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  Topic: Ship teleportation bug
rnl

Replies: 1
Views: 8567

PostForum: Crimson Concept Mod   Posted: Sun Nov 10, 2013 6:04 pm   Subject: Ship teleportation bug
Sorry for the delay in answering. Can u please email a saved game at rnlittle@gmail.com thanks. Oh by the way I have no idea whats going on.
  Topic: CCMod 9.02 - update
rnl

Replies: 9
Views: 16222

PostForum: Crimson Concept Mod   Posted: Sun Oct 27, 2013 1:27 am   Subject: CCMod 9.02 - update
I don't believe there should be any problems with merging the two, That I can remember any ways. Enjoy...
  Topic: CCMod 9.02 - update
rnl

Replies: 9
Views: 16222

PostForum: Crimson Concept Mod   Posted: Sat Oct 26, 2013 1:26 am   Subject: CCMod 9.02 - update
Got that fixed, sorry about that Embarassed
  Topic: CCMod 9.02 - update
rnl

Replies: 9
Views: 16222

PostForum: Crimson Concept Mod   Posted: Fri Oct 25, 2013 2:59 pm   Subject: CCMod 9.02 - update
Here the CCMod 9.02 update. We have been using it in a PBW with no problems so far. It's the full mod, so you don't need to download 9.0 to get it to work.
- https://sites.google.com/site/crimsonco ...
  Topic: Game freezes
rnl

Replies: 3
Views: 9007

PostForum: Crimson Concept Mod   Posted: Thu Oct 24, 2013 2:31 pm   Subject: Game freezes
I have a update for version 9.0 we have been using in the PBW I've been playing. It most likely fixes your problem, guess I should post it here too. My bad... Embarassed
  Topic: Government spending control acts don't actually reduce maint
rnl

Replies: 2
Views: 8851

PostForum: Crimson Concept Mod   Posted: Wed Oct 09, 2013 5:32 am   Subject: Government spending control acts don't actually reduce maint
I'm look into it...
  Topic: Upcomming Balancew 1.19J
rnl

Replies: 1
Views: 11449

PostForum: Crimson Concept Mod   Posted: Sat Aug 17, 2013 2:35 pm   Subject: Upcomming Balancew 1.19J
With the way BM is release I'll just said we'll see.
  Topic: Does armor have fractional defense penalties?
rnl

Replies: 2
Views: 11590

PostForum: Crimson Concept Mod   Posted: Sat Aug 17, 2013 2:33 pm   Subject: Does armor have fractional defense penalties?
Nope, the def. point use a random value for the set value. So if 2 or more use the same type value it only drops the def point by 1 instead of 2+.
  Topic: Newbie with a few SEV/Crimson Concept Mod questions
rnl

Replies: 6
Views: 13519

PostForum: Crimson Concept Mod   Posted: Sat Aug 17, 2013 2:30 pm   Subject: Newbie with a few SEV/Crimson Concept Mod questions
Hi, the research and Intl comps are done by script and add the points to the tech/projects. It's the only way of doing it because of the way the game work. But because of this setup, it doesn't show ...
  Topic: Governments seem to work backwards
rnl

Replies: 1
Views: 10421

PostForum: Crimson Concept Mod   Posted: Sat Aug 17, 2013 2:23 pm   Subject: Governments seem to work backwards
you have a tiny empire, the number does increase. It based on the total poss. planet in the game. I think it starts to move around 10 - 20 planets, and it increases fast.
  Topic: Split Patent Law tech in two
rnl

Replies: 2
Views: 11634

PostForum: Crimson Concept Mod   Posted: Sat Aug 17, 2013 2:19 pm   Subject: Split Patent Law tech in two
pirate empires don't get a patent tech automatic. I did think about add a cheap pirate ver. later. While I thought about dividing up the patent tech into 2 at first, I don't want to add more techs t ...
  Topic: Mercenary Bridge L1
rnl

Replies: 2
Views: 10703

PostForum: Crimson Concept Mod   Posted: Sat Aug 17, 2013 2:14 pm   Subject: Mercenary Bridge L1
HI, I use it for cheap fast ships. I don't always research level 2 so I don't have access to lvl 2.
  Topic: PD Weapons and Weapons Enhancement Techs
rnl

Replies: 1
Views: 10839

PostForum: Crimson Concept Mod   Posted: Tue Jun 25, 2013 2:33 pm   Subject: PD Weapons and Weapons Enhancement Techs
Intersting idea, I'm not sure if I can make the change in 9.0 without breaking the save games.
  Topic: Salvage bug?
rnl

