Welcome to Spaceempires.net
Login or Register

Search
Modules
 Home

 Discussions
 Forums
Access restricted to our members Members List
 SE IRC Chat
 SEnet News
 Newsletter
 News by Topic
 News Archive
Access restricted to our members Submit News
 Files & Links
 Downloads
 Shipyards
 Upload File
 Web Links
 SEnet Content
 Content (Stories)
 FAQ
 Game Info
 Hangman
 ModWorks
 Top 10
 Strategy
 Surveys
 User Content
 Fan Fiction
 Image Gallery
 Pages
 SE.net Info
Access restricted to our members Feedback
 Recommend Us
Access restricted to our members Statistics
 Search
 Staff
 Your Info
Access restricted to our members Journal
Access restricted to our members Private Messages
 Your Account

User Info
· Welcome, Anonymous
Membership:
· New: majorgreg
· New Today: 0
· New Yesterday: 0
· Overall: 2827

People Online:
· Visitors: 153
· Members: 0
· Total: 153

  

Spaceempires.net :: SE5 crashes with Win7 64-bit RC build 7100 :: View topic
Forum FAQ :: Search :: Memberlist :: Usergroups :: Profile :: Log in to check your private messages :: Log in


SE5 crashes with Win7 64-bit RC build 7100
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Spaceempires.net Forum Index -> SEV Spaceport
View previous topic :: View next topic  
Author Message
prisoner881
Space Emperor


Joined: Jul 15, 2007

PostPosted: Wed May 27, 2009 10:07 pm    Post subject: SE5 crashes with Win7 64-bit RC build 7100 Reply with quote

I haven't tried Win7 32-bit yet, but SE5 bombs completely on Win7 64-bit right now. I've tried WinXPSP3 and VistaSP1 compatibility modes to no avail. Adding "run as administrator" doesn't help, either.

When you try to run it, you get the game launch menu up, but if you select "Play" it bombs. I've tried various settings in the Setup to see if I could get anything working, but nothing does. Selecting "RGB Emulation" gives you a frozen white screen. Any other setting gives you a frozen black screen. The crash causes one of my CPU cores to go to 100% utilization until I kill the se5.exe process.

This is on an NVIDIA Quadro FX 570 running dual displays. The aforementioned frozen screens only affect screen 1, not screen 2. Driver version was 185.85, the latest WHQL available.

Any official word from MM on Win7 compatibility? Granted, I know it's an RC, but it's darned closed to what we'll be getting as finished code. If SE5 won't work now, I have a sneaky suspicion it won't work when Win7 ships.


Back to top
ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Thu May 28, 2009 12:08 am    Post subject: Reply with quote

That sounds suspiciously similar to what happens when you run SE5 on Wine... I wonder if Microsoft bought out some Linux code Shocked

"Figuring out the UI is half the fun!" - Xintis, fan of both SE5 and WarioWare


Back to top
bearclaw
Space Emperor


Joined: Aug 04, 2003
Location: BC, Canada

PostPosted: Thu May 28, 2009 12:20 am    Post subject: Reply with quote

Have you tried with just a single monitor setup? I'm running 64-bit Vista and normally have a dual monitor setup, but SEV wouldn't run that way. Once I changed it to a single monitor attached to my system, then SEV runs fine. Though I haven't tried dual monitors since the latest patch.

Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"


Back to top
prisoner881
Space Emperor


Joined: Jul 15, 2007

PostPosted: Thu May 28, 2009 2:44 am    Post subject: Reply with quote

I've got SE5 1.79 running fine (if a tad slow) on SLI dual monitors in Vista x64 SP1, so I know that works.

Has anyone else tried Win7?


Back to top
ByteStorm
Space Emperor


Joined: Apr 29, 2009

PostPosted: Sat May 30, 2009 11:34 pm    Post subject: Reply with quote

Gotta turn off the Music in the Settings File, and it'll load, which is fine for me, cause I always listen to Opeth's Damnation whenever I play Space Empires IV or V.

