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Spaceempires.net :: What do you want to see in a Star Trek mod? :: View topic
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What do you want to see in a Star Trek mod?
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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Aug 03, 2010 6:21 pm    Post subject: Reply with quote

Um... Not sure. maybe a reproductive or environment resistance penalty?

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azacool89
Space Emperor


Joined: Sep 01, 2006

PostPosted: Wed Aug 04, 2010 6:15 am    Post subject: Reply with quote

I'd like to see the borg being more "borg". That is; no research, tech levels gained based on combat with advanced enemy ships, at a rate of one tech level per battle.
This would also mean that the borg need to start off with higher tech levels then normal races so you can compensate(?) for the lack of early contact with aliens.
Also make there components universal. All components counting at shields shield regen, armor regen, movement, supplies, computers, a single weapon, ect. Even construction if you felt like it.
This would also make anti-borg ships interesting, in that you just try to dish out at much damage as possible as your "anti-engine" and "anti-weapon" weapons can damage every component on the borg ships. This ship would of course be almost useless versing other rases.


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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Wed Aug 04, 2010 5:08 pm    Post subject: Reply with quote

Assuming there isn't going to be custom GT, ST and Trait lists.

Klingons
Government Type: Oligarchy (Not Monarchy despite figurehead Emperor)
Society Type: Warriors (Without doubt)

Traits:

0 point:
Positives: Brave, Physical Strength
Negatives: Low Reproduction, Dumb

2000 point:
Positives: Add Advanced Power Conservation, Builders, Environmental Resistance to the above
Negatives: Same

3000 point:
Positives: Add Hardy Industrialists to the above
Negatives: Same

5000 point:
Positives: Positives: I'd not add anything extra here but if something has to be add Mining and Refining Aptitude and Propulsion Experts to the above
Negatives: Same


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Wed Aug 04, 2010 5:21 pm    Post subject: Reply with quote

There are custom traits for each empire...

That's no space station - it's a spreadsheet!


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu Aug 05, 2010 12:24 am    Post subject: Reply with quote

@Aza: The Borg do research. True they get a LOT of information from assimilating it but they do come up with unique ideas of their own. And the Borg do have ship systems in the conventional sense. I do kinda like the idea of giving them a special set of components that generate shields for no obvious reason though. Smile

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azacool89
Space Emperor


Joined: Sep 01, 2006

PostPosted: Thu Aug 05, 2010 7:26 am    Post subject: Reply with quote

True The borg do research but it gives the player a feel of the need to attack others. Also i'm not saying stopping conventional components. I'm saying add a little bit into every component, it just didn't come out that way, sorry. Anyways the only things i can say i don't want to see would be the bridge, crew quarters, life support and engineering. To my understanding drones are right next to there stations or only around the corner. Also i don't know how the engine system is going to work but I'd like to see the ship itself generate the movement and the components making/storing the supplies for that. It might be a good idea to forgo armor altogether and just have systems destroyed... There more of a shields people to me

How are you going to use the ordnance? like normal or as dilithium(fuel) that is converted to supplies.

One more note: my fav race has always been the 8472.
I'd love to know how they are going to turn out. my suggestion is to forgo conventional shielding. maybe give them a bio-electric shield generator that is a combo of most shields types... That is giving it ECM, Emissive, normal leaky shields, GG leaky shielding and Energy Refractor effects. Then make armor regenerate like the rest of the ship. And for the love of god ONE crew member and build him into the hull, Same with the bridge... However don't neglect "crew quarter" like components. Maybe make them Homeostasis Organs, Circulatory Systems, Neural Tendrils. Then make it so you need one per x (say 1000) resources of sed type. IE if ship costs 1900 minerals you need 2 Homeostasis Organs, then if it costs 3005 organics you need 4 Circulatory Systems and last if it costs 1500 rads then its 2 Neural Tendrils. I only just through of it then and I'm liking the system lol. Smile


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Thu Aug 05, 2010 2:39 pm    Post subject: Reply with quote

I'm doing ordnance as normal...

As for the Borg and 8472, right now here's what special abilities I've got for the Borg:

Borg are adept in the use of Nanotechnology and Megascalar Construction, and can build Assimilation Drones. (Nanotechnology gives some benefits or other I haven't figured out, as well as assimilation drones for the Borg only, which are probably going to be a boarding party component for fighters... Megascalar Construction gives MASSIVE ship and base hulls, of course!)

Borg do not grow angry or happy. (Emotionless)

Borg do not reproduce naturally (-999 reproduction)

Borg do not need spacedocks to get resources to the empire, but cannot build spacedocks to trade with other empires. (Spacedocks are basically a combination resupply depot and spaceport, with some repair ability and a trade bonus... hmm, I suppose they should be allowed to BUILD them, just not get the trade bonus from them!)

As for 8472, they're kinda boring at the moment... they get -25% research, +50% weapons damage, and use plasma torpedoes like the Romulans and Gorn, instead of photon torpedoes like most other races...

