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Spaceempires.net :: What do you want to see in a Star Trek mod? :: View topic
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What do you want to see in a Star Trek mod?
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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu Jul 08, 2010 2:07 am    Post subject: Reply with quote

TheThirdEye wrote:
Kzinti are from 'Known Space' the Sci/Fi worlds of Larry Niven. Razz

They were added to Star Trek by Niven in an episode of Star Trek: The Animated Series that he wrote called "The Slaver Weapon".
http://en.wikipedia.org/wiki/Kzin
That is their origin, yes. They did get referenced later though.

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Darkshado
Space Emperor


Joined: Oct 10, 2007
Location: Montreal

PostPosted: Tue Jul 13, 2010 3:16 am    Post subject: Reply with quote

Hmm, ekolis will have to decide what's canon and what's not...

Also, as far as Borg intelligence goes, remember that they acquire tactical and strategic information through assimilation. Grab a fleet commander and you have access to lots of knowledge...


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Jul 13, 2010 4:27 am    Post subject: Reply with quote

Actually Ekolis doesn't need to worry about if it's canon. Personally I don't really care. It's more important for it to be interesting.

Which brings up an interesting point about Vulcans, Betazoids, and Trill. ST: BotF had them as minor races even though they first appeared as member worlds of the federation. How? The game assumed that this was from before they became members. Yeah, in canon Vulcans were founding members, but not here.


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Wed Jul 14, 2010 1:56 pm    Post subject: Reply with quote

I like the idea of having representation for races from various eras of Star Trek. It keeps it from feeling like it's set in a specific time.

Here's a revised list:
Major:
Borg
Dominion
Federation
Ferengi
Hirogen (they seem to be rarely seen only because of distance they live in a section of the galaxy the Federation doesn't live in)
Klingons
Orions (so what if they eventually decidedto be nice to the federation?)
Romulans

could be Major or minor:
8472: could be either, they have a vast empire and enormous power, but rarely leave fluidic space.
Bajorans: see Breen. Not that powerful of a race in their own right. (Eventually joins Federation)
Breen: independant, but not very powerful
Cardassian: see Breen, they were relatively minor before allying themselves with the Dominion. In some alternate realities the Bajorans conquered them
Gorn: not seen often though they have tech enough to be a problem
Kazon: spacefaring but not very technical
Kzinti: mostly independant but not very powerful now.
Lyrans: see Kzinti
Sheliak: Probably a minor, but they aren't exactly an easy to ignore race
Tholian: rarely encountered in this galaxy, but quite formidable
Trill: yes they're a Federation member,but they were an independant space faring race for quite a while before then.
Vulcans: see Trill. though the vulcans apparently didn't have much of an empire.


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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Wed Jul 14, 2010 6:24 pm    Post subject: Reply with quote

Great lineup, with the option to have the Gorn, Tholians, Lyrans, Kzinti, and Orions as major races of course. Possibly the SFB/SFC/F&E races as well.

Gorn: On par with the other majors in TOS
Tholians: Xenophobic, defensive, strong enough to demand the others stay out of their space and be obeyed well into the TNG/DS9 age. Would make for a great war.


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Shoe
Space Emperor


Joined: Jan 13, 2009

PostPosted: Wed Jul 14, 2010 11:06 pm    Post subject: Reply with quote

I should think Tholians should just be a neutral?

Person(s) denying the existence of killer robots may be killer robots themselves.


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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Thu Jul 15, 2010 5:43 pm    Post subject: Reply with quote

Don't know how neutral would apply when they had no problem attacking a Fed ship in "their" space.

Maybe neutral in the sense that they'd offer everyone the same non-agression treaty in non-colony systems but anyone entering their borders should be in for a fight. That to me leaves them out of the minor race, "speed bump" as they've been called, catagory.


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Thu Jul 15, 2010 5:54 pm    Post subject: Reply with quote

I do have Tholians getting bonuses to minefield tech... how strong minefields are in this mod remains to be seen, though, as I haven't implemented them yet! I really need to get on the ball and work on this mod some more!

