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Spaceempires.net :: FQM Beta 5 Posted :: View topic
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FQM Beta 5 Posted

 
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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed Feb 28, 2007 6:22 am    Post subject: FQM Beta 5 Posted Reply with quote

Announcing the posting of FQM 5.00 Beta 5, for SE5.

download link (878 kb)

Note that the mod now contains Credits and License files.

Beta 5 version history:
1. Added - New StarGlow.bmp texture with solar flare effects, courtesy of Captain Kwok.
2. Added - New PlanetGlow.bmp texture for better atmospheric effects on planets, courtesy of Captain Kwok.
3. Added - Green stars. Texture coloring courtesy of Captain Kwok.
4. Changed - Reduced the size of atmosphere glow for large and huge planets.
5. Added - Large Ringed planets have a Tiny atmosphere glow. Huge Ringed planets have a Small atmosphere glow.
6. Note - The solar system named planets (eg: Mercury, Earth) do not have glows. They do not appear to be used in-game (no references exist in StellarObjectTypes.txt).

Please note that this is a work in progress. There are bound to be quirks, which you should report. All suggestions for improvement are welcome!

It seems that SE5 still indexes data by file position, rather than name. As such, this version will tend to break savegames created with beta 4.


Smarter than your average Texrak.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Wed Feb 28, 2007 3:17 pm    Post subject: Reply with quote

I see you used only the two-toned planet glow...?

Space Empires Depot | SE:V Balance Mod


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Wed Feb 28, 2007 5:41 pm    Post subject: Reply with quote

Yes.

Smarter than your average Texrak.


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Santiago
Space Emperor


Joined: Apr 26, 2006

PostPosted: Wed Feb 28, 2007 6:09 pm    Post subject: Reply with quote

Deja Vu you guys are everywhere Laughing

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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Thu Mar 01, 2007 2:57 am    Post subject: Reply with quote

Working on some fancy quadrant types...



Smarter than your average Texrak.


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ColonialAdmiral
Space Emperor


Joined: Feb 12, 2007
Location: On Giant dreadnaught preparing to glass phong homeworld...

PostPosted: Thu Mar 01, 2007 3:25 am    Post subject: Reply with quote

Thats Neat!!! Shocked
Maybe you could make some that spell things! Twisted Evil


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gaultesian
Space Emperor


Joined: Feb 19, 2007
Location: NL, Canada

PostPosted: Thu Mar 01, 2007 12:16 pm    Post subject: Reply with quote

Green stars?

Isn't that physically/chemically impossible?

(just a question - please let me know).


Cheers,

Gaultesian


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albi_joe
Space Emperor


Joined: Mar 19, 2005
Location: USA

PostPosted: Thu Mar 01, 2007 12:42 pm    Post subject: Reply with quote

Targets!

Can you specify what a star in the center will be? maybe some system with lost relics and a neutral race with one relatively hard-to-beat ship? Or is that too close to other possible copyrights? Razz


There is a fine line between Genius and Insanity. I am firmly on one side of that line!


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Thu Mar 01, 2007 1:31 pm    Post subject: Reply with quote

As if MOO was ever original... isn't one of the possible Darlok emperor names a misspelling of "Nazgul" and if you are a Meklar you can be "THX-1138"? Wink

"Figuring out the UI is half the fun!" - Xintis, fan of both SE5 and WarioWare


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Thu Mar 01, 2007 5:36 pm    Post subject: Reply with quote

gaultesian wrote:
Isn't that physically/chemically impossible?

Well, green light exists. Surely there is some way we could conceive of the majority of reactions producing light in the green band of visible light. But even if its impossible, its pretty and adds more variety. Wink

albi_joe:
You can specify what the star will be, but you can't seed "relics" (other than tech ruins in a roundabout way) or "races".


Smarter than your average Texrak.


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gaultesian
Space Emperor


Joined: Feb 19, 2007
Location: NL, Canada

PostPosted: Thu Mar 01, 2007 5:50 pm    Post subject: Reply with quote

Agreed, it is very pretty, and it does add character to the game.

However, a good friend of mine (an inorganic chemist who is world-renowned for his continuing work on devising a new form of periodic table) told me once that it is not possible to have a green star - the physics and chemistry of the star and the heat seen in the visible spectrum makes it impossible.

Still, after trying it out - it looks cool!

Cheers,

Gaultesian


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sat Mar 03, 2007 12:49 am    Post subject: Reply with quote

The nebula are a performance concern on some systems. One way to help might be to make the individual clouds bigger, and reduce the number of them. Compare the original to the new version, and tell me what you think:

40 small clouds per storm

20 large clouds per storm

I'm leaning towards even bigger:

20 huge clouds per storm, with larger distances between them


Smarter than your average Texrak.


Last edited by Fyron on Sat Mar 03, 2007 1:10 am; edited 1 time in total


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ColonialAdmiral
Space Emperor


Joined: Feb 12, 2007
Location: On Giant dreadnaught preparing to glass phong homeworld...

PostPosted: Sat Mar 03, 2007 12:55 am    Post subject: Reply with quote

I think that the 40 is better...nebulas should be places to play cat and mouse with your opponents, visiblility shoudl be absoulutly crap...

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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sat Mar 03, 2007 1:15 am    Post subject: Reply with quote

I think 20-25 large clouds is the way to go.

Space Empires Depot | SE:V Balance Mod


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sat Mar 03, 2007 1:28 am    Post subject: Reply with quote

ColonialAdmiral wrote:
I think that the 40 is better...nebulas should be places to play cat and mouse with your opponents, visiblility shoudl be absoulutly crap...

Note that the number of clouds etc., has nothing to do with whether you can see your opponent or not. It has everything to do with the obscuration level of the nebula.


Space Empires Depot | SE:V Balance Mod


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ColonialAdmiral
Space Emperor


Joined: Feb 12, 2007
Location: On Giant dreadnaught preparing to glass phong homeworld...

PostPosted: Sat Mar 03, 2007 2:10 am    Post subject: Reply with quote

CaptainKwok wrote:
ColonialAdmiral wrote:
I think that the 40 is better...nebulas should be places to play cat and mouse with your opponents, visiblility shoudl be absoulutly crap...

Note that the number of clouds etc., has nothing to do with whether you can see your opponent or not. It has everything to do with the obscuration level of the nebula.


Tnx for making me look stupid kwok Rolling Eyes


"...You cannot play god and then wash your hands of the things you've created. Sooner or later, the day comes when you can't hide from the things youve done anymore."
-Admiral William Adama
Speaking at the decommissioning of the Galactica


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Santiago
Space Emperor


Joined: Apr 26, 2006

PostPosted: Sat Mar 03, 2007 2:44 am    Post subject: Reply with quote

I like the large and huge clouds

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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sat Mar 03, 2007 3:25 am    Post subject: Reply with quote

The larger textures actually obscure uncloaked objects more, not less.

After various optimizations, they are looking more like these:

a view at a normal angle

a top down view


Smarter than your average Texrak.


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TheRowan
Space Emperor


Joined: Apr 25, 2006

PostPosted: Sat Mar 03, 2007 10:43 am    Post subject: Reply with quote

Fyron wrote:
The larger textures actually obscure uncloaked objects more, not less.

After various optimizations, they are looking more like these:

a view at a normal angle

a top down view


oooh... pretty...


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