The performance is the same as on Vista, still gotta turn off Clear type Fonts to get it to run smoothly on any of the spreadsheet menus.


Back to top
prisoner881
Space Emperor


Joined: Jul 15, 2007

PostPosted: Sun May 31, 2009 6:54 pm    Post subject: Reply with quote

You know, I had a sneaky suspicion that it might be the music as well because it crashed right when the "Strategy First" logo and music should appear.

I'll give that a shot! Thanks!

I'm still wishing there was a way to convince Andy to update whatever needs updating to make the game DX9 instead of DX8.1. Then we wouldn't have this slowness because of DX emulation. I'm no DX programmer, but I have to believe there's something less than a full rewrite of the graphics engine involved in porting the darned thing. I'd pay Andy to do it. If we rope together 50-100 people willing to chuck in $25-$50 each, I bet he'd do it.


Back to top
ByteStorm
Space Emperor


Joined: Apr 29, 2009

PostPosted: Mon Jun 01, 2009 10:26 pm    Post subject: Reply with quote

It isn't the whole DirectX 8.1 emulation thing, he has the game using system fonts. Bad idea in Vista and 7. I turn off the clear type fonts, and install to the Users/Public/Games directory, and I get 60 frames easy, but the moment there are charts, spreadsheets, etc, the FPS tanks.

If he were to create is own fonts and windows, instead of letting the OS do it, this wouldn't be an issue. IMHO


Back to top
Emperor_Invisible
Space Emperor


Joined: Feb 25, 2009

PostPosted: Mon Jun 01, 2009 10:50 pm    Post subject: Reply with quote

On my system I had the 32bit verison and after I hit play on the desktop startup screen, all I would get is a black screen and thats it, I have to it the restart button on the tower just to get somewhere.

Back to top
Elethiomel
Space Emperor


Joined: Nov 05, 2007

PostPosted: Thu Jun 04, 2009 4:37 pm    Post subject: Reply with quote

I've turned music off, and I can get through the main menu, but once I get into the game proper (i.e. a system view), it runs for about two seconds then locks up - have to go to task manager to shut it down.

Using windows 7 - build 7100
Nvidia 9800 + 8600

This ran okay on vista... anyone got any ideas to get it working on windows 7?


Back to top
th3flyboy
Space Emperor


Joined: Nov 04, 2008

PostPosted: Fri Jun 19, 2009 12:27 am    Post subject: Reply with quote

Elethiomel wrote:
I've turned music off, and I can get through the main menu, but once I get into the game proper (i.e. a system view), it runs for about two seconds then locks up - have to go to task manager to shut it down.

Using windows 7 - build 7100
Nvidia 9800 + 8600

This ran okay on vista... anyone got any ideas to get it working on windows 7?


thats the same exact issue as wine on linux... I think MS might have just used some linux code for win 7...


Back to top
ByteStorm
Space Emperor


Joined: Apr 29, 2009

PostPosted: Sat Jun 20, 2009 1:13 pm    Post subject: Reply with quote

I am running this exact build of Win7, I have the following config at the beginning of the settings file...

Allow Music := FALSE
Allow Sound := TRUE
Support Multithreading := TRUE
DirectX10 Fix 1 := TRUE
Compress Savegames := TRUE

Everything works.

Try these lines, installing to the Users/Public/Games folder, turn off cleartype, AND load in Window mode at 1024x768. Should work fine.

::EDIT::

So I finally encountered that freeze you were talking about, it occured when I used the DevNull Mod, works fine in Standard Mode.


Back to top
Elethiomel
Space Emperor


Joined: Nov 05, 2007

PostPosted: Sun Jul 05, 2009 6:58 pm    Post subject: Reply with quote

I've yet to get around that crash...

I tried using the xp seamless virutalisation thing that comes with windows 7, but without 3d acceleration, the game was pretty much unplayable.

I've also just tried using Sun's VirtualBox 3, as this can provide hardware directx support in the guest OS, but although I managed to get this set up okay and tested using dxdiag, the SE5 config menu won't give me any option other than "RGB emulation", meaning 7fps in game and unplayable in combat.


