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Ladder Mod Questions
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Guest





PostPosted: Thu Sep 09, 2004 5:20 pm    Post subject: Ladder Mod Questions Reply with quote

[moderator]
I have split all non-signup related posts to this new topic. Please only make game join/part posts in the other thread. Thanks.

Fyron
[/moderator]

Can someone tell me a bit about the mod? I was not a participant in the first SEG game, and would like to know more about the mod.

Thanks,

Alarik


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Thu Sep 09, 2004 5:39 pm    Post subject: Reply with quote

alarikf wrote:
Can someone tell me a bit about the mod? I was not a participant in the first SEG game, and would like to know more about the mod.


The mod is based off Suicide Junkie's Pirates and Nomads mod with some additional items such as Ed Kolis' Colony Mod, Fyron's FQM, and a number of other tidbits that are good for roleplaying.

I'm not sure if Fyron has posted a version of online yet - so I'll wait until he replies.


Space Empires Depot | SE:V Balance Mod


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Guest





PostPosted: Thu Sep 09, 2004 5:58 pm    Post subject: Reply with quote

Ooohhh."pirates and nomads" you say? I have never used it but it sounds like my racial idea would fit right in....hmmm...

CaptainKwok wrote:
The mod is based off Suicide Junkie's Pirates and Nomads mod with some additional items such as Ed Kolis' Colony Mod, Fyron's FQM, and a number of other tidbits that are good for roleplaying.

I'm not sure if Fyron has posted a version of online yet - so I'll wait until he replies.


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Alneyan
Space Emperor


Joined: Oct 22, 2003

PostPosted: Thu Sep 09, 2004 6:13 pm    Post subject: Reply with quote

A Nomadic race isn't truly Nomad: instead, it has a single planet, no planetary based resource facilities, and no colonisation abilities (you can capture planets though). Your main strength is your next-to-zero maintenance, and the *lot* of racial points you can get when designing your Empire (it works especially well if you don't intend to even capture planets).

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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Thu Sep 09, 2004 6:52 pm    Post subject: Reply with quote

Alneyan wrote:
A Nomadic race isn't truly Nomad: instead, it has a single planet, no planetary based resource facilities, and no colonisation abilities (you can capture planets though). Your main strength is your next-to-zero maintenance, and the *lot* of racial points you can get when designing your Empire (it works especially well if you don't intend to even capture planets).
They are now. I have added research and intelligence components for Nomads.

Smarter than your average Texrak.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Thu Sep 09, 2004 11:06 pm    Post subject: Reply with quote

...also note Nomads have enhanced remote mining capabilities...

Space Empires Depot | SE:V Balance Mod


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Guest





PostPosted: Fri Sep 10, 2004 7:28 pm    Post subject: Reply with quote

Quick question, I was looking at the website and I noticed a mod posted, I assume this is not the mod that will be used in the final game, as it is missing many of the things that have been mentioned in this thread. So, I just wanted to see if I could get a version of the cheap components mount for drones?

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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Fri Sep 10, 2004 7:32 pm    Post subject: Reply with quote

The mod does not include drones.

Smarter than your average Texrak.


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Guest





PostPosted: Sat Sep 11, 2004 12:01 am    Post subject: Reply with quote

So where is this mysterious mod, i wondered around the part of the site with the guidlines and found a mod there, it had a civilian cruiser in the vechile txt is that the mod

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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sat Sep 11, 2004 3:44 am    Post subject: Reply with quote

The mod link provided at the site is the last version that was used in the first Galaxies game and is no longer up to date.

Fyron could post the current changes from that version when he gets the chance.

The delay is that we are deciding if we should add any other items - perhaps some roleplay specific components such as those found in Fyron's Adamant Mod.


Space Empires Depot | SE:V Balance Mod


Last edited by CaptainKwok on Sat Sep 11, 2004 1:47 pm; edited 1 time in total


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sat Sep 11, 2004 5:54 am    Post subject: Reply with quote

Version 1.02.00 - UNRELEASED:
1. Changed - Ship and Fleet training abilities now use system-wide abilities, and have lower maximums. Ship Training has 5 levels, at 2% max per level. Fleet training has 3 levels, and is available with Advanced Military Science 2, 4 and 6. It trains to a max of 3%, 4%, 5%. Psychic training has double the rates to compensate.
2. Added - Research and intelligence generating components for Nomadic races.
3. Changed - Combat To Hit Modifier Per Square Distance changed from 10 to 5.
4. Changed - Small ECM and Small Combat Sensors now only require Fighters 1.
5. Added - 2 more levels of Multiplex Tracking for the 2 new levels of Combat Support.
6. Changed - ECM and Small ECM now have 6 levels and ranges from 5% to 30% bonus.
7. Changed - Combat Sensors and Small Combat Sensors now have 6 levels and ranges from 10% to 35% bonus.
8. Changed - Accelerated Psychic Sensors now range in to hit bonus from 5% to 15%.
9. Changed - Stealth Armor and Scattering Armor now provide defense bonuses of 3% to 7%.
10. Changed - Scanner Jammer now costs 1500 radioactives instead of 500.
11. Changed - Stealth Armor II and III now provide levels 2 and 3 of EM cloaking.