That's no space station - it's a spreadsheet!


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sat Jul 17, 2010 3:49 am    Post subject: Reply with quote

Just give the tholians better mine warheads. Better in this case would mean more damage for the cost. This will require AI coding though.

Perhaps we could have both major and minor versions of some races?


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu Jul 29, 2010 12:53 am    Post subject: Reply with quote

I was pondering things while watching ST: TNG and came to the conclusion that Feds should be a temporal race.

what say you?


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ForesterSOF
Space Emperor


Joined: Jun 23, 2007

PostPosted: Thu Jul 29, 2010 3:30 pm    Post subject: Reply with quote

I say no for I see more matter to energy to matter tech and using basic idea of components in machines.

You could say they have Energy Technology.


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Thu Jul 29, 2010 5:32 pm    Post subject: Reply with quote

Hmm... perhaps. But there's a lot of eps with absurd amount of time travel stuff done by the Federation.

So what of the others?

Federation: Temporal?
Romulans: (only real specialty is plasma and quantum singularity techs)
Klingons: (similar)
Ferengi: trade/economy, (?)
Borg: organic+crystalline?
Dominion : organic, religious
Hirogen: religious, crystalline (because of their materials used)
Orions: (not sure)
8472: organic, temporal?
Bajorans: religious
Breen: ?
Cardassian: ?
Gorn: ?
Kazon: probably have a bunch of production bonuses but no special tech.
Kzinti: ?
Lyrans: ?
Sheliak: ?
Tholian: Crystalline
Trill: organic?
Vulcans: (science?)

I'm now pondering making new traits... Like "Warmonger" which gives you more weapon options.


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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Fri Jul 30, 2010 8:08 pm    Post subject: Reply with quote

Other than regenerating armor, which is done mechanically rather than organically though, how do the Borg fit in either of those catagories?

Dominion: spot on imo
8472: organic for sure not so sure how temporal fits
Tholian: spot on
Bajoran: spot on


Most of the rest don't really fit into any of the five Racial Technology groups or need to really, like you write about the Kazon.

Borg: Builders, Brave, Physical Strength, Low Reproduction, Propulsion Experts, Hardy Industrialists, Emotionless, (unique Racial Technology group needed). ((This assumes the borg reproduce solely through assimilation instead of some crazy machine consisting of captured reproductive organs in boxes though literal baby factories wouldn't be beyond their ability.))


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ForesterSOF
Space Emperor


Joined: Jun 23, 2007

PostPosted: Fri Jul 30, 2010 9:15 pm    Post subject: Reply with quote

You can grow Borg like in Matrix.

This would require a facility to grow Borg.

Assimilation does 1% growth and every facility you make adds x% to the growth rate.


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Shrike
Space Emperor


Joined: Jun 17, 2006

PostPosted: Fri Jul 30, 2010 10:52 pm    Post subject: Reply with quote

Don't forget to balance all those extra abilities with deficiencies or you're going to kill the gaming experience. At the very least give them a penalty for intel and resource gathering. Now, why would one characterize them as brave?

Cardassians need a large bonus to intel production, balanced by a small research handicap. Trill need a big bonus to research, but low reproduction.
Vulcans could maybe get psychic tech (mind melt?) and a small physical strength and research bonus, but low resource gathering. Klingons should get brave and a large physical strength bonus and a research penalty.
Tholians may need environmental weakness but a boost to research.
The Kazon don't produce but "salvage" their assets. I'd make them dumb, but give them the brave trait.


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sat Jul 31, 2010 12:44 am    Post subject: Reply with quote

Borg have no fear at all in battle. Thus brave.

Card, Trill, vulcans, klingon, tholian, and Kazon sound like good ideas. I'm not sure how to give the Kazon a "salvage boost unless we implement the system used in BSG mod to create debris fields after battles, then add a check to see if you have a certain trait that gives better results.


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ForesterSOF
Space Emperor


Joined: Jun 23, 2007

PostPosted: Sat Jul 31, 2010 5:54 am    Post subject: Reply with quote

I dont know if the Borg are brave but with their attitude to life I would go emotionless, foolish and environmental weakness.