Back to top
Elethiomel
Space Emperor


Joined: Nov 05, 2007

PostPosted: Sun Jul 12, 2009 5:20 pm    Post subject: Reply with quote

Right, I think I have a solution for this, seems to work for me, just wondering if anyone else can verify it.

Knowing that vanilla SEV worked, just not Kwok's marvelous balance mod, I created a new blank mod and started copying files from the balance mod across until it broke again.

After a lot of experimentation, I found it was just the settings file that caused the crash, so starting with the default settings file, I started integrating changes from the balance mod until this broke too.

I've got a very slightly changed settings file which seems to prevent the crash. There are only a couple of changes, none of which seem to be game changing.

http://files.spaceempires.net/user/1887/settings.zip

Can anyone on windows 7 corroborate that this settings file prevents the crash? If so, we can ask Kwok to review the changes and advise what their effects might be and perhaps incorporate them into the official balance mod release...


Back to top
daRecall
Space Emperor


Joined: Jul 13, 2009

PostPosted: Mon Jul 13, 2009 9:37 pm    Post subject: Reply with quote

Elethiomel, youre my man of the day Wink

The only Setting, you have to change, is to turn the music off.
I already turned it in the main settings off, you have to do it for every mod in its settings.txt again!

It seems, as if in RC1 the music subsystem is somewhat broken. I read today at the official SEV Forum, that someone ugraded from vista to Win7 build 7264. I first thought, that was a fake, because RC1 is build 7100, but i then read, that build 7600 is for the final version.
He told me, that he had absolutely no problems with vanilla SEV and with mods, so i hope, microsoft doesn't break it again in the final Version Wink

Happy Gaming


Back to top
Elethiomel
Space Emperor


Joined: Nov 05, 2007

PostPosted: Tue Jul 14, 2009 5:38 am    Post subject: Reply with quote

I was convinced that it wasn't the music toggle - I had already disabled this and was still experiencing the crash...

(although, now I am beginning to doubt... did I disable it in the mod I was using, or the default game settings file?)


Back to top
MisterBenn
Space Emperor


Joined: Nov 17, 2006

PostPosted: Tue Jul 14, 2009 9:54 am    Post subject: Reply with quote

daRecall wrote:
I read today at the official SEV Forum...


Hi there, I was the chap that posted that, I was probably too brief as it was quite late when I posted. I persevered originally getting Space Empires to run on Windows 7 RC1 and in the end put Vista back on as I was going away from home and needed a working SE5 to play my PBW game turns while I was away. I never had success with that build, although I didn't stick with it as long as you guys.

The build 7264 of Windows 7 that I mentioned on the other forum is indeed real, Microsoft have released (or had leaked) a few newer builds since the Release Candidate 1 was put out. While I only have an evaluation version of 7264, it has been enough to test out Space Empires and from what I have seen so far, the previous Windows 7 issues issues that I had running the game seem to have disappeared. The build is available to download on most BitTorrent sites, although be warned that unlike the RC1 build, Microsoft haven't issued public activation keys this time so you will like me be on a time limit after which Windows will lock down and you will need to reload another OS. This time limit can be up to 120 days as Microsoft allows the 30 days grace period to be reset 3 times from the command line, after which time a newer build may be available or we may be closer to the official release.

Anyhow, after my findings I think there is reason to be cautiously optimistic that Windows 7 final will run Space Empires for us (although seeing will be believing!). You might like to try this build before spending too long on workarounds as you may be cracking problems that will disappear on their own in the fullness of time!


Back to top
Vash8472
Space Emperor


Joined: Aug 18, 2009

PostPosted: Tue Aug 18, 2009 7:19 pm    Post subject: Reply with quote

I was reading through this tread because i was having the exact same problem. Then i realized that i had a mod running and switched to standard mode and the game ran fine. You can run mods too you just have to go into their settings.txt file and change the music to FALSE as well! I've only tried it with the balance mod so far but it seems to work.

