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Mod Bug Reports
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MRing
Space Emperor


Joined: Nov 07, 2006

PostPosted: Fri Dec 28, 2007 5:07 am    Post subject: Reply with quote

Thanks too for the reply.

I think when I get some free time and your research script is in, next time I'll run through and see how it goes if I only bother to colonize large or huge habitable planets, and truly go BSG-style with everything else. Even if it doesn't end up being the most efficient way, it'll sure be interesting. I've always found remote-miner starbases attractive anyway...


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Santiago
Space Emperor


Joined: Apr 26, 2006

PostPosted: Mon Dec 31, 2007 6:39 pm    Post subject: Reply with quote

A third for the colonizer module disappearing same way as the others have already reported.

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ccruler
Space Emperor


Joined: Jan 19, 2008

PostPosted: Mon Jan 21, 2008 4:10 am    Post subject: Reply with quote

This is just a minor bug I've noticed. In the games I've tried (2 so far). I never get the race portrait that I chose. In both games I decided to go with the Colonials and both times I picked Roslin's race portrait. The thing is, in the first game, and ended up with O'Neil's portrait, and the 2nd time I got the Cylon Centurion one. Other than that, game seems to be great for me, haven't noticed anything else yet. Keep up the good work.

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isopsyco
Moderator
Moderator


Joined: Dec 31, 2006
Location: Always moving...

PostPosted: Mon Jan 21, 2008 4:29 am    Post subject: Reply with quote

I've played tested two games also and came up with the same portrait bug. I'm not sure whats going on there. The portrait setting is straight forward and hasn't given me trouble until this last patch came out. I'm not sure if its a combination of my own scripts and the patch or just the patch.

I've also gotten a game crash while transferring fighters from planet cargo to ship, anyone else?


FRAK THIS!


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ccruler
Space Emperor


Joined: Jan 19, 2008

PostPosted: Mon Jan 21, 2008 6:03 am    Post subject: Reply with quote

Tried to replicate your crash (still using my second game as the Colonials). Moved 5 Interceptors and 5 Attack Fighters from planet cargo to a cargo transport without problem. While doing that (I hadn't designed any fighters at the time) I noticed that the Small Armor component is overly pricey tonnage wise, at 19kT.

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Santiago
Space Emperor


Joined: Apr 26, 2006

PostPosted: Mon Jan 21, 2008 12:48 pm    Post subject: Reply with quote

I transfer fighters all the time and no crashes

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Ishii-kun
Space Emperor


Joined: Mar 14, 2008
Location: Canada

PostPosted: Sun Mar 16, 2008 2:31 am    Post subject: Reply with quote

I've noticed that the standard armor is lighter than the light armor but has the same strength (3/15 and 5/15 respectively)

edit: and the colonial colony ship has an inner hull slot that should be an outer hull slot (off to one side)


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isopsyco
Moderator
Moderator


Joined: Dec 31, 2006
Location: Always moving...

PostPosted: Sun Mar 16, 2008 1:58 pm    Post subject: Reply with quote

Thanks, its little things that I keep missing.

FRAK THIS!


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f242
Space Emperor


Joined: Mar 25, 2007

PostPosted: Sun Mar 30, 2008 1:08 am    Post subject: Reply with quote

a stranger bug have BSG mod v3.86 with sp5 v1.66, my potraits race changed.

Other bug, my light cruiser lost texture in map galatic game, an message appear "Could not load file: ...bsgmod/empires/colonial/colonial_dreadnought.bmp". (game date error in 2202.5). Sad


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ccruler
Space Emperor


Joined: Jan 19, 2008

PostPosted: Sun Mar 30, 2008 3:51 am    Post subject: Reply with quote

The race portrait bug has been previously mentioned back on January 21st 2008. The post can be found on the very same topic. I haven't yet had texture issues, maybe somebody else has. Hopefully isopsyco has figured out the race portrait bug, luckily it's more of an annoyance than a game killer.

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ForesterSOF
Space Emperor


Joined: Jun 23, 2007

PostPosted: Sat Apr 26, 2008 10:39 am    Post subject: Reply with quote

First time running BSG and got

Could not find Field "Dlg empire Option 94 Name" in record 1
Could not find Field "Dlg empire Option 94 Descr" in record 1
Could not find Field "Dlg empire Option 95 Name" in record 1
Could not find Field "Dlg empire Option 95 Descr" in record 1
Could not find field "Status Icon 25 Name" in record 1
Could not find field "Status Icon 25 Descr" in record 1


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isopsyco
Moderator
Moderator


Joined: Dec 31, 2006
Location: Always moving...

PostPosted: Sat Apr 26, 2008 11:50 am    Post subject: Reply with quote

I haven't updated to 1.71 yet, most likely from that patch. Thanks, added it to my list of reported bugs (its getting long...).

FRAK THIS!


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DIABLO-NEGRO
Space Emperor


Joined: May 11, 2008

PostPosted: Tue May 13, 2008 3:33 am    Post subject: Reply with quote

f242 wrote:
a stranger bug have BSG mod v3.86 with sp5 v1.66, my potraits race changed.

Other bug, my light cruiser lost texture in map galatic game, an message appear "Could not load file:...bsgmod/empires/colonial/colonial_dreadnought.bmp". (game date error in 2202.5). Sad


f242 wrote:
First time running BSG and got

Could not find Field "Dlg empire Option 94 Name" in record 1
Could not find Field "Dlg empire Option 94 Descr" in record 1
Could not find Field "Dlg empire Option 95 Name" in record 1
Could not find Field "Dlg empire Option 95 Descr" in record 1
Could not find field "Status Icon 25 Name" in record 1
Could not find field "Status Icon 25 Descr" in record 1 Sad


I had the same problem with V1.71 i fixed the second one by creating blank entries but the first not as of yet.

Oh and OUTSTANDING JOB on this mod!


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isopsyco
Moderator
Moderator


Joined: Dec 31, 2006
Location: Always moving...

PostPosted: Tue May 13, 2008 2:42 pm    Post subject: Reply with quote

Thanks for the kind words, I do hope to get back into this mod when I get a break from school...

FRAK THIS!


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Axussriddare
Space Emperor


Joined: Oct 19, 2008
Location: Bet you wanna know eh? So do I.

PostPosted: Thu Oct 30, 2008 6:36 pm    Post subject: Reply with quote

The "Intergrated Organic Limited AI" doesn't work. I built a fighter with it and it still needed a cockpit and a life support. Perhaps it doesn't work on fighters?

"I think I feel something. It could be lunch related."
Dr. Carson Beckett

"We're in another galaxy. How much more out can you get?"
Dr. Carson Beckett

"I can't even hallucinate right today!"
Dr. Rodney McKay


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Axussriddare
Space Emperor


Joined: Oct 19, 2008
Location: Bet you wanna know eh? So do I.

PostPosted: Thu Oct 30, 2008 6:37 pm    Post subject: Reply with quote

The "Intergrated Organic Limited AI" doesn't work. I built a fighter with it and it still needed a cockpit and a life support. Perhaps master computers don't work on fighters?

"I think I feel something. It could be lunch related."
Dr. Carson Beckett

"We're in another galaxy. How much more out can you get?"
Dr. Carson Beckett

"I can't even hallucinate right today!"
Dr. Rodney McKay


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