Posted: Wed Feb 15, 2012 8:30 am Post subject: FishSteak's AI Pack and Other Downloads v1.37
Latest Updates:
(Note: I update the AI project thread more frequently, so it may be a version or two ahead of the download linked here. So check it if you're interested.)
Apr. 12: Romulan and Borg added. Borg includes reduced flag redone in standard format. Pak'ma'ra bug fixed (forgot to make them research Torpedo Weapons). Also minor adjustment to Klingon. Finally, put fixed Kafer AI in updated Race Overlays pack.
Apr. 9: Vorox, Kzinti and Klingon AIs and enhancements done. Kafer race overlay bug fixed (mistyped High-Energy Discharge Weapons, oops). Both updated. Release v1.36 in both Enhancements and AIs downloads.
Apr. 6: Lyran and Vorox AIs and enhancements done; those downloads updated to v1.35. No changes to Race Overlays.
Apr. 3: The AI pack is up to 51 AIs, with the EVE races now done (Amarr, Caldari, Gallente and Minmatar). The enhancements for those races have been expanded in include standardized, miniaturized flags, alternate race images and so forth. Some other miscellaneous updates to other race enhancements.
This thread combines, for my own ease of tracking, three projects:
The Balance Mod (BM) Enhanced AI Files Library
(BM-compliant AI files for stock and mod shipsets)
Expansion Pack for Gurachn's Shipset Reduction and General Race Adaptations
(more reduced shipsets, along with miscellaneous enhancements and/or alternatives to other shipsets)
Alien Race Overlays
(shipset-less race files that can be "overlaid" on existing shipsets as alternatives to the shipset's original race)
Shipset Reduction Enhancement Pack: I really like Gurachn's idea, so I help out how I can by reducing other mod shipsets per his standard. A few I have also made minor fixes to things like off-positioning or off-centeredness and, in a couple of cases, adding engine points and revising weapon points.
Many of these have other general enhancements, like alternate flags, race images, etc.
Shipset Adaptations: General enhancements and additional options I've cobbled together that suit my fancy for various mod shipsets, that might appeal to others as they pick and choose through them. Alternate/new flags, alternate race pics, alternate AI_General files, etc.
For the sake of avoiding needless complexity in managing and packaging the files, if I did the shipset reduction, it's listed above. If I didn't (i.e. Gurachn did it), then it's in this group.
Note that a lot of these enhancements are very subjective. You might like something I don't (for example, the race pictures in the EVE shipsets, which do have their own appeal). No problem! Pick and choose.
Also, please note that many of these are just existing resources assembled. I wish I was an artist, but I'm not. So, for example, several races include Kwayne's alternate race images rendered into game race image format (I hope you don't mind Kwayne -- if this bothers you, please let me know and I'll remove them from the package).
If you're like me and like all the pretty shipsets, but don't like half of them being oxygen-breathing, rock-dwelling humans or demihumans, this is for you.
(Mainly because the body of sci-fi lore we have to base races off of includes a preponderance of human empires, and even aliens ones tend often to be conceived of as rock/oxygen. No problem with that, but it does make for less variety. But I like variety.)
So, here are some "race overlays" to put on top of other shipsets to convert them to alternative alien envisionings. You may like one or two. Or may want to poach the flags I made for them for your own use, or use them for a different shipset. It's all pretty easy to do. Ask if you need help.
Elowan (plant race from Starflight; original flag design by me)
Kafer (insectoid race from Traveller 2300AD; original flag design by me)
Pimpian (a joke gone very wrong; the flag is kinda cool, though, says my wife)
Sha'iar (Psychic Gaseous gas-giant race conceived as an alternative to the Stargate vampire race)
Supox (plant race from Star Control II; original flag, variant of Elowan's)
Thrynn (reptilian race from Starflight; no new flag yet)
Uhlek (mysterious hostile race from Starflight; new flag assembled from game graphic)
Vau (enigmatic Temporal humanoid race from Fading Suns RPG; new flag assembled from game factional graphic)
Vasudan (humanoid race from FreeSpace space sims; new flag assembled from FreeSpace 2 factional graphic)
Veloxi (insectoid race from Starflight; original flag design by me)
Last edited by FishSteak on Thu Apr 12, 2012 10:43 pm; edited 34 times in total Back to top
All packages updated today. On the shipset reduction, enhancements and overlays, many small adjustments and minor additions or improvements (like improved racial map pips, more informative readmes, cleaned-up General files, etc.) I didn't bother to track.
On the AIs, some new AIs and adjustments of old. Check the AI library thread for details. Back to top
Alrighty. Across-the-board update to 1.30, to celebrate the fact that after two restarts, I'm back up to 41 AIs done.
I'm pretty positive there are going to be bugs/mistakes/miscalculations/typos here and there. Please yell at me if you find any! All feedback, esp. critical feedback, is welcome. Back to top
BM AI Library Updates: 6 new races and another round of udpates and fixes to some others.
Overlay Races Fixed: Fixed the flags on the overlay races (they didn't have the combat pip color section filled in) and added Design Name files so they now have unique, individualized ship names instead of stupid stuff like U.S. state names for the Elowan.
Race Enhancements: Likewise fixed the new flags. A few minor updates as well. Back to top
Update. Mainly AIs and enhancements for the EVE races (Caldari, Minmatar, Amarr and Gallente) but also some miscellaneous updates for other races. Back to top
AIs and enhancements for Klingons, Kzinti and Vorox.
Kafer AI fixed (if you actually used them and found they wouldn't research High-Energy Discharge Weapons, it's because I mistyped it)
Caldari minor fixes too (nothing big)
NOTE: By the way, testing shows all these updates, unless I say otherwise, do *not* require a new game. I've been able to slip them right into my game and see the new AI behavior without any hitch. Back to top
Update again! New in this pack is Romulan and Borg AIs and enhancements. Pak'ma'ra fixed (neglected to make them research Torpedo Weapons). Back to top
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