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Balanced Game

 
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TheThirdEye
Space Emperor


Joined: Mar 22, 2009
Location: Toronto

PostPosted: Tue Dec 08, 2009 3:30 pm    Post subject: Balanced Game Reply with quote

A Balance Mod 1.19F game. Planning stages
My current intentions (open to change) are: Simultaneous (Not Open)
Tech Cost - Med Starting Resources - Med 50000
Homeworld - 1 Good TechPoints - Low 50000
Racial Points - 3000 AI''s Bonuses - Med - Med
Events - High - Catastrophic
Max Units/Ships - 20000 / 5000

Victory - Peace after 100 Turns (so a final battle to the death isn''t Forced)

Large map, therefore at least 4 other players. Up to around 7 Humans I guess...

If you're losing, don't gift your empire away, I try to find a replacement.
No trade restrictions or other limitations.
Currently setup for a 72 hr turn time (although, I'm hoping the first 10-20 will be < 6hrs Rolling Eyes ).
I'd like to do everyday turns, but that doesn't work well for most people, at least sometimes.
I don't have the autohost setup yet, but I plan to when we get going.

No cheat codes. Laughing


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GenSniper
Space Emperor


Joined: Nov 17, 2009

PostPosted: Tue Dec 08, 2009 5:46 pm    Post subject: Reply with quote

I recommend 500 000 tech point to make bigger difference between players

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TheThirdEye
Space Emperor


Joined: Mar 22, 2009
Location: Toronto

PostPosted: Tue Dec 08, 2009 6:53 pm    Post subject: Reply with quote

Hmm... does make for a faster start. If other players agree too, then I think I could change that.

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TheThirdEye
Space Emperor


Joined: Mar 22, 2009
Location: Toronto

PostPosted: Wed Dec 09, 2009 11:42 am    Post subject: Reply with quote

Another couple of players and we'll start.

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TheThirdEye
Space Emperor


Joined: Mar 22, 2009
Location: Toronto

PostPosted: Thu Dec 10, 2009 7:45 pm    Post subject: Reply with quote

Voting has begun. I'll close it by saturday, so everyone can get their empires done and in. As soon as they're all in, we'll start.

Anyone looking to join, there are still two spots open...

Edit: all spots filled. Voting finished.


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TheThirdEye
Space Emperor


Joined: Mar 22, 2009
Location: Toronto

PostPosted: Mon May 03, 2010 6:03 pm    Post subject: Reply with quote

We've recently lost a player for our game and are in need of a replacement.
I'll do the next few turns, to keep his empire afloat.

Having looked into his position, it's not a great one.

His position has been improved.


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TheThirdEye
Space Emperor


Joined: Mar 22, 2009
Location: Toronto

PostPosted: Fri Jun 18, 2010 6:10 pm    Post subject: Reply with quote

His position is now almost stable.
The race is Crystalline and Natural Merchants. There are still Issues with some of the neighbours, but new treaties and altered construction has greatly improved the position. The Phong have superior tech, including crystalline, but are (mostly) held at bay by mines. They have one colony in shared space (behind the Krecian mine lines).
If the colony can be captured, it would be a huge turning point, and add carbon breathers to the empire. A huge improvement.


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TheThirdEye
Space Emperor


Joined: Mar 22, 2009
Location: Toronto

PostPosted: Wed Jul 07, 2010 2:03 am    Post subject: Reply with quote

The Empire is stable, but still endangered by war with the Phong.
Resources are stable, construction is better (more Space Yards now) and most places have been mined.
Another turn or two and I will turn it over to AI control (which I don't expect to handle things as well).


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