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Author Message
  Topic: Star Trek Mirror Universe: Terran Empire
marhawkman

Replies: 37
Views: 1548405

PostForum: Malfadorian Shipyards   Posted: Mon Aug 17, 2015 8:14 pm   Subject: Star Trek Mirror Universe: Terran Empire
You should fix your Av then. :/
  Topic: Mines and Satellites
marhawkman

Replies: 11
Views: 341956

PostForum: SEIV Modding Discussion   Posted: Mon Aug 17, 2015 8:14 pm   Subject: Mines and Satellites
Well, I know SE5 can do that, not sure about 4.
  Topic: Artwork!
marhawkman

Replies: 381
Views: 3377233

PostForum: Malfadorian Shipyards   Posted: Tue Aug 11, 2015 12:19 pm   Subject: Artwork!
Now I think of the Rescue Rangers. :p
  Topic: ST:TNG - Birth of the Federation Shipsets
marhawkman

Replies: 86
Views: 2514826

PostForum: Malfadorian Shipyards   Posted: Sat Aug 08, 2015 3:45 am   Subject: ST:TNG - Birth of the Federation Shipsets
Um, the important part is that Suliban ships often look like they're made of a bunch of smaller ships stuck together. That pic was simply an example.
  Topic: ST:TNG - Birth of the Federation Shipsets
marhawkman

Replies: 86
Views: 2514826

PostForum: Malfadorian Shipyards   Posted: Fri Aug 07, 2015 8:47 pm   Subject: ST:TNG - Birth of the Federation Shipsets
Well, you could take the modules you have and arrange them in similar ways.
  Topic: ST:TNG - Birth of the Federation Shipsets
marhawkman

Replies: 86
Views: 2514826

PostForum: Malfadorian Shipyards   Posted: Wed Aug 05, 2015 5:03 am   Subject: ST:TNG - Birth of the Federation Shipsets
http://sto.gamepedia.com/File:Cell_Ship_Looks.jpg

perhaps this would give you a few ideas on Suliban? Very Happy

Enh, I kinda like the idea of making minor races that are variants of major races. Smile A ...
  Topic: ST:TNG - Birth of the Federation Shipsets
marhawkman

Replies: 86
Views: 2514826

PostForum: Malfadorian Shipyards   Posted: Tue Aug 04, 2015 4:05 pm   Subject: ST:TNG - Birth of the Federation Shipsets
For the Suliban logo, I'd say the middle one. I actually used a variant of the bottom one for Warp 10 and it doesn't look as good as I would like when shrunken to be a small flag. I actually skipped ...
  Topic: Windowed edge scrolling
marhawkman

Replies: 7
Views: 98064

PostForum: SEV Spaceport   Posted: Tue Aug 04, 2015 3:32 pm   Subject: Windowed edge scrolling
I do it for performance. actual full-screen has cruddy performance compared to windowed on my PC.
  Topic: Minor bug in v1.19J
marhawkman

Replies: 4
Views: 42776

PostForum: Balance Mod   Posted: Tue Aug 04, 2015 3:31 pm   Subject: Minor bug in v1.19J
yeah, it's kinda annoying. I actually designed the tech tree of Warp 10 mod around avoiding this bug.
  Topic: Minor bug in v1.19J
marhawkman

Replies: 4
Views: 42776

PostForum: Balance Mod   Posted: Thu Jul 30, 2015 11:26 pm   Subject: Minor bug in v1.19J
Is the enemy either an organic or crystalline race?

If so that could be the issue. It sees the base hull as a tech you don't have and gives you a level without checking to see what the level is th ...
  Topic: Mines and Satellites
marhawkman

Replies: 11
Views: 341956

PostForum: SEIV Modding Discussion   Posted: Thu Jul 30, 2015 11:24 pm   Subject: Mines and Satellites
In the Warp 10 mod I did for SE5, I added a racial trait that gives improved mines. The improved mines are smaller than stock mines. I even added a mine that was either 1 or 2 kt. :p no I did not m ...
  Topic: Range Check Error & Access Violations
marhawkman

Replies: 11
Views: 82466

PostForum: SEV Spaceport   Posted: Thu Jul 30, 2015 11:18 pm   Subject: Range Check Error & Access Violations
Hmm... seems like an erratic problem all right. I hate to say it but SE5 is legacy software and has been for years. :/
  Topic: Windowed edge scrolling
marhawkman

