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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Wed Jun 20, 2007 4:23 pm Post subject: STM v197 Update Now Available |
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Please visit astempire.net to download this latest version.
Please read the "Install Info STM 197" Document before installing the mod update. Otherwise you will have issues.
You can also download the update from Shrapnel Games in theStar Trek Mod thread.
Where we're going we won't need roads.
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Wed Jun 20, 2007 7:35 pm Post subject: |
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good work!
I experienced some problems with the Orion AI and some ability problems with Satellite Layer
followed your install instructions
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Thu Jun 21, 2007 2:19 am Post subject: |
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Can you be more specific? The Orion AI is the same for all minor races to if its causing problems for the Orion's, then it might be doing the same for the other minor races.
Where we're going we won't need roads.
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Thu Jun 21, 2007 6:17 am Post subject: |
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This is a Screencap without Orions
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Thu Jun 21, 2007 6:18 am Post subject: |
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With Orions.....BTW I was not able to load the Orions as Player Race it states that the program is not able the emp file
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john_stamos64 Space Emperor

Joined: Sep 26, 2006
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Posted: Thu Jun 21, 2007 3:08 pm Post subject: |
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Thank you so much for the new version. I am also getting the same errors with the satelite layers. I haven't noticed anything untoward with the orions, but I turned off the minor races for this game.
On another note, I noticed a post of yours at the Shrapnel board in which you said that you are considering a Star Wars Mod after you complete AST 2.0. Please, please, please, please, please make a Star Wars Mod with a working AI. It's sad to see a grown man beg, but I'm begging. I would be willing to help in any way that I am capable. I would even be willing to compensate you for your work. Please let me know if there is anything that I can do to help make a Star Wars Mod a reality.
Thanks
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Fri Jun 22, 2007 1:51 am Post subject: |
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The bug has been fixed. Thank you for reporting it. You can download the fix from http://www.astempire.net/zips/STMv197Fix.zip or go over to the STM discussion at Shrapnel Games and download it there.
I have already updated the full patch so the fix is incorporated into it for future downloads. Thanks for reporting it.
Yes I intend to make a Star Wars mod. I have already completed concept work on it and have been making new images for it. I hope to have it ready to go in a month or so. I want to have a playable Star Wars mod too.
Where we're going we won't need roads.
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Fri Jun 22, 2007 7:14 am Post subject: |
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I hate to post again!
Sorry AT
It happens when I apply the Fix
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Fri Jun 22, 2007 7:36 am Post subject: |
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| Schattenkanzler wrote: | I hate to post again!
Sorry AT
It happens when I apply the Fix |
This has nothing to do with the fix.
It would seem that the research file for the Terrans might be corrupted.
Where we're going we won't need roads.
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Fri Jun 22, 2007 7:37 am Post subject: |
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I wouldnt say its the Fix....all I want to say is that it happens after I apply the fix...
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Fri Jun 22, 2007 7:40 am Post subject: |
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I know what your problem is.
You need to delete your Pictures Race DS9, Terran Empire, UCP, Vulcan, and TMP race folders.
Then open Pictures Other Federation Races, folder and copy and past those five races into your Pictures Races folder.
The Terran AI in your current TerranEmpire folder is using old AI.
Back in version 1.9.6 I removed those five federation sets because they were being added more frequently than any other race thus making the game one big FEDERATION love fest.
You can if you want, just copy over the AI files for each of those five races instead of deleting the old folders. It is up to you.
Where we're going we won't need roads.
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Fri Jun 22, 2007 7:49 am Post subject: |
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Ha now it woorks perfectly! Thank ye AT!
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Fri Jun 22, 2007 8:49 am Post subject: |
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My current test game is at turn 150. The Federation and the Ferengi are the two strongest empires with over 300 planets each. The Klingons are at war with two races and the Romulans are at war with me and the Ferengi. The Ferengi are at war with me as well. I am holding my own, thank god to remote mining, but have lost two planets to the Romulans who captured them. The Ferengi are massing ships and taking out planets, the same with the Romulans. I was able to fend them off for a while with fighters, would launch masses of them and use them as sentries around the warp points, but they run out of supplies fast and the Romulans have learned to counter them.
So far so good. The AI's are using intel to attack me, and have captured planets, deployed mines, mine sweepers, and are generally doing a good job of expanding.
Where we're going we won't need roads.
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Fri Jun 22, 2007 2:51 pm Post subject: |
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The satellite layer problem appeared again
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Fri Jun 22, 2007 9:15 pm Post subject: |
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I am not getting any errors. If you can tell me what Race is spitting out errors I will try and get them fixed ASAP. Thanks.
Where we're going we won't need roads.
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Sat Jun 23, 2007 8:49 am Post subject: |
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I couldnt pinpoint it it happend once in 5 games.... shit happens:)
Idea: Why dont give ye the Feds (DS9 TNG) the Tricobalt Torpedo.
Its an Long Range Torpedo Weapon with High damage.
Cut the Range for the Feds Torps and make this theier longrange weapon.
If ye need some stats I will PM:)
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Startrekfan Space Emperor

