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Official Bug List [obsolete]
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Post new topic   This topic is locked: you cannot edit posts or make replies.    Spaceempires.net Forum Index -> Adamant Mod
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CapnKy
Space Emperor


Joined: Jan 01, 2005

PostPosted: Mon Mar 12, 2007 5:06 am    Post subject: Reply with quote

Harvester wrote:
After installing (and playing) the Mod ship's movement and related animation become much slower then in stock and other Mod. (Affect also other mod)

I think it should be regulated anywhere but do not find where. (unsetting "Animate ship movement..." do not bring desirable result (ships jump on squares) Question


Check "Fast Ship Movement", but keep "Animate Ship Movement". You should get a smooth balance.


Unofficial Adamant 0.16.xx Bug Hunter


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CapnKy
Space Emperor


Joined: Jan 01, 2005

PostPosted: Mon Jul 02, 2007 11:09 am    Post subject: Reply with quote

Oh hay, typo errars!

Mostly in the areas of Levincraft and Levinstorms (Energy-Race Fighters and Carriers) that make reference to "Summoning Portals", "Monsters and the "Astral Plane", both terms that do not really apply to pure-energy races. Razz


Unofficial Adamant 0.16.xx Bug Hunter


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CapnKy
Space Emperor


Joined: Jan 01, 2005

PostPosted: Sat Jul 07, 2007 1:40 pm    Post subject: Reply with quote

More fighter issues, with Machines this time;

Machine Fighter Bays come a level late. You don't get the Fighter Bay I until Fighter Drones 2, and you already get the Escort Carrier at Fighter Drones 1, basically making the chassis useless until you catch up and get Fighter Drones 2.


Unofficial Adamant 0.16.xx Bug Hunter


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CapnKy
Space Emperor


Joined: Jan 01, 2005

PostPosted: Thu Jul 12, 2007 5:13 am    Post subject: Reply with quote

AHAHAHAHA MORE ERRORS. ENERGY ARMOUR. ARGH.

Goddamnit.

Advanced Integrity Fields require Magnetic Manipulation 2.

Magnetic Manipulation maxes out at 1. See the error here?

Quark Integ. Fields need Mag Manipulation 3 as well.


Unofficial Adamant 0.16.xx Bug Hunter


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CapnKy
Space Emperor


Joined: Jan 01, 2005

PostPosted: Wed Jul 18, 2007 6:58 pm    Post subject: Reply with quote

'nother one on the Integ Fields front. Quark Integrity Fields have incorrect requirements and want "Advanced Armor" - something Energy Races don't get.

Manual fix; find the Quark Integrity fields in Components.txt and replace their 3rd tech req ("Advanced Armour") with "Quark Integrity Fields".


Unofficial Adamant 0.16.xx Bug Hunter


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CapnKy
Space Emperor


Joined: Jan 01, 2005

PostPosted: Fri Jul 20, 2007 1:25 am    Post subject: Reply with quote

I'm on fire, apparently.

Energy Race "Photon Impulsion" level 4 gives "Machine High-Energy Discharge Weapons" as one expected result. Rolling Eyes


Unofficial Adamant 0.16.xx Bug Hunter


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AminMaalouf
Space Emperor


Joined: Jun 23, 2007

PostPosted: Sat Jul 21, 2007 10:31 am    Post subject: Reply with quote

Bug or no bug?
Why does the ai build spaceports on every planet, when I play the Pandorians? It might make sense in terms of gameplay and has been intended though I do not understand the purpose so far. - Thank you.


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AminMaalouf
Space Emperor


Joined: Jun 23, 2007

PostPosted: Sat Jul 21, 2007 2:58 pm    Post subject: Reply with quote

It is this time hopefully ( Confused ) a real bug:

<pic does not appear>

Unable to load "c:\programme\malfador machinations\adamant\pictures\facilities\facil_638.bmp"


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AminMaalouf
Space Emperor


Joined: Jun 23, 2007

PostPosted: Sat Jul 21, 2007 3:39 pm    Post subject: Reply with quote

Does "received advanced technology" via artefacts mean, the technology is too advanced to show up? Not sure if my question is clear.

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CapnKy
Space Emperor


Joined: Jan 01, 2005

PostPosted: Sat Jul 21, 2007 4:46 pm    Post subject: Reply with quote

AminMaalouf wrote:
It is this time hopefully ( Confused ) a real bug:

<pic does not appear>

Unable to load "c:\programme\malfador machinations\adamant\pictures\facilities\facil_638.bmp"


This is more likely an issue with your installation of Adamant/image mod pack, rather than the mod itself, as that's a file from the image mod pack. Chances are it's the format bug - SE4 can't read certain .bmp formats. If the file doesn't actually exist, check you have the Facility part of the image mod pack properly installed. The Navigation bar at the top there can take you to the image mod pack's site. Wink

If you have questions to ask I suggest posting a new thread - this is for bugs, not questions that may be ignored or unnoticed.

--

More errors here; Energy Nebulae Manipulation gives the Mk2 and Mk3 of the offensive use at Tech Level 2, rather than Tech Level 3. This basically means you get the Mk 3 for no extra cost. Confused


Unofficial Adamant 0.16.xx Bug Hunter


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sun Jul 22, 2007 5:08 pm    Post subject: Reply with quote

CapnKy wrote:
'nother one on the Integ Fields front. Quark Integrity Fields have incorrect requirements and want "Advanced Armor" - something Energy Races don't get.

They require Spark of Life and Quark Integrity Fields.


Smarter than your average Texrak.


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