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Tech Availability

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Space Emperor

Joined: Sep 18, 2006

PostPosted: Wed Jun 02, 2010 10:35 pm    Post subject: Tech Availability Reply with quote

I recall in previous versions that the modules/techs available were limited to BSG universe stuff. Perhaps I've done the game setup incorrectly, but I'm having SEV items like lasers, shields, etc available. It kind of throws things out of balance, especially shields. Forces you to de-BSG your ships.

Look forward to the continuation of this project.

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