Joined: Jun 23, 2007
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Posted: Sat Jun 23, 2007 5:02 pm Post subject: Satellite Layer |
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So I've this problem
Unknown value "Any" for Weapon Type Requirement in record "Small Satellite Mount"
Can You help me?
THX
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Sat Jun 23, 2007 8:49 pm Post subject: |
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| Schattenkanzler wrote: | I couldn't pinpoint it it happened once in 5 games.... shit happens:)
Idea: Why don't give ye the Feds (DS9 TNG) the Tricobalt Torpedo.
Its an Long Range Torpedo Weapon with High damage.
Cut the Range for the Feds Torps and make this their long range weapon.
If ye need some stats I will PM:) |
It is a subspace weapon.
Where we're going we won't need roads.
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Sat Jun 23, 2007 8:52 pm Post subject: Re: Satellite Layer |
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| Startrekfan wrote: | So I've this problem
Unknown value "Any" for Weapon Type Requirement in record "Small Satellite Mount"
Can You help me?
THX |
That should not cause an error. Any is a valid entry in weapon type requirement. So unless you can post more information about the error, ie when it occurs and such, then I really cannot help you find what might be causing it.
Where we're going we won't need roads.
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Mon Jun 25, 2007 4:59 am Post subject: |
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Error number one appeares again. So I post a savegame....all I know is that it appears to be Player 4
| Description: |
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error.rar |
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115.25 KB |
| Downloaded: |
177 Time(s) |
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Mon Jun 25, 2007 5:28 pm Post subject: |
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The reason the error is repeating is probably because you did not start a new game after updating the mod. If that is correct then that is most likely the culprit and source of the error.
Where we're going we won't need roads.
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Mon Jun 25, 2007 5:31 pm Post subject: |
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no its the 5th complete new started game
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john_stamos64 Space Emperor

Joined: Sep 26, 2006
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Posted: Mon Jun 25, 2007 6:57 pm Post subject: |
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I am very excited that you confirmed that you are making a Star Wars mod and that it is only a short time away. Thank you very much.
After applying the patch I no longer have the sat layer errors.
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Atrocities Shipyard Guru

Joined: Aug 06, 2003 Location: PNW
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Posted: Mon Jun 25, 2007 10:04 pm Post subject: |
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| Schattenkanzler wrote: | | no its the 5th complete new started game |
Ok thanks, I will go through the files one by one and try and figure out what the hell is causing the problem. I am really sorry that this has caused a problem. I know how frustrating it is to keep getting an error when your trying to play a game. Thank you for letting me know that it keeps popping up.
Where we're going we won't need roads.
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Schattenkanzler Space Emperor

Joined: Apr 16, 2005
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Posted: Thu Jul 12, 2007 7:01 am Post subject: |
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Discovered that when you build Exp. Conyard Project B and you upgrade it, it will upgrade to the Axp. Conyard A facility and both of them have similar abilities.
And then please give the Fed STNG Heavy Escort ex much KT as the Klingon Bird of Prey (around 380 KT i think)
But never less, this mod is the best!
mfg
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