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Spaceempires.net :: Complete FUnctions List for SEV? :: View topic
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Complete FUnctions List for SEV?

 
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isopsyco
Space Emperor


Joined: Dec 31, 2006
Location: Always moving...

PostPosted: Fri Mar 23, 2007 1:49 am    Post subject: Complete FUnctions List for SEV? Reply with quote

I was wondering if there were more functions available for modding besides the ones listed in the MOD manual reference. In particular, a function that can give me the coordinates of vehicles (specified in Vehicle size file) while in combat to generate a function call to map bitmap effects.
Also, is there a function that sets conditions like a case or if/then statement for in combat use?
This would be of great use for modding combat effects and special events:)


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Thu Apr 05, 2007 2:22 pm    Post subject: Reply with quote

All the valid ones for data files (and even some non-implemented functions) are listed in the SE5 modding document.

Space Empires Depot | SE:V Balance Mod


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isopsyco
Space Emperor


Joined: Dec 31, 2006
Location: Always moving...

PostPosted: Tue May 01, 2007 11:13 pm    Post subject: Reply with quote

Do they have a better description of the syntax involved? Its not very clear on what variables you can pass and how many (on some of the ones I looked at and had an interest in).

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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed May 02, 2007 1:41 am    Post subject: Reply with quote

Function_name
(Input Varname: data type, Input Varname: data type): return value data type

called as:
Function_name(value1, value2)


Smarter than your average Texrak.


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isopsyco
Space Emperor


Joined: Dec 31, 2006
Location: Always moving...

PostPosted: Thu May 03, 2007 3:49 pm    Post subject: Reply with quote

Thanks Fyron, exactly what I was looking for. I'm spoiled having my reference programmers book for the different languages, easy to find the syntax parameters.

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