Posted: Fri Mar 09, 2007 6:35 am Post subject: Re: Mixed brains
isopsyco wrote:
I do believe I can help a little. I don't use Blender but I do use allot of the others out there (3dsMAX, LithUnwrap, UVMapper, Anim8or, Wings3d) and I seem to have about the same time spent doing models.
On average (this is with no pre built items like engines, bays and such) a small low polygon ship could take up to 1-2 hours with texturing and porting.
A medium detailed ship with some extras can take 3-4 hours.
A detailed ship with all the frills and layered textures and material can take days to weeks depending on the detail desired (I've only done one as a hobby, the Galactica has ALL the frills so far, still working her).
Things that speed up model building is knowing your basic building blocks and having a good tool box of pre made items. Having a model to tinker with and see how things where put together helps also.
The fastest way to get good is to build a small, low polygon ship with basic texturing and see it through to the game you put it in. After that you'll naturally pick up some of the other neat and cost saving tools inside the different modeling tools.
Hope that helps some, it how I started.
It does help a little on the development process. Maybe I'll manage to start toying with a model base this weekend. Back to top
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