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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Fri May 02, 2014 12:15 am Post subject: Another fun set of questions |
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I'm not sure who asked this (I would like to give them the credit for it), but how can you set up like a bank/loan, where if the AI or the player wants to borrow resources?
Also does the AI know not to go over budget if items cost more?
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Skyburn Space Emperor

Joined: Mar 12, 2008
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Posted: Fri May 02, 2014 1:24 am Post subject: |
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I think CC Mod has something like that. I don't know how the idea is implemented there.
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ekolis Virtual Guru

Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
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Posted: Fri May 02, 2014 3:55 am Post subject: |
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It's a script. You put "research points" into a loan "tech", and the script checks your research allocation for the loan tech and gives you resources, but also extracts payments from you over time. Don't know if the AI uses it or not.
That's no space station - it's a spreadsheet!
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Fri May 02, 2014 10:35 pm Post subject: |
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Skyburn wrote: | I think CC Mod has something like that. I don't know how the idea is implemented there. |
ekolis wrote: | It's a script. You put "research points" into a loan "tech", and the script checks your research allocation for the loan tech and gives you resources, but also extracts payments from you over time. Don't know if the AI uses it or not. |
I think that there was a way that the AI was able to use it maybe but the same script checks. but does the AI know not to over spend if lets say you upped to cost of certain components?
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Skyburn Space Emperor

Joined: Mar 12, 2008
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Posted: Sat May 03, 2014 3:53 am Post subject: |
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Older versions of the BM AI freak out if they go over budget and start mothballing stuff, regardless of how many resources they have stored. I'm not sure if that was ever fixed.
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Zwo_Dvoongar Space Emperor

Joined: Feb 02, 2011
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Posted: Mon May 05, 2014 10:29 am Post subject: |
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Skyburn wrote: | Older versions of the BM AI freak out if they go over budget and start mothballing stuff, regardless of how many resources they have stored. I'm not sure if that was ever fixed. |
I'm guessing it's been addressed, but maybe not ideally "fixed". I've seen the AI run a deficit for a while, and then when the amount in storage got too low it freaked out. The mothballing can make sense; what you don't want to see is the scrap minister freak out.
I just got done tying the scrap minister's hands when it comes to stripping off weapon platforms. For my mod, I fixed each race to have a minimum amount of platform tonnage (per world) they don't let the scrap minister touch. It's just not right when you can cruise in with nothing but a loaded troop ship and grab a fully-developed world.
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Mon May 05, 2014 4:23 pm Post subject: |
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so that's what that AI flaw is... I was wondering why that happened.
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Tue May 06, 2014 1:12 am Post subject: |
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Yea I agree Zwo_Dvoongar. It seems like cheating grabbing a free fully developed world (even though its not cheating, but it seems boring to me)
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Tue May 06, 2014 2:00 pm Post subject: |
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Well... I prefer to think of it as strategy. It's also possible to destroy WPs with intel, but I think that has limits. I'm pretty sure that, in addition to being unreliable, it does X damage to cargo, and may or may not destroy anything.
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Tue May 06, 2014 10:41 pm Post subject: |
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marhawkman wrote: | Well... I prefer to think of it as strategy. It's also possible to destroy WPs with intel, but I think that has limits. I'm pretty sure that, in addition to being unreliable, it does X damage to cargo, and may or may not destroy anything. |
When I was playing around with the settings before I got BM, I used to play with no warp points and everyone had to get the tech to be able to create them, but I found out that the AI really did not make good use of the tech. So i'm thinking that the tech is meant for players not AI.
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Wed May 07, 2014 6:12 pm Post subject: |
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Um... when I said "WP" in my previous post, I meant Weapon Platform.
But yeah, the stock AI has no clue what to do with warp point openers.
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Wed May 07, 2014 10:03 pm Post subject: |
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marhawkman wrote: | Um... when I said "WP" in my previous post, I meant Weapon Platform.
But yeah, the stock AI has no clue what to do with warp point openers. |
lol oh ok i'm still trying to learn the short hands for things, but I had no clue that you could destroy (or not) weapon platforms. I've never used them because idk if they fight against attacking ships (not troops or fighters)
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ekolis Virtual Guru

Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
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Posted: Wed May 07, 2014 11:52 pm Post subject: |
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Weapon platforms do attack enemy ships in space combat. They would also attack enemy troops in ground combat, except that very few mods actually give them weapons capable of *targeting* troops... 
That's no space station - it's a spreadsheet!
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Wed May 07, 2014 11:58 pm Post subject: |
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ekolis wrote: | Weapon platforms do attack enemy ships in space combat. They would also attack enemy troops in ground combat, except that very few mods actually give them weapons capable of *targeting* troops...  |
so what are the platforms there for then, if they don't defend against troops? just wondering:)
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marhawkman Space Emperor