Smarter than your average Texrak.


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Guest





PostPosted: Sat Sep 11, 2004 9:58 pm    Post subject: Reply with quote

Wait, why no drones?

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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sun Sep 12, 2004 12:09 am    Post subject: Reply with quote

ZeroAdunn wrote:
Wait, why no drones?

They are not present in the base mod, Pirates and Nomads. Also, they are very buggy in SE4, and it is better not to have to deal with them...


Smarter than your average Texrak.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sun Sep 12, 2004 4:31 am    Post subject: Reply with quote

In AI terms - but human players can use them effectively.

Space Empires Depot | SE:V Balance Mod


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sun Sep 12, 2004 5:17 am    Post subject: Reply with quote

CaptainKwok wrote:
In AI terms - but human players can use them effectively.

In human terms, there are many bugs with drones.


Smarter than your average Texrak.


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Guest





PostPosted: Sun Sep 12, 2004 7:22 pm    Post subject: Reply with quote

To what bugs do you reffer? The only bugs I have encountered with drones are not drone bugs but just problems in the wat SEIV is designed. I think drones add, especially in an Rrp game, so much to the depth of play.

And as kwok mentioned, this a strickly human game so they can be used properly.


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Guest





PostPosted: Thu Sep 16, 2004 3:56 pm    Post subject: Reply with quote

I like this mod, I think I might play a single player game with it, pirates are awesome

I got a little problem, the ship set im useing doesnt have 3 of the ships used in the mod, Im useing the pandoran ship set, if anyone knows a few good pics for the mercenary ships in the list that would go with my ship set


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Thu Sep 16, 2004 5:38 pm    Post subject: Reply with quote

You might not want to play the mod in SP, as the AI will be unable to handle it... Instead, you can play the mod it was partially based off of, Pirates and Nomads. It is available in the SE.net downloads database.

No sets should have mercenary ship graphics. That defeats the entire point of them...


Smarter than your average Texrak.


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Guest





PostPosted: Mon Sep 20, 2004 1:01 am    Post subject: Reply with quote

In all honesty this will be the first major mod game I have ever played. While I am looking forward to suprises to add to the role playing, when designing my empire I would like to know what I am choosing.

What are the effects of the new racial traits, on particular the cybernetic one?


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Guest





PostPosted: Mon Sep 20, 2004 1:29 am    Post subject: Reply with quote

I have been playing around with the game seeing what all of um do, designing ships to see what i can get and what not. It looks great cant wait to play

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Guest





PostPosted: Mon Sep 20, 2004 2:02 am    Post subject: Reply with quote

Hmmm,

Seems it gives a small space save over bridge/life support/crew quarters. And not as big an advantage as a later stage master computer. Unless it is imune from boardings I can't see waisting 750 racial traits.


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Guest





PostPosted: Mon Sep 20, 2004 2:13 am    Post subject: Reply with quote

Sooo,

Another question, perhaps not pertaining to the mod per se...

Any map details. May I venture to state I HATE crossing warp lines!

Thought I would share Wink


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Guest





PostPosted: Mon Sep 20, 2004 3:28 am    Post subject: Reply with quote

When I start a ladder Mod game I get a message saying the colony tech values are unknown. Is this important?, the game seems to load normally.

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Guest





PostPosted: Mon Sep 20, 2004 4:08 am    Post subject: Reply with quote

Someone was asking about the map

Look Here
http://galaxies.spaceempires.net/ashadragalaxy/map.html

I assume this is up to date as it says its the map for Ashadra


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Mon Sep 20, 2004 5:36 am    Post subject: Reply with quote

IWIN wrote:
Someone was asking about the map

Look Here
http://galaxies.spaceempires.net/ashadragalaxy/map.html

I assume this is up to date as it says its the map for Ashadra

That is the map from the first game, the Aldan Galaxy. Kwok will make a new image once he makes a new map for the Ashadra game.

Quote:
When I start a ladder Mod game I get a message saying the colony tech values are unknown. Is this important?, the game seems to load normally.

This problem was fixed. Redownload the mod.

Quote:
What are the effects of the new racial traits, on particular the cybernetic one?

Which trait are you looking at?


Smarter than your average Texrak.


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