| View previous topic :: View next topic |
| Author |
Message |
isopsyco Space Emperor

Joined: Dec 31, 2006 Location: Always moving...
|
Posted: Fri Mar 23, 2007 1:49 am Post subject: Complete FUnctions List for SEV? |
|
|
I was wondering if there were more functions available for modding besides the ones listed in the MOD manual reference. In particular, a function that can give me the coordinates of vehicles (specified in Vehicle size file) while in combat to generate a function call to map bitmap effects.
Also, is there a function that sets conditions like a case or if/then statement for in combat use?
This would be of great use for modding combat effects and special events:)
Back to top |
|
 |
CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
|
|
 |
isopsyco Space Emperor

Joined: Dec 31, 2006 Location: Always moving...
|
Posted: Tue May 01, 2007 11:13 pm Post subject: |
|
|
Do they have a better description of the syntax involved? Its not very clear on what variables you can pass and how many (on some of the ones I looked at and had an interest in).
Back to top |
|
 |
Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
|
Posted: Wed May 02, 2007 1:41 am Post subject: |
|
|
Function_name
(Input Varname: data type, Input Varname: data type): return value data type
called as:
Function_name(value1, value2)
Smarter than your average Texrak.
Back to top |
|
 |
isopsyco Space Emperor

Joined: Dec 31, 2006 Location: Always moving...
|
Posted: Thu May 03, 2007 3:49 pm Post subject: |
|
|
Thanks Fyron, exactly what I was looking for. I'm spoiled having my reference programmers book for the different languages, easy to find the syntax parameters.
Back to top |
|
 |
|