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Spaceempires.net :: Attack on Mveloem III :: View topic
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Attack on Mveloem III
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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Thu Apr 16, 2009 7:43 pm    Post subject: Attack on Mveloem III Reply with quote

CEO Prophet,

I was wondering if you would be willing to provide any of your privateers for the attack on Meloem III. Your two point-defense ships would be a great help. I can pay a bounty of 700/0/700.

I only need help with the initial attack. Once the planet has been successfully blockaded, your ships could leave.


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Prophet
Space Emperor


Joined: Jun 13, 2006
Location: Taxachusetts

PostPosted: Sat Apr 18, 2009 9:27 pm    Post subject: Reply with quote

Dragonstar is interested in participating in this operation. Red Fleet needs a little armor fixing, which should be complete soon (assuming no other damaged vessels arrive at Mveleom IX).

Is the bounty you offer per ship that participates?


Prophet, CEO Dragonstar Industries


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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Mon Apr 20, 2009 1:05 pm    Post subject: Reply with quote

I was thinking just your two PD ships, I'm not sure how effective the others will be against ground based fighters. The fee would be for both of them, not each.

But given recent Phong movements, I may postpone this attack. The offer isn't off of the table, it just depends on what the Phong will do. I don't think there are enough ships in Mveloem to defend the Northern WP and invade Mveloem III at the same time.

I will keep you updated regarding Bifrost's intentions.


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Prophet
Space Emperor


Joined: Jun 13, 2006
Location: Taxachusetts

PostPosted: Thu Apr 23, 2009 12:16 am    Post subject: Reply with quote

Skyburn wrote:
I was thinking just your two PD ships, I'm not sure how effective the others will be against ground based fighters. The fee would be for both of them, not each.


I will consider your offer. My main concern is how the remaining ships will operate without PD protection, and whether they may need to sit idle during the invasion.

But of course this all depends on what the Phong are doing in Neckron. Personally, I don't think they are heading for Mveloem. But it's best we prepare in case they do.


Prophet, CEO Dragonstar Industries


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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Thu Apr 30, 2009 4:26 pm    Post subject: Reply with quote

My forces are going to attack Mveloem III this month. I would still like to hire your privateers for the assault.

I can understand your reluctance to break up your fleet. I am willing to provide a bounty of 1350/0/1150 for the entire fleet. I can also assign my repair ships priority to repairing your ships so you can get underway again quickly.


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Prophet
Space Emperor


Joined: Jun 13, 2006
Location: Taxachusetts

PostPosted: Thu Apr 30, 2009 11:58 pm    Post subject: Reply with quote

Agreed. Squad DragonFire (formerly Red Fleet) will join in the assault for the amount you quoted. And the preference in repairs. If you write up the contract, I will gladly sign it.

Though be aware that the squad already shipped out from Mveloem IX to seek out new targets (wasn't sure if this operation was on hold). I believe they are currently located at coordinates (6,8) or thereabouts. We will have to review the situation to determine what flight paths to take, so everyone arrives at the target together.


Prophet, CEO Dragonstar Industries


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se5a
Space Emperor


Joined: Dec 23, 2004

PostPosted: Fri May 01, 2009 3:52 am    Post subject: Reply with quote

I presume your fleet will be speed 5?
if you maneuver your fleet so that it hits the planet on it's last movement point I can send 2nd Flotilla and a Task Force to help. (these fleets are 5 sectors from the planet)


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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Fri May 01, 2009 6:31 pm    Post subject: Reply with quote

CEO Prophet, the contract is ready for your signature: http://spaceempires.net/ftopict-6720.html

Se5a, we would greatly appreciate your assistance.

Should we all attack along the same vector, or should we attack on opposite sides of the planet for a pincer movement?

(OOC: I will be away this weekend until Sunday afternoon.)


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Prophet
Space Emperor


Joined: Jun 13, 2006
Location: Taxachusetts

PostPosted: Mon May 04, 2009 12:45 am    Post subject: Reply with quote

Same vector for you and I, System Lord. We hit the target from (7,9). Navy comes in from opposite side, hopefully draws some of the defenders off. Sound good?

Though I am still unclear as to which Bifrost forces are going to be involved. Your ships are scattered. The bulk of your military is near the system's sun, but they have no troop transports. Mveloem IX has two loaded transports in orbit, but no escort force I can see. Is it just Squad DragonFire and your transports?