Replies: 1
Views: 10687

PostForum: Crimson Concept Mod   Posted: Tue Jun 25, 2013 2:30 pm   Subject: Salvage bug?
Hi, Ok I guess I miss that one. I'll check to see whats going on thanks.
  Topic: Question on Venture Capital funding
rnl

Replies: 2
Views: 13320

PostForum: Crimson Concept Mod   Posted: Thu May 16, 2013 1:37 am   Subject: Question on Venture Capital funding
Hi, Venture Capital facilities breakdown
* 0 to (150 * tech level) RP per facility to one sector
* 40 RP per facility to the other seven sectors
Now remember the downside to the facility
* Alot o ...
  Topic: Balance Mod v1.20 Tech Preview
rnl

Replies: 43
Views: 83604

PostForum: Balance Mod   Posted: Fri Mar 22, 2013 4:58 pm   Subject: Balance Mod v1.20 Tech Preview
Actually CCmod 9 has remote supplies depot and even without a power core the base is kept at 100% supplies. But I never tested it in combat, it not design for that purpose. Oh it's a system scope r ...
  Topic: Idea for a new concept: Expanded Religion
rnl

Replies: 1
Views: 21865

PostForum: Crimson Concept Mod   Posted: Wed Mar 20, 2013 6:43 pm   Subject: Idea for a new concept: Expanded Religion
Hi sorry for the delay been busy this week. Any ways I've been thinking about overhauling religion since versions 08, but other concepts kept showing up I wanted included first. It's one of the reas ...
  Topic: No expected results from Shields research
rnl

Replies: 8
Views: 30214

PostForum: Crimson Concept Mod   Posted: Thu Feb 28, 2013 4:08 am   Subject: No expected results from Shields research
Ok so I figured out what happen to the shields. I was playing around while I was build 9.0 with the idea of a shield type that allow 50% of the damage to go thought the shield. Will I drop the idea ...
  Topic: The Origins of Man Saga...an AAR experiment
rnl

Replies: 69
Views: 222448

PostForum: Crimson Concept Mod   Posted: Thu Feb 28, 2013 4:02 am   Subject: The Origins of Man Saga...an AAR experiment
So what ever happen in the game?
  Topic: No expected results from Shields research
rnl

Replies: 8
Views: 30214

PostForum: Crimson Concept Mod   Posted: Wed Feb 27, 2013 7:08 pm   Subject: No expected results from Shields research
Nope I didn't do anything to shield tech, but now that I got most of the problems out of the way over on the PBW game I can go look at this problem.
  Topic: No expected results from Shields research
rnl

Replies: 8
Views: 30214

PostForum: Crimson Concept Mod   Posted: Wed Jan 30, 2013 6:19 pm   Subject: No expected results from Shields research
Sorry for the delay Embarassed but i just checked and I don't see a reason in the code why you wouldn't see shield tech. Did you end up getting it when you finished researching physic?
  Topic: New Troop Concept
rnl

Replies: 9
Views: 32202

PostForum: Crimson Concept Mod   Posted: Sun Jan 06, 2013 9:51 pm   Subject: New Troop Concept
Currently it's setup so you have a mechanized with support comps unit and infantry with support comps units. Guess I need to look into the militia question.

I like the current size setup because o ...
  Topic: New Troop Concept
rnl

Replies: 9
Views: 32202

PostForum: Crimson Concept Mod   Posted: Sun Jan 06, 2013 2:52 pm   Subject: New Troop Concept
I believe this is set in the setting file. currently it is set to small troop, so it would simple be set to the new smallest unit name.
  Topic: New Troop Concept
rnl

Replies: 9
Views: 32202

PostForum: Crimson Concept Mod   Posted: Sun Jan 06, 2013 3:25 am   Subject: New Troop Concept
Ok so I've been working on this troop thing for a while now and I believe I have going crazy. I have figured out I hate balancing to start with, another thing is the way mounts work or don't work as ...
  Topic: Dvoongar's Barrage of Questions
rnl

Replies: 166
Views: 184581

PostForum: SEV Modding Discussion   Posted: Sat Jan 05, 2013 11:58 pm   Subject: Dvoongar's Barrage of Questions
Hi,
My Mod has a diminish return event setup with resource and research similar to what you want. Another setup could be to change the facility space of all planets to something that with a new ...
 
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