This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Welcome to Spaceempires.net
Login or Register

Search
Modules
· Content
· Downloads
· Forums
· Game Info
· Image Gallery
· Links
· Shipyards
· Topics
· Staff

User Info
· Welcome, Anonymous
Membership:
· New: Astorre
· New Today: 0
· New Yesterday: 0
· Overall: 3155

People Online:
· Visitors: 155
· Members: 0
· Total: 155

  

Spaceempires.net :: Search
Forum FAQ :: Search :: Memberlist :: Usergroups :: Profile :: Log in to check your private messages :: Log in


Search found 161 matches
Spaceempires.net Forum Index
Author Message
  Topic: Serious Balance Issue
mwyeoh

Replies: 18
Views: 22869

PostForum: Balance Mod   Posted: Mon Nov 18, 2013 3:29 am   Subject: Serious Balance Issue
Its the alpha strike which matters
Also, you need to ensure you launch the fighters before the battle so its one huge wave.

From experience, although quite a few can be taken out just before first ...
  Topic: Serious Balance Issue
mwyeoh

Replies: 18
Views: 22869

PostForum: Balance Mod   Posted: Mon Nov 18, 2013 2:33 am   Subject: Serious Balance Issue
I always found sending 300-500 fighters equipped with rocket pods an effective way of taking out such heavily defended planets

2 rocket pods (3 when you reash larger fighters), no afterburners, and ...
  Topic: Balance Mod v1.20 Tech Preview
mwyeoh

Replies: 43
Views: 87719

PostForum: Balance Mod   Posted: Wed Mar 20, 2013 4:59 am   Subject: Balance Mod v1.20 Tech Preview
Awesome list of changes!
  Topic: Pollution standard for Balance Mod...?
mwyeoh

Replies: 9
Views: 29724

PostForum: Balance Mod   Posted: Sun Dec 16, 2012 3:21 pm   Subject: Pollution standard for Balance Mod...?
I am fine with this change. Interesting new tech you mentioned. Will there be many more?
  Topic: Government Type Modifiers
mwyeoh

Replies: 1
Views: 11671

PostForum: Balance Mod   Posted: Sun Dec 16, 2012 3:17 pm   Subject: Government Type Modifiers
Interesting tweaks
  Topic: BM Dead
mwyeoh

Replies: 23
Views: 67979

PostForum: Balance Mod   Posted: Tue Feb 07, 2012 7:54 am   Subject: BM Dead
It would be great to get a final version of 1.19i with small systems. And also the AI source scripts for version 'i' if they are ever done
  Topic: Balance Mod -- Mini-Mod -- Relic Mod
mwyeoh

Replies: 11
Views: 22670

PostForum: Balance Mod   Posted: Mon Jun 20, 2011 1:18 am   Subject: Balance Mod -- Mini-Mod -- Relic Mod
Sounds interesting.
All the best for your success
  Topic: Experience gain too slow
mwyeoh

Replies: 22
Views: 21325

PostForum: Balance Mod   Posted: Wed Mar 30, 2011 9:14 am   Subject: Experience gain too slow
A suggestion (for ship experience anyway), perhaps the bridge could give ships some XP every turn. It would give people an incentive to research ship components.

However it would have to be only pe ...
  Topic: Star texture bug
mwyeoh

Replies: 4
Views: 10307

PostForum: Balance Mod   Posted: Sat Mar 12, 2011 6:39 am   Subject: Star texture bug
lol
nice pic

Brightened up my day a bit!
  Topic: Balance Mod Pending Updates
mwyeoh

Replies: 41
Views: 48328

PostForum: Balance Mod   Posted: Tue Mar 01, 2011 6:50 am   Subject: Balance Mod Pending Updates
Obviously a solution to this is to make population not migrate while rioting or angry.

-Crissa

This wouldnt be realistic, as when a place is experiencing problems, people usually emigrate away, ...
  Topic: Scaling Weapons platforms for the early game
mwyeoh

Replies: 9
Views: 11242

PostForum: Balance Mod   Posted: Sat Feb 12, 2011 11:14 am   Subject: Scaling Weapons platforms for the early game
I remember that CK was planning on increasing the yield on warheads by 500%. I dont know if this is filtering down to planetary weapons too, but if so they would become a somewhat more credible threat ...
  Topic: Some thoughts on improving the AI
mwyeoh

Replies: 10
Views: 13432

PostForum: Balance Mod   Posted: Thu Feb 10, 2011 1:15 am   Subject: Some thoughts on improving the AI

So then what would be the downside of using a higher ratio of RocketPod fighters? Maybe issues with satellites, but I would say from personal experience dealing with ships effectively is more impor ...
  Topic: Some thoughts on improving the AI
mwyeoh

Replies: 10
Views: 13432

PostForum: Balance Mod   Posted: Wed Feb 09, 2011 4:14 am   Subject: Some thoughts on improving the AI
I played against 5 AIs with a low bonus and didn't once see an AI fighter with rocket pods or an AI ground troop with a rocket pod. I could see arguments for not wanting rocket pods on fighters (they ...
  Topic: Some thoughts on improving the AI
mwyeoh

Replies: 10
Views: 13432

PostForum: Balance Mod   Posted: Fri Feb 04, 2011 9:03 am   Subject: Re: Some thoughts on improving the AI
Some % of weapon platforms should be purely missiles (not sure why I wrote this, anyone?)