So 4 moves to (7,9). 5th move to Mveloem III. Unless I hear otherwise (in the next hour or so), these are the orders I will issue.


Prophet, CEO Dragonstar Industries


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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Mon May 04, 2009 9:58 am    Post subject: Reply with quote

Prophet wrote:
So 4 moves to (7,9). 5th move to Mveloem III.


I have issued the 110th Defense Squadron these orders as well.

My troop transports will attack next month. I will also move in my repair ships next month.

I'll see you gentlemen at Mveloem III then. Good luck to us all.


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se5a
Space Emperor


Joined: Dec 23, 2004

PostPosted: Tue May 05, 2009 4:57 am    Post subject: Reply with quote

Epic fail for the navy in this battle.

Firstly,
I have no idea why Task Force 1 did not make it. it had the same movement and was in the same sector as 2nd flotilla, and has plenty of supplies. yet it did not make it into the sector.
The system replay log is not working for me, so I can't even see if it did some weird movement thing.

Secondly,
The strategy I set up didn't work:
I'd planned to have everything hang back at max range while the fighters went forward and created a screen. however due to the carrier not having weapons, it broke formation.
apparently if a ship doesn't have weapons it will break no matter what.
dumb.


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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Fri May 08, 2009 1:33 pm    Post subject: Reply with quote

Captain Se5a,

My own people are also baffled as to why Task force 1 didn't make it to the planet. Our scan did not detect anything that would have interfered with the fleet's movement. (Maybe SJ can replay the movement log?)

My own carrier also started a considerable distance away from my other ships. Maybe making the carrier the Fleet Leader would cause the carrier to start with the rest of the fleet. Of course, that would not help with fleets that have more than 1 carrier.

In any case, we thank you for your help in the attack. My own forces should be able to maintain the blockade, so you can withdraw yours.

***
CEO Prophet,

I am sending 10 armored repair ships to Mveloem III this month. I also have 4 unarmored repair ships available.

I am going to withdraw all of my forces except for my carrier and my 3 least damaged Cassowarys. That should be enough ships to maintain the blockade.

If you withdraw your ships with movement, my 10 armored repair ships should be able to restore movement to one of your crippled ships this month. If you withdraw the ship next month, we should be able to restore movement to the next one.

If you send your ships to Mveloem IX, I will be able to repair 10 components/ month. I think you should also send your cripples there once they can move. Once your cripples are both on their way, I will send my 10 armored repair ships to Mveloem IX too.

Hopefully we can get your fleet underway again in about 4 months.


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Prophet
Space Emperor


Joined: Jun 13, 2006
Location: Taxachusetts

PostPosted: Sat May 09, 2009 3:32 am    Post subject: Reply with quote

I demand an investigation be made into why Task Force 1 failed to arrive on target. We lost some good men out there, and I want to know why they had to fight shorthanded.

Yes, it is a shame that carriers always break formation. Damn pain in the ass if you ask me. That is why I advocate so hard for fighter propulsion. They always need to catch up to the warships because the carrier is moving away.

SL Skyburn, Dragonstar intends on doing just as you suggested. If I am not mistaken, only two of our vessels are immobile. The rest will vacate the space around Mveloem III and wait for the others at Mveloem IX.


Prophet, CEO Dragonstar Industries


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se5a
Space Emperor


Joined: Dec 23, 2004

PostPosted: Sat May 09, 2009 7:32 pm    Post subject: Reply with quote

for some unknown reason, Task Force 1 decided to take the long route round Mveloem II.

I propose that future carriers include an single externally mounted anti missile missile, this would stop them breaking formation.


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Kana
Space Emperor


Joined: Jan 15, 2005

PostPosted: Sun May 10, 2009 6:22 am    Post subject: Reply with quote

se5a wrote:
for some unknown reason, Task Force 1 decided to take the long route round Mveloem II.

I propose that future carriers include an single externally mounted anti missile missile, this would stop them breaking formation.


While having the carriers follow the ships into combat with a anti-missile missile for defense, it would more than likely start completely out of range anyway. Current strategy for most carriers is Dont Get Hurt or Break Formation anyway. Plus any carrier that gets closer to the enemy may end up getting blown out of the sky.

Now we could fund a prototype carrier with Point Defense as a test bed and see how it works out. Maybe you can get Bifrost or DCI to submit a design for building.


