Author |
Message |
Topic: Star Trek Mirror Universe: Terran Empire |
marhawkman
Replies: 37
Views: 1548405
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Forum: Malfadorian Shipyards Posted: Mon Aug 17, 2015 8:14 pm Subject: Star Trek Mirror Universe: Terran Empire |
You should fix your Av then. :/ |
Topic: Mines and Satellites |
marhawkman
Replies: 11
Views: 341956
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Forum: SEIV Modding Discussion Posted: Mon Aug 17, 2015 8:14 pm Subject: Mines and Satellites |
Well, I know SE5 can do that, not sure about 4. |
Topic: Artwork! |
marhawkman
Replies: 381
Views: 3377233
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Forum: Malfadorian Shipyards Posted: Tue Aug 11, 2015 12:19 pm Subject: Artwork! |
Now I think of the Rescue Rangers. :