Back to top
sellorio
Space Emperor


Joined: Oct 15, 2011

PostPosted: Sun Oct 16, 2011 12:09 am    Post subject: Reply with quote

I HAVE THE SOLUTION TO ALL YOUR PROBLEMS!

Well, maybe not all, but i know how to stop the crashes while KEEPING MUSIC!

Install K-Lite_Codec_Pack and i'll explain as u do:
In windows 7 several audio dlls were changed. This caused games like Oblivion and X3/X3TC to have no working music. The above software fixes this problem. I found it while looking for a fix for the X3TC problem, so i tried SE5 after intalling it, and it worked Very Happy

ENJOY!


Back to top
Artful_Bodger
Space Emperor


Joined: Aug 23, 2009

PostPosted: Sun Oct 16, 2011 2:36 am    Post subject: Reply with quote

Launch a strategic strike on Redmond & the Gate's Bunker.

Then time warp back a decade & a half and be creative ...

Forcing the majority of users onto a system which fails to implement decent legacy support.

I know.
Other threads have been here.

I can still scream ARRRGH!


Back to top
gurachn
Space Emperor


Joined: Aug 03, 2010
Location: Osaka, Japan

PostPosted: Sun Oct 30, 2011 7:56 am    Post subject: Reply with quote

Just recently got a new Win7 laptop (i5-2550, 8GB ram, Intel 3000 graphics, Intel 310 SSD) and decided to install SEV.
I'm a bit lazy and have a ton of customized content, so I just copied over the whole directory, and started it up.

Runs flawlessly. Smooth and fast on a dual monitor setup.

I am running 7Pro 64, build 7601 with latest drivers and the K-Lite Mega pack.

Actually, I have been pleasantly surprised with Win7.
I've had no problems getting it to handle any of my older legacy software.


SEV Visual Mods:
Black UI
Reduced Size Shipsets


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Sun Oct 30, 2011 2:09 pm    Post subject: Reply with quote

same here. I do have a minor issue where the desktop sometimes tries to show me pop-up window while the game is running, but it's usually not a serious problem.

Back to top
Veni_Vidi_Vici
Space Emperor


Joined: Oct 18, 2009

PostPosted: Sun Oct 30, 2011 8:33 pm    Post subject: Reply with quote

It seems the compatibility issues many of us are having in Win 7, Vista etc. aren't due to the windows drivers but the 3rd party graphics and sound drivers forcing the old graphics to do bad things.

As of right now it seems that ATI and AMD graphics cards are culprits. ATI is fixable, AMD isn't yet, but the development team was forwarded a request to fix it.


Back to top
PPN13
Space Emperor


Joined: Dec 30, 2010

PostPosted: Mon Dec 05, 2011 1:55 pm    Post subject: Reply with quote

Well I also had this problem but now with the latest amd drivers i can play SEV again on my hd4870 in win7 64bit. So probably all you people can also play sev again Very Happy

Back to top
gurachn
Space Emperor


Joined: Aug 03, 2010
Location: Osaka, Japan

PostPosted: Mon Dec 05, 2011 3:46 pm    Post subject: Reply with quote

marhawkman wrote:
same here. I do have a minor issue where the desktop sometimes tries to show me pop-up window while the game is running, but it's usually not a serious problem.

That bugged me too, then I started running the game windowed, with the res set to 1670x1040 (edit HUDSettings.txt in your Data folder) which is 10 pixels inside the dimensions of my main monitor.
This way it looks HD full screen, but has none of the flickering issues, and popups don't look all weird and glitchy.


SEV Visual Mods:
Black UI
Reduced Size Shipsets


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Dec 06, 2011 1:39 am    Post subject: Reply with quote

Hmm... how do you do windowed mode again? That would also solve the issue with it crashing if I click before the splash screen comes up.

Back to top
Display posts from previous:   
Post new topic   Reply to topic    Spaceempires.net Forum Index -> SEV Spaceport All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.27 Seconds