FSL Kana/CNO F.W.S.N/FNS Brawler (PBC IV)


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se5a
Space Emperor


Joined: Dec 23, 2004

PostPosted: Sun May 10, 2009 6:34 pm    Post subject: Reply with quote

fleet commanders don't have control over ship strategies, they do however have control over the fleet strategy. if a carrier is set to 'don't get hurt' but the fleet strategy is set so that the carrier does not break formation, then the fleet strategy overrides the carriers default design strategy. if the carrier is unarmed however, it seems to break anyway. not sure why this is, as there is a 'ships (no weapons)' option in the list of ships that should break formation...

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dumbluck
Space Emperor


Joined: Sep 22, 2007

PostPosted: Sun May 10, 2009 8:38 pm    Post subject: Reply with quote

The ship strategy may tell the carrier to break formation, regardless.

dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story


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se5a
Space Emperor


Joined: Dec 23, 2004

PostPosted: Mon May 11, 2009 3:51 am    Post subject: Reply with quote

Fleet strategy should overide ship strategy as long as the ship has a weapon.
infact, the carrier could have a 20mm DUC and it should work.

Carriers should still have a 'don't get hurt' strategy, but giving them a weapon also should allow the fleet strategy to override this as long as the fleet strategy does not explicitly include carriers in the break formation list.


anyone want to test this?


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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Mon May 11, 2009 12:54 pm    Post subject: Reply with quote

I will order my design bureau to test carrier designs this month.

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Khizlek
Space Emperor


Joined: Oct 07, 2007

PostPosted: Mon May 11, 2009 6:09 pm    Post subject: Reply with quote

Internal Design came up with this:

Ecis (Karyuk, replacing 1 cargo for 4x Regen Armour & 1x 20mm DUC):
-40 (DnS 4a Mosquito II) initial complement.
-16 left at the end.

Karyuk:
-42 (DnS 4a Mosquito II) initial complement.
-1 left at the end.

The only problem is that once you start packing bombers into the mix, the carrier tends to have a high likelyhood of being destroyed. Reducing more cargo space for shields and armour help to counteract it, though it reduces total cargo by another 160kt.


System Lord Khizlek of DynaCorp Industries (PBC SEIV).


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se5a
Space Emperor


Joined: Dec 23, 2004

PostPosted: Tue May 12, 2009 4:58 am    Post subject: Reply with quote

Will the Ecis design be in the design library this turn? I have a carrier that will be getting retrofitted this month.

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Kana
Space Emperor


Joined: Jan 15, 2005

PostPosted: Tue May 12, 2009 3:15 pm    Post subject: Reply with quote

se5a wrote:
.
infact, the carrier could have a 20mm DUC and it should work.
anyone want to test this?


If your going to put a gun on it at least put something on it that may kill something, like a 20mm Maser, or at a minimum 1 20mm DUC and a 20mm Plasma.

I guess you could consider some form of anti-missile/fighter missile but I think its range is a bit to long for what SeVa is proposing.


FSL Kana/CNO F.W.S.N/FNS Brawler (PBC IV)


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se5a
Space Emperor


Joined: Dec 23, 2004

PostPosted: Tue May 12, 2009 8:17 pm    Post subject: Reply with quote

the point is not to kill anything, Just to give us more flexibility by allowing us to use fleet strategy more effectively.

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Skyburn
Space Emperor


Joined: Mar 12, 2008

PostPosted: Thu May 14, 2009 12:26 am    Post subject: Reply with quote

My design bureau has completed a prototype design, "Saint E". The Saint E is a Saint D with 3 cargo bays replaced with 1 External mount HEM and 5 Regen Armors. The Saint E had a strategy of Maximum Weapons Range.

We ran a simulated engagement with a Phong task force. The Saint E started in formation with our ships and advanced with them. Our fighters moved slightly ahead of our ships in the initial attack run. Once our ships engaged with the Phong, the Saint E backed away about ten sectors. The carrier never took any damage during the engagement. The carrier used about 1800 supply in the engagement.

Complete Combat Simulator results are posted here:http://spaceempires.net/ftopict-6801.html


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se5a
Space Emperor


Joined: Dec 23, 2004

PostPosted: Thu May 14, 2009 5:09 am    Post subject: Reply with quote

What happens if the carrier has 'don't get hurt' but the fleet does not allow it to break formation?

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