Joined: Mar 24, 2008
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Posted: Thu May 08, 2014 7:01 pm Post subject: |
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Well, troops must destroy the WPs before they can take over a planet. Emissive armor and regenerative shielding can make that very difficult. If time runs out then, sucks to be the attacker. Each round a new set of militia spawns but the attackers are stuck with whatever supply and ammo was left over at the end of round 1.
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Thu May 08, 2014 9:48 pm Post subject: |
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marhawkman wrote: | Well, troops must destroy the WPs before they can take over a planet. Emissive armor and regenerative shielding can make that very difficult. If time runs out then, sucks to be the attacker. Each round a new set of militia spawns but the attackers are stuck with whatever supply and ammo was left over at the end of round 1. |
that sucks lol unless they have a way to resupply. so can fighters attack/kill troops? or troops are just a way to occupy a planet?
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ekolis Virtual Guru

Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
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Posted: Fri May 09, 2014 10:41 pm Post subject: |
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Fighters can engage in ground combat, though they can't actually land from space, so apart from defending fighters already present on the ground, the only way to get fighters into ground combat is to drop them as if they were troops (from a transport with no fighter bays).
In ground combat, fighters are faster than troops, and are not hampered by obstacles; they carry similar armaments to troops, and are slightly larger, so they're actually pretty good at ground defense. Problem is, planets have this habit of launching fighters into space, so if you want them to defend on the ground, you'll have to fiddle with the default planet strategy...
That's no space station - it's a spreadsheet!
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Zwo_Dvoongar Space Emperor

Joined: Feb 02, 2011
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Posted: Sat May 10, 2014 6:16 am Post subject: |
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murphy0512 wrote: | ekolis wrote: | Weapon platforms do attack enemy ships in space combat. They would also attack enemy troops in ground combat, except that very few mods actually give them weapons capable of *targeting* troops...  |
so what are the platforms there for then, if they don't defend against troops? just wondering:) |
Weapon platforms give the planets firepower. It can be rough going against a planet with even an handful, since damage inflicted on the planet gets distributed to facilities, population, and units. Satellites are an alternative, but they're inferior. Defense Bases are a little better than sats, but still nat as effective as the WP. Beyond that? Nothing else is even close as a defensive measure.
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Sat May 10, 2014 12:58 pm Post subject: |
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Zwo_Dvoongar wrote: | murphy0512 wrote: | ekolis wrote: | Weapon platforms do attack enemy ships in space combat. They would also attack enemy troops in ground combat, except that very few mods actually give them weapons capable of *targeting* troops...  |
so what are the platforms there for then, if they don't defend against troops? just wondering:) |
Weapon platforms give the planets firepower. It can be rough going against a planet with even an handful, since damage inflicted on the planet gets distributed to facilities, population, and units. Satellites are an alternative, but they're inferior. Defense Bases are a little better than sats, but still nat as effective as the WP. Beyond that? Nothing else is even close as a defensive measure. |
well, lol, this brings me back to my point of if troops are just there to occupy and cant be destroyed just delayed, or is there a way to kill them?
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ekolis Virtual Guru

Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
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Posted: Sat May 10, 2014 6:19 pm Post subject: |
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Troops can be destroyed via ground combat, or via orbital bombardment (but the latter may damage other things like population and facilities that you might prefer to capture). I know in SE4, you couldn't bomb a planet that you were currently invading with troops; not sure if this is still true in SE5.
That's no space station - it's a spreadsheet!
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Sat May 10, 2014 7:21 pm Post subject: |
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ekolis wrote: | Troops can be destroyed via ground combat, or via orbital bombardment (but the latter may damage other things like population and facilities that you might prefer to capture). I know in SE4, you couldn't bomb a planet that you were currently invading with troops; not sure if this is still true in SE5. |
I've actually have not done ground combat before. It was always space combat or just space to planet (just my ships attacking the planet)
I've also never really used troops or WP. In my current game however I am trying out WP to see how they operate and might try troops too.
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murphy0512 Space Emperor

Joined: Jan 30, 2014
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Posted: Sat May 10, 2014 7:23 pm Post subject: |
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Does BM's AI use troops if they plan to capture a planet or do they just destroy planets and not worry about capturing them?
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ekolis Virtual Guru

Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
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Posted: Sat May 10, 2014 7:38 pm Post subject: |
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I haven't played against the AI in a while, but I would be surprised if they did not use troops. Though I suppose it might depend on the race - some of the more xenophobic races might tend to just glass planets! 
That's no space station - it's a spreadsheet!
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arthurtuxedo Space Emperor

Joined: Sep 09, 2007
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Posted: Sat May 10, 2014 7:47 pm Post subject: |
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ekolis wrote: | Troops can be destroyed via ground combat, or via orbital bombardment (but the latter may damage other things like population and facilities that you might prefer to capture). I know in SE4, you couldn't bomb a planet that you were currently invading with troops; not sure if this is still true in SE5. |
It is. Once the troops land, your ships will no longer fire on that planet, although the planet can still fire on your ships and they will oblige by blissfully wandering into range.
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ekolis Virtual Guru

Joined: Aug 04, 2003 Location: Cincinnati, OH, USA
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Posted: Sat May 10, 2014 8:25 pm Post subject: |
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I guess this is why one might want a "blockade planet" fleet strategy? 
That's no space station - it's a spreadsheet!
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