I did find out though that the 8472 are really called the "Undine", and they are apparently master spies and shapeshifters - think the shapeshifting ability of the Founders combined with the paranoia of the Romulans! I don't have espionage in this mod, but since Romulans have a bonus to cloaking, maybe I could give the 8472 a bonus to sensors or something... or maybe since they like organic tech, I could give them ships that are cheaper to build, but cost more maintenance... say, a Ship Brain component that is like a master computer but increases maintenance cost? Hmm, I do have a "genetic engineering" tech which the Gorn get... maybe the 8472 could get that too, and get the ship brain from there as an exclusive tech...

Also, I should really post this mod somewhere, say, on Bitbucket like I did with the Stellar Warfare mod (on which I based a lot of the stuff in this mod)...


That's no space station - it's a spreadsheet!


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Thu Aug 05, 2010 2:45 pm    Post subject: Reply with quote

Oh, by the way... Any ideas on a name for this mod? "Star Trek Mod" and even "Trek Mod" sound too obvious... Right now it's going by the name "Sojourner Mod", seeing as a sojourner is someone who goes on a trek Wink But I don't really care for that name either... Maybe something like "Strange New Worlds"?

That's no space station - it's a spreadsheet!


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ForesterSOF
Space Emperor


Joined: Jun 23, 2007

PostPosted: Thu Aug 05, 2010 6:25 pm    Post subject: Reply with quote

what ever it is named it has to get out so we can try a pbw with it.

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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Thu Aug 05, 2010 8:31 pm    Post subject: Reply with quote

How about "Paramount Imperiums"?

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arthurtuxedo
Space Emperor


Joined: Sep 09, 2007

PostPosted: Thu Aug 05, 2010 10:28 pm    Post subject: Reply with quote

Extremely serious mod names:

Trekocalpyse
Star Trekkin'
Is This Your Bath'leth or Mine?
Set Phasers to Colonize
Replicate This!
The SEGA Genesis Device
KHAAAAAAAN!


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AgentPaper
Space Emperor


Joined: Jul 11, 2010

PostPosted: Thu Aug 05, 2010 10:58 pm    Post subject: Reply with quote

arthurtuxedo wrote:
Set Phasers to Colonize


I'll admit that I'm not a big enough fan of Star Trek to want to play this (unless it's fun even if you don't care about the references, of course) but this has to be, if not the name, then the motto of the mod. It's just good on so many levels. For the actual name, Star Trek Mod is probably best, just so it's clear what the mod is all about.


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Shrike
Space Emperor


Joined: Jun 17, 2006

PostPosted: Thu Aug 05, 2010 11:02 pm    Post subject: Reply with quote

Call it the Warp 9 mod or somesuch.

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azacool89
Space Emperor


Joined: Sep 01, 2006

PostPosted: Fri Aug 06, 2010 12:30 am    Post subject: Reply with quote

Are we going to see dynamic crew like in your other mod, Or some other system that does something similar?

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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Fri Aug 06, 2010 2:52 pm    Post subject: Reply with quote

Could always "borrow" a novel name, "First Frontier(s)", "Across the Universe", "Future Imperfect", "Beyond the Stars", "Battle Lines"

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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Fri Aug 06, 2010 2:56 pm    Post subject: Reply with quote

Warp Nine mod? Heck, this mod goes up to ELEVEN! Very Happy

Dynamic crew? Yes Smile And like in my other mod, crew quarters will contain life support as well - that always annoyed me about Gritty Galaxy, having to allocate space for both! Wink


That's no space station - it's a spreadsheet!


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Fri Aug 06, 2010 4:18 pm    Post subject: Reply with quote

Quote:
I did find out though that the 8472 are really called the "Undine", and they are apparently master spies and shapeshifters - think the shapeshifting ability of the Founders combined with the paranoia of the Romulans!
Only true in the new online game. they never displayed any sort of ability like that in Voyager. I suppose we can work with it though.

8472/Undine should get an environmental resistance bonus I think...

What about the Tholians?

Crystalline is obvious. What else? Maybe use a special immobilization tech to simulate their famous webs?


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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Fri Aug 06, 2010 4:46 pm    Post subject: Reply with quote

marhawkman wrote:
Quote:
I did find out though that the 8472 are really called the "Undine", and they are apparently master spies and shapeshifters - think the shapeshifting ability of the Founders combined with the paranoia of the Romulans!
Only true in the new online game. they never displayed any sort of ability like that in Voyager. I suppose we can work with it though.

While not true shapeshifters they do have the ability to assume the form of others as shown during the Voy ep "In the Flesh". A boost to intel or espionage attempts perhaps.

They're also immune to plagues, xenophobic, extremely strong and of course organic. But in "our" space they're only a minor presence.


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ForesterSOF
Space Emperor


Joined: Jun 23, 2007

PostPosted: Fri Aug 06, 2010 6:35 pm    Post subject: Reply with quote

shape shifters makes me think of the Dominion and Odo on DS9.

