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Posted: Thu Sep 04, 2014 5:41 am Post subject: Shrinking sphereworlds to 2 hexes
Hello, I am trying to shrink sphereworlds to a more manageable size of 2 hexes radius, and while I have mostly succeeded, I cannot get the model to display correctly on the system map. Instead of a smaller sphereworld that is centered on the star and rotates on its own axis, it traces a giant circle the size of the old, larger sphereworld, and looks like it is orbiting the star. I have tried different values and nothing gets it close to centered. Can someone who understands XFileClasses_Stellar.txt help me out?
This is where I left the entry before I ragequit:
Code:
Name := Sphereworld
XFile := Sphereworld.x
Override Texture Filename :=
Base Model Radius := 8.0
Starting Rotate X := 50
Starting Rotate Y := 0
Starting Rotate Z := 25
Starting Scale X := 80
Starting Scale Y := 80
Starting Scale Z := 80
Starting Position Offset X := -5.43
Starting Position Offset Y := -146.27
Starting Position Offset Z := 299.8
Continual Rotation Vector X := 0
Continual Rotation Vector Y := 0
Continual Rotation Vector Z := 25
Continual Rotation Speed := 0.0001
I tried, but it was tough to figure out what the numbers meant. I eventually figured out that it would work properly if I set max model size in StellarObjectTypes the same as scale in XFileClasses_Stellar.
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