Replies: 7
Views: 98064

PostForum: SEV Spaceport   Posted: Thu Jul 30, 2015 11:16 pm   Subject: Windowed edge scrolling
locking system view is easy ctrl-z I think. You can unlock and relock it as often as needed.
  Topic: ST:TNG - Birth of the Federation Shipsets
marhawkman

Replies: 86
Views: 2514826

PostForum: Malfadorian Shipyards   Posted: Thu Jul 30, 2015 11:06 pm   Subject: ST:TNG - Birth of the Federation Shipsets
*DLs*

what changes did you make?
  Topic: Star Trek Mirror Universe: Terran Empire
marhawkman

Replies: 37
Views: 1548405

PostForum: Malfadorian Shipyards   Posted: Thu Jul 30, 2015 11:04 pm   Subject: Star Trek Mirror Universe: Terran Empire
*makes archive copy... for research purposes*
  Topic: Balance Mod v1.20 Alpha Available!
marhawkman

Replies: 120
Views: 701285

PostForum: Balance Mod   Posted: Tue Jun 02, 2015 12:54 am   Subject: Balance Mod v1.20 Alpha Available!
did you research that tech?
  Topic: BlueSteel UI Mod version 0.9 out
marhawkman

Replies: 4
Views: 26301

PostForum: SEV Modding Discussion   Posted: Thu May 21, 2015 4:43 pm   Subject: BlueSteel UI Mod version 0.9 out
Wait... so you redid the UI but left in the fake buttons that don't do anything? Razz
  Topic: DXM's Digital Xperiment Mod
marhawkman

Replies: 129
Views: 461279

PostForum: SEV Modding Discussion   Posted: Mon May 04, 2015 3:55 am   Subject: DXM's Digital Xperiment Mod
That's more like Hiya! Razz
  Topic: DXM's Digital Xperiment Mod
marhawkman

Replies: 129
Views: 461279

PostForum: SEV Modding Discussion   Posted: Sat May 02, 2015 9:19 pm   Subject: DXM's Digital Xperiment Mod
He H H He
Hy He Hy He
He He Hy Hy
Hy He HY Hy
He He

that was done based on more whether they were dark colored or light colored than anything else.. heh.
  Topic: DXM's Digital Xperiment Mod
marhawkman

Replies: 129
Views: 461279

PostForum: SEV Modding Discussion   Posted: Fri May 01, 2015 9:09 pm   Subject: DXM's Digital Xperiment Mod
A lot of those are either blue or green, do you want me to exclude those colors?
  Topic: Modding Questions
marhawkman

Replies: 11
Views: 126222

PostForum: SEV Modding Discussion   Posted: Mon Apr 27, 2015 6:21 pm   Subject: Modding Questions
Well.. try it anyways, some people DO use the same name everywhere.

Who is it anyways?
  Topic: DXM's Digital Xperiment Mod
marhawkman

Replies: 129
Views: 461279

PostForum: SEV Modding Discussion   Posted: Mon Apr 27, 2015 6:20 pm   Subject: DXM's Digital Xperiment Mod
well, choosing textures for sizes seems easy to me. Just look at the level of detail and put the more detailed ones on bigger planets.

I guess that works for the rings.
  Topic: Modding Questions
marhawkman

Replies: 11
Views: 126222

PostForum: SEV Modding Discussion   Posted: Sun Apr 26, 2015 1:45 am   Subject: Modding Questions
Also, attribution where attribution is due. Borrowing work is one thing, labeling it as yours is another.
  Topic: DXM's Digital Xperiment Mod
marhawkman

Replies: 129
Views: 461279

PostForum: SEV Modding Discussion   Posted: Sun Apr 26, 2015 1:44 am   Subject: DXM's Digital Xperiment Mod
As for rings... I like the idea of giving them to random planets. Maybe even planets you have a non-ringed version of. Very Happy

The warp/black hole thingies look cool.
  Topic: DXM's Digital Xperiment Mod
marhawkman

Replies: 129
Views: 461279

PostForum: SEV Modding Discussion   Posted: Fri Apr 24, 2015 3:07 pm   Subject: DXM's Digital Xperiment Mod
rings are in XFileClasses_Stellar.

Name := Planet Ringed 0001 Large
XFile := RP_01.x
Overrid ...
 
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