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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Sat Jul 09, 2005 8:23 pm Post subject: ModWorks Concept Mods |
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I am working on a set of tutorial mods that take advanced modding concepts and provide a concrete implementation of them in an actual mod. The mods will just be stock SEIV + a specific modding concept. The data will be free to use or modify at your heart's content.
So far, these mods are ready for use:
Still planned:
- Hybrid QNP
- Leaky Intel
- Anti-Crew Weapons
- Regenerative Shields
- Emissive Shields
- Scale Mounts
- Colony Tech Trading Prevention
- P&N Style Fixed Maintenance
- Infinite Range Seekers
- Pollution
What else would be good to add?
Last edited by Fyron on Sun Jul 31, 2005 9:16 pm; edited 4 times in total
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SuicideJunkie Leaky Guru

Joined: May 28, 2005 Location: Canada!
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Posted: Sat Jul 09, 2005 9:22 pm Post subject: |
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Unit Mounts? (Use same component for ships, troops and fighters)
Non-weapon mounts in general? (Shield scaling, cheap/quality internals, miniaturization tech, etc)
BTW, leaky intel is a free idea. Use is free and encouraged.
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ekolis Virtual Guru

Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
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Posted: Sun Jul 10, 2005 1:04 am Post subject: |
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Could've sworn I posted here already...
Colony tech trading prevention
Alternate maintenance calculation
Use of the templatizer
Infinite range seekers
"Figuring out the UI is half the fun!" - Xintis, fan of both SE5 and WarioWare
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Kana Space Emperor

Joined: Jan 15, 2005
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Posted: Sun Jul 10, 2005 7:27 pm Post subject: |
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Race Research, IE...how to setup the ability for captured ship tech to be researched, if you don't have that specific racial tech, etc...
Kana
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Fri Jul 29, 2005 12:06 am Post subject: |
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We are ready for launch! The launch features 4 Concept Mods for Space Empires IV Gold:
Smarter than your average Texrak.
Last edited by Fyron on Sun Jul 31, 2005 7:34 pm; edited 4 times in total
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CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
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Posted: Sat Jul 30, 2005 1:34 pm Post subject: |
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The description for the Space Yard Expansions on its download page is the same as the QNP ones.
When I downloaded the leaky armor mod, the readme.txt file seemed to be corrupted...
Do you think it might be a good idea to collect the modified components to the top of the data file for easier access?
Space Empires Depot | SE:V Balance Mod
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Sat Jul 30, 2005 3:43 pm Post subject: |
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It was a bad link.
The readme is not corrupt, it just has Unix style \n newline characters that the vile Notepad is not capable of interpreting. You'd think that Microsoft would have added support for them by now... Wordpad, also free with every copy of Windows, reads both... The funny thing is that all of the readmes are should be like this, but only some of them have problems in Notepad. Anyways, I've updated all of the mods.
I was trying to keep everything as similar as possible to the unmodded game.
Smarter than your average Texrak.
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CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Sat Jul 30, 2005 4:29 pm Post subject: |
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That would be handy. Please follow the same format for the readme files as established in the first ones.
Smarter than your average Texrak.
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Kana Space Emperor

Joined: Jan 15, 2005
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Posted: Mon Aug 01, 2005 6:13 am Post subject: |
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So these Concept mods are they going to be written up in article format for Modding 101, like QNP, Leaky Shields, and such and added to Chapter 17 ?
Kana
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CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Mon Aug 01, 2005 2:34 pm Post subject: |
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The docs for most of the ones finished so far came directly from SEIV Modding 101. 
Smarter than your average Texrak.
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CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Tue Aug 02, 2005 2:40 pm Post subject: |
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Download link repaired.
Smarter than your average Texrak.
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Kana Space Emperor

Joined: Jan 15, 2005
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Posted: Tue Aug 09, 2005 5:38 am Post subject: |
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How about AI controlled Space Monsters....?
The whole cloaked planet thing...etc...
Kana
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Tue Aug 09, 2005 5:51 am Post subject: |
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I think Devnull might already serve as a good proof of concept for space monsters.
Can do planet cloaking mechanisms.
Smarter than your average Texrak.
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SuicideJunkie Leaky Guru

Joined: May 28, 2005 Location: Canada!
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Posted: Wed Aug 10, 2005 3:08 am Post subject: |
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Feel free to use the intelprojects.txt from CBmod as a Leaky Intel example mod.
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