Welcome to Spaceempires.net
Login or Register

Search
Modules
 Home

 Discussions
 Forums
Access restricted to our members Members List
 SE IRC Chat
 SEnet News
 Newsletter
 News by Topic
 News Archive
Access restricted to our members Submit News
 Files & Links
 Downloads
 Shipyards
 Upload File
 Web Links
 SEnet Content
 Content (Stories)
 FAQ
 Game Info
 Hangman
 ModWorks
 Top 10
 Strategy
 Surveys
 User Content
 Fan Fiction
 Image Gallery
 Pages
 SE.net Info
Access restricted to our members Feedback
 Recommend Us
Access restricted to our members Statistics
 Search
 Staff
 Your Info
Access restricted to our members Journal
Access restricted to our members Private Messages
 Your Account

User Info
· Welcome, Anonymous
Membership:
· New: majorgreg
· New Today: 0
· New Yesterday: 0
· Overall: 2827

People Online:
· Visitors: 157
· Members: 0
· Total: 157

  

Spaceempires.net :: FTL drive system :: View topic
Forum FAQ :: Search :: Memberlist :: Usergroups :: Profile :: Log in to check your private messages :: Log in


FTL drive system
Goto page Previous  1, 2, 3, 4
 
Post new topic   Reply to topic    Spaceempires.net Forum Index -> Battlestar Galactica
View previous topic :: View next topic  
Author Message
isopsyco
Moderator
Moderator


Joined: Dec 31, 2006
Location: Always moving...

PostPosted: Mon Apr 19, 2010 1:35 pm    Post subject: Reply with quote

I'll look into it, It might be an adjustment from a patch that effected my mod. I had it working the last time i play tested it (well over a year ago maybe more...). Anyway, its a rather easy fix, I just need to change the regeneration time/tonnage line on the component.

Anyway, thanks for the input. I'll get it going soon.


FRAK THIS!


Back to top
marhawkman
Space Emperor


Joined: Mar 24, 2008

PostPosted: Tue Apr 20, 2010 2:55 am    Post subject: Reply with quote

I've also noticed a few situations where ships with FTL drives and organic armor will have the armor mysteriously repair itself upon entering battle, and maybe during battle...

Back to top
BlessedWrath
Space Emperor


Joined: Jan 07, 2007
Location: Michigan, USA.

PostPosted: Wed Oct 27, 2010 2:36 pm    Post subject: Reply with quote

If the Unstable Warp Point ability ever does get implemented, then I see a clear method for distinguishing between FTL warp points and those created by the game, or stable warp point generating components.

For any component which represents an FTL drive, set the component to create a specific type of warp point. That particular warp point type will always be 100% unstable, and, thus, will close when it is used.

Warp points created by Stellar Manipulation components could create stable types, or random types if you prefer. The game could also generate stable warp points at game start.

About the regeneration of the FTL drives: Did the original mod use the Component - Regeneration ability, or does the ship rely upon repair components to do that job? It seems to me that you could use that ability for more than just the organic armour.


"The fastest path to defiance is the demand for obedience." ~Champion Blessed Wrath, Guardian Ministries


Back to top
Display posts from previous:   
Post new topic   Reply to topic    Spaceempires.net Forum Index -> Battlestar Galactica All times are GMT
Goto page Previous  1, 2, 3, 4
Page 4 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.22 Seconds