions here:

1. If you capture an enemy ship and analyze it and gain a tech which you did not have before (e.g. he already has shields and I don't, I capture a ship with level 2 shields on it), do I also gain access to all of its prerequisites? That is: If I did not already have it, would I not only be in the possession of Shields 2, but also Physics 2 (Shields' prereq) -- or only shields? Could I then research shields further without Physics? (Wondering if it is worth it to forgo research on Physics and concentrate on ship capture.)

2. My laptop crashed and I am playing on a different one. I forget how I did it, but I edited something somewhere which allowed me to play in windowed mode (so the game doesn't crash when alt-tabbing) at a decent resolution, but slightly lowers the pixel size so it fits in my laptop screen. I need to remove a few more pixels now on top/bottom and left/right to make it fit in this slightly smaller screen, can someone please tell me what and where the file was I must have edited to allow this in the first place? ;.)

THANK YOU!


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Dark_Lizerd
Space Emperor


Joined: Jun 12, 2008

PostPosted: Thu Aug 11, 2011 6:08 pm    Post subject: Reply with quote

1: don't know...

2: when you first start the program go to setup...
there you can change the display settings...
video mode:


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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Thu Aug 11, 2011 7:46 pm    Post subject: Reply with quote

1: No, you will not gain a level in Physics. The reason is that the captured component itself does not require a level in Physics tech, so analyzing the shield generator cannot provide Physics tech. Your best bet is to mothball the ship and wait until you have access to Shields to analyze the ship.

Sky Mod v0.6 Alpha 2


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onomastikon
Space Emperor


Joined: Nov 02, 2010
Location: Germany

PostPosted: Thu Aug 11, 2011 8:24 pm    Post subject: Reply with quote

Thank you!

Dark_Lizerd wrote:

2: when you first start the program go to setup...
there you can change the display settings...
video mode:


Well I've already done that -- video mode is correct at "windowed".
I manually edited some .txt file somewhere according to some wise person's advice -- the window was too big and he helped me scale down the pixels so it fits on the laptop. Now I need to do that again (just about 10 pixels each side, I think), but I no longer know where that is. Can someone point me in the right direction please!


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Dark_Lizerd
Space Emperor


Joined: Jun 12, 2008

PostPosted: Fri Aug 12, 2011 3:58 am    Post subject: Reply with quote

data\HUDsettings.txt...
Windowed Width := 1024
Windowed Height := 768


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onomastikon
Space Emperor


Joined: Nov 02, 2010
Location: Germany

PostPosted: Fri Aug 12, 2011 7:27 am    Post subject: Reply with quote

HUD settings -- super, thanks!

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