I think the reason you put this in is because a seeker heavy planet glassing fleet can outrange a direct fi ...
  Topic: Maximum number of ships: Not working?
mwyeoh

Replies: 7
Views: 11688

PostForum: Balance Mod   Posted: Thu Feb 03, 2011 1:45 am   Subject: Maximum number of ships: Not working?
one I've noticed often is looking at the main screen and seeing my empire resource production swapped with research/intel production.

Thats because you clicked on it.
Clicking on your empire produ ...
  Topic: Race personalities?
mwyeoh

Replies: 10
Views: 11859

PostForum: Balance Mod   Posted: Tue Feb 01, 2011 6:01 am   Subject: Re: Race personalities?

And how come I can't have more than twelve in a game?

-Crissa

To change the number of AI's in the game you will need to alter the settings.txt file in "Space Empires V\gametypes\Balance Mod v1 ...
  Topic: Splitting/joining fighter groups in space
mwyeoh

Replies: 8
Views: 18544

PostForum: Balance Mod   Posted: Sat Jan 29, 2011 10:53 am   Subject: Splitting/joining fighter groups in space
In any case, its a real pain.
Especially in the case of where you have a large group of fighters, in which a couple are damaged.
It would be nice to be able to detach only the damaged ones, rather t ...
  Topic: Known Issues in v1.19 Series
mwyeoh

Replies: 498
Views: 786714

PostForum: Balance Mod   Posted: Tue Jan 25, 2011 8:30 am   Subject: Known Issues in v1.19 Series

Also, a good strategy to 'win' ground combat if you have many militia units is to have some units that run for the hills. Even the fastest ground units can't reach the far end of the board, especia ...
  Topic: Sentry problem
mwyeoh

Replies: 3
Views: 7955

PostForum: Balance Mod   Posted: Sun Jan 16, 2011 10:17 am   Subject: Sentry problem
Sentry wont work if there is any enemy presence whatsoever in the system (Ships, fighters, mines, etc)

It also wont work if your ships are running low on supplies or are damaged

Are any of these ...
  Topic: Explosive pop growth
mwyeoh

Replies: 11
Views: 17323

PostForum: Balance Mod   Posted: Thu Dec 23, 2010 3:25 pm   Subject: Explosive pop growth
Hahaha

Nice illustration you gave there!

Hahaha
  Topic: SLOW on XP machine
mwyeoh

Replies: 14
Views: 41240

PostForum: Balance Mod   Posted: Fri Dec 17, 2010 2:50 pm   Subject: SLOW on XP machine
Tried updating my video driver, the only thing I got was a white screen, but changed to RGB emulation and now frame rates on systems without a race present are ~15, and the end-turns are much quicker ...
  Topic: SLOW on XP machine
mwyeoh

Replies: 14
Views: 41240

PostForum: Balance Mod   Posted: Tue Dec 14, 2010 6:52 am   Subject: SLOW on XP machine
This is the first time Ive seen anyone have problems with SEV with an XP machine, usually its Windows Vista or Windows 7 because SEV runs with DirectX9 and not DX10 or above.

Try:
Updating your Di ...
  Topic: No Glow
mwyeoh

Replies: 22
Views: 38946

PostForum: Balance Mod   Posted: Sat Nov 20, 2010 11:31 am   Subject: No Glow
That looks really good!
  Topic: AI casual genocide
mwyeoh

Replies: 19
Views: 15942

PostForum: Balance Mod   Posted: Sun Oct 17, 2010 3:42 am   Subject: AI casual genocide
Perhaps the anger could also be tied into whether there is a formal declaration of war or not?
  Topic: Known Issues in v1.19 Series
mwyeoh

Replies: 498
Views: 786714

PostForum: Balance Mod   Posted: Sat Oct 16, 2010 6:30 am   Subject: Known Issues in v1.19 Series
Another possibility is to add a large defense modifier to 'smart weapon' warheads/drones and make it so that they cant equip other weapons- making them a variation on normal 'cruise missile' drones, b ...
 
Page 1 of 7 Goto page 1, 2, 3, 4, 5, 6, 7  Next
All times are GMT
Jump to:  


Powered by phpBB
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.19 Seconds