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Spaceempires.net :: Balance and Suggestion ( Player incentive ) :: View topic
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Balance and Suggestion ( Player incentive )

 
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jocan2003
Moderator
Moderator


Joined: Apr 07, 2009

PostPosted: Wed Apr 29, 2009 6:07 pm    Post subject: Balance and Suggestion ( Player incentive ) Reply with quote

Greetings,

If you guys want something changed, added or simply want to give your point of view on different matters relate to this BSG mod, please feel free to give your input, as devloper we dont often have time to play most of the time we simply jump in game with all tech and start testing stuff it doesnt crash or it simply work, we cut our play tie there and start working on something else.

More often than not we dont have time to play long enough to see if its perfectly balanced NOR if we did a stupid mistake like forgiving to reduce the supply usage on a weapon we shrunk. If you fint ANYTHING that MAY seem odd please, give us your input so we can fix it ASAP. Would be sad to have the Kew Mk IV use 5 time the ordnance of the Mk3 and Mk V wouldnt it be?

On this have fun and dont forget, your input is VERY important to us, even just saying hey everything is great! Smile

Have a nice day.


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sat Apr 10, 2010 10:43 pm    Post subject: Reply with quote

Hiya. I finally started playing, and I've gotta say that I love the hyperspace thing.

Issues I noticed: armor and research/intel facilities. The small versions are more effective than the large versions froma space POV...

Oh and HWs start with the small research facility and the AIs are too stupid to add more...


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Apr 13, 2010 12:13 am    Post subject: Reply with quote

Missiles are funny... the low tech ones work better. sure they're more expensive, but it's worth it.

I started the game with L11 organic armor for my troops...
researching organic and crystalline tech fields apparently does nothing.

why do repair bays not get upgraded with additional levels?


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marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Wed Apr 14, 2010 12:41 am    Post subject: Reply with quote

I'm working on a modified version of the tech items file. There's a variety of things that have annoyed me. such as "Thermal Nuclear warheads"... It's ThermoNuclear...

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