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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Fri Aug 06, 2010 8:02 pm    Post subject: Reply with quote

Thus the difference between natural shapeshifters (The Founders) and artifical shapeshifters (8472).

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azacool89
Space Emperor


Joined: Sep 01, 2006

PostPosted: Sat Aug 07, 2010 4:56 am    Post subject: Reply with quote

Dynamic crew does not fit the borg or 8472. Other races will be fine.
First the Borg: In my opinion the borg components should all supply crew and life support. Maybe if the borg ships themselves had a minimum crew requirement. That would envision the borgs need for perfection on a game mechanics level.
And as the 8472: They only have one crew per ship. and he/she/it(one of the 5 sexes) controls the ship telepathically from anywhere on the ship. I'm all for making them have master computers, however make it have one crew build into it. Hmmm virus weapons have a use against the 8472 Confused . Anyways you could also go with my version before and make every one of them components have the master computer ability. That way they have a chance against virus weapons by increasing the total hp. Not to mention that they then will not have a large power gap between them and races that use crew normally...

PS. the components I'm talking about are Homeostasis Organs, Circulatory Systems and Neural Tendrils, and them being required as one per 1000 resources in there respective order.(minerals, organics, radioactives)


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sat Aug 07, 2010 3:39 pm    Post subject: Reply with quote

@ Aza: I don't think you can set a requirement based on cost. Hull tonnage would work I think.

@ Vipre: Oh... Ooops... forgot that. Good catch. I wouldn't say IMMUNE to plague but highly resistant. And yeah a + to ground combat makes sense.

the one crew per ship thing sounds reasonable enough. Just make a MC type tech that's cheaper and organic tech. But don't restrict it to 1. Make it so you only NEED one but can add extras as backups. Also it should regenerate...


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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Sat Aug 07, 2010 4:29 pm    Post subject: Reply with quote

marhawkman wrote:
@ Vipre: Oh... Ooops... forgot that. Good catch. I wouldn't say IMMUNE to plague but highly resistant. And yeah a + to ground combat makes sense.


According to Memory Alpha, for whatever value you give it,...

"Their DNA is arranged in a triple helix formation, and is the most densely coded DNA ever encountered
by Starfleet...The species' immune system is able to destroy anything which penetrates their body
systems: chemical, biological, or technological.
They are impervious to normal Borg assimilation methods.
Their immune system can even be used as a means of attack. If cornered they attack with their claws
rather than with any other type of weapon allowing Species 8472's cells to come into contact with a victim's
where they will infect every system and consume it from the inside out."


... the sentence in bold make susceptibility to a plague seem highly unlikely if not outright impossible. Even the modified Borg nanoprobes are a one shot deal I believe, destroyed along with their initial target.


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sat Aug 07, 2010 11:31 pm    Post subject: Reply with quote

Vipre wrote:
marhawkman wrote:
@ Vipre: Oh... Ooops... forgot that. Good catch. I wouldn't say IMMUNE to plague but highly resistant. And yeah a + to ground combat makes sense.
According to Memory Alpha, for whatever value you give it,...

"Their DNA is arranged in a triple helix formation, and is the most densely coded DNA ever encountered by Starfleet...The species' immune system is able to destroy anything which penetrates their body
systems: chemical, biological, or technological.
They are impervious to normal Borg assimilation methods.
Their immune system can even be used as a means of attack. If cornered they attack with their claws rather than with any other type of weapon allowing Species 8472's cells to come into contact with a victim's
where they will infect every system and consume it from the inside out."


... the sentence in bold make susceptibility to a plague seem highly unlikely if not outright impossible. Even the modified Borg nanoprobes are a one shot deal I believe, destroyed along with their initial target.
Hmm... I see your point, that couldn't be considered a plague as it couldn't spread.

So what would we do for the Sheliak?

Obviously they are very Xenophobic, but their tech is largely unknown...


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azacool89
Space Emperor


Joined: Sep 01, 2006

PostPosted: Sun Aug 08, 2010 12:58 am    Post subject: Reply with quote

No i is possible to call for construction costs. you just need to go about it like you do crew requirement. Make every component have the abilities "AI Tag 01" and "AI Tag 02". Value 1 in "AI Tag 01" can be the crew for the component then have the last 3 values (value 2 then value 1 and 2 of "AI Tag 02") the same formula as there respective construction costs.
Hmmm how about we make radioatvies into dilithium and make ships have a maximum cost in dilithium? Very Happy
Im ganna keep coming up with ideas for you so watch out lol


Edit: And the Sheliak they should be a corporation guv type and xenophobic... They don't colonize worlds like most races so if that was possible to implement. Maybe there facilities gain resources not based on planets value then gain a negative based on the planets value. That way there planets will be considered very bad for other races but optimal for them. You might like to give them bad troops and good glassing weapons in this case aswell. They don't look like they would make good troops anyways and they did threaten to the federation colonists with orbital bombardment. (don't know if I'm right with that one)


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