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Grendelio Space Emperor

Joined: Dec 09, 2006 Location: Spain
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Posted: Tue Jun 05, 2007 10:21 am Post subject: Suggestions about experience: |
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It seems that experience needs some tweaking. It is very hard to get the higher levels, and there are several components that depend on experience (and that become somewhat useless due to current experience system).
My suggestion is based on current experience levels, adding one "extra" (NooB level) for just created/unmothballed ships.
- level 0: NooB (0-19 experience points): Just created/unmothballed ships need some time to get in shape. In addition, this extra level makes Stupifier more useful.
-Bonus: -2 to hit, - 1 to evasion.
- level 1: Recruit (20-999 experience points)
-Bonus: 0
- level 2: Trained (1000-1999 experience points):
-Bonus: +2 to hit, + 1 to evasion.
- level 3: Regular (2000-3999 experience points):
-Bonus: +4 to hit, + 2 to evasion.
- level 4: Seasoned (4000-6999 experience points):
-Bonus: +6 to hit, + 3 to evasion.
- level 5: Veteran (7000-10999 experience points):
-Bonus: +9 to hit, + 4 to evasion.
- level 6: Crack (11000-15999 experience points):
-Bonus: +12 to hit, + 6 to evasion.
- level 7: Elite (17000-22999 experience points):
-Bonus: +15 to hit, + 9 to evasion.
- level 8: Legendary (23000+ experience points):
-Bonus: +20 to hit, + 12 to evasion.
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albi_joe Space Emperor

Joined: Mar 19, 2005 Location: USA
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Posted: Tue Jun 05, 2007 4:13 pm Post subject: |
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You could have "untrained" instead of "noob" 
There is a fine line between Genius and Insanity. I am firmly on one side of that line!
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Grendelio Space Emperor

Joined: Dec 09, 2006 Location: Spain
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Posted: Tue Jun 05, 2007 4:49 pm Post subject: |
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| albi_joe wrote: | You could have "untrained" instead of "noob"  |
"Untrained"... Yes! that was the word I was looking for! 
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CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
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ekolis Virtual Guru

Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
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Posted: Wed Jun 06, 2007 4:39 pm Post subject: |
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LOL, reminds me of that one episode of "Rocky & Bullwinkle" where Bullwinkle was a genius because he was uneffected by Boris and Natasha's stupidity ray 
"Figuring out the UI is half the fun!" - Xintis, fan of both SE5 and WarioWare
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Grendelio Space Emperor

Joined: Dec 09, 2006 Location: Spain
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Posted: Wed Jun 06, 2007 4:54 pm Post subject: |
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| CaptainKwok wrote: | The Stupifier would actually make the untrained/noob level smarter as it removes experience modifier.  |
urgl... Then that level has not very much sense... 
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CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
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Posted: Thu Jun 07, 2007 8:34 pm Post subject: |
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These are the values I was thinking of using:
| Code: |
Ship Experience:
Level Xp Pts Atk Def
-----------------------------
Recruit 0 0 0
Trained 1000 2 1
Regular 2000 4 2
Veteran 5000 6 3
Elite 10000 8 4
Legendary 15000 10 5
Fleet Experience:
Level Xp Pts Atk Def
-----------------------------
Recruit 0 0 0
Trained 5000 2 1
Regular 10000 4 2
Veteran 25000 6 3
Elite 50000 8 4
Legendary 75000 10 5
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I've bumped up the rates at which experience is gained. Typically a ship can gain 20 points of experience for every 100kT of enemy ship destroyed. A fleet will gain at half that rate. A fleet of 10 ships should in theory reach each level at the same rate as its individual ships.
Remember ship and fleet experience stacks. It's capped at 20% for offense which I think is quite generous considering the typical -5% per 10km range in combat.
Space Empires Depot | SE:V Balance Mod
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Grendelio Space Emperor

Joined: Dec 09, 2006 Location: Spain
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Posted: Fri Jun 08, 2007 3:35 pm Post subject: |
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Nice!
Now it is time to tweak Neural Combat Net, Stupifier and Holy War Totem according to this. 
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albi_joe Space Emperor

Joined: Mar 19, 2005 Location: USA
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Posted: Fri Jun 08, 2007 5:48 pm Post subject: |
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Hm... does stupifier kill both fleet and ship XP for the target?
There is a fine line between Genius and Insanity. I am firmly on one side of that line!
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CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
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Posted: Fri Jun 08, 2007 6:58 pm Post subject: |
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I would assume it removes all experience modifiers. It would be even cooler though it subtracted the experience modifiers instead. A legendary crew would become legendarily stupid. 
Space Empires Depot | SE:V Balance Mod
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Lwmweb Space Emperor

Joined: May 24, 2007
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Posted: Sat Jun 09, 2007 9:57 pm Post subject: Training centers |
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What is the timing for training facilities for each level?
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CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
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