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Shrike
Space Emperor


Joined: Jun 17, 2006

PostPosted: Sat Jul 31, 2010 9:17 am    Post subject: Reply with quote

marhawkman wrote:
I'm not sure how to give the Kazon a "salvage boost unless we implement the system used in BSG mod to create debris fields after battles, then add a check to see if you have a certain trait that gives better results.


Why not simply give them a reduction in maintenance cost?


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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Sat Jul 31, 2010 4:15 pm    Post subject: Reply with quote

ForesterSOF wrote:
I dont know if the Borg are brave but with their attitude to life I would go emotionless, foolish and environmental weakness.


As marhawkman wrote no fear in battle equals brave or in stock SEV equals Combat morale improved by 5% though really they should always fight at max morale to be truly accurate.

I like your baby factory idea and I think Shrike is right, the Borg should have all the basic negatives, Mining, Farming and Refining Ineptness to prevent them from growing too quickly, Dumb perhaps to slow research a little and Foolish as you say to lower intelligence generation.


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sat Jul 31, 2010 5:54 pm    Post subject: Reply with quote

@ shrike: good idea for the Kazon. they definately need a maintenance reduction.

@vipre: to balance that out they'd need heavy advantages. + to ground combat, + ship speed, no spaceports, and what else? Honestly I'd go with environmental resistance. They do adapt to such things when needed.

Also after watching the episode with them, I'm actually now comfortable with the idea of doing the Acamarians as a MAJOR empire. See: http://memory-alpha.org/wiki/Acamarian Not only are they a space faring race but a major plot point of the episode deals with colonies setup by members of the race on other worlds. Also some of these colonies were first founded over a century prior.


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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Sun Aug 01, 2010 3:38 pm    Post subject: Reply with quote

Well if we run just the numbers on both my posts,

Negatives: Mining, Farming and Refining Ineptness, Dumb, Foolish and Low Reproduction give 3000 points.

Positives: Builders, Brave, Physical Strength, Propulsion Experts, Hardy Industrialists, Emotionless, (unique Racial Technology group needed) cost 5500 points.

It's a actually a difference of 2500 in favor of the positive. Set the game to 3000 racial points and throw in Environmental Resistance or 2000 and drop brave.


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sun Aug 01, 2010 10:50 pm    Post subject: Reply with quote

We need to code them to have values for a 5000 point game. (and 0)

What priority do you think we should give to the traits?

Oh and we should add the Bolians as a minor.


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Vipre
Space Emperor


Joined: Jan 12, 2009

PostPosted: Sun Aug 01, 2010 11:59 pm    Post subject: Reply with quote

marhawkman wrote:
We need to code them to have values for a 5000 point game. (and 0)
The 0 is fairly easy, drop Propulsion Experts, Hardy Industrialists & brave

For 5000 maybe add Environmental Resistance or drop Foolish and add Advanced Power Conservation
and either Mechanoids to simulate thier ability to adapt to plagues or Advanced Storage Techniques to
represent their efficiency in space usage as in regeneration alcoves as opposed to living facilities.
Quote:
"What priority do you think we should give to the traits?"

Unique Racial Tech>Emotionless>Physical Strength>Builders>Hardy Industrialists>Propulsion Experts>Brave,
with Brave being bottom of the list.

Is there any need to prioritize the negatives? I'll toss it in anyway.
Mining,Farming and Refining Ineptness>Low Reproduction>Dumb>Foolish


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Mon Aug 02, 2010 11:37 pm    Post subject: Reply with quote

Prioritization is important for the various levels. 0, 2000, 3000, and 5000...

Okay, one down, 99 to go. Smile

Next up: Krenim!

http://memory-alpha.org/wiki/Krenim

Obviously temporal, maybe smart, and builders too?


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ForesterSOF
Space Emperor


Joined: Jun 23, 2007

PostPosted: Tue Aug 03, 2010 6:08 pm    Post subject: Reply with quote

Because of the antibody thing is some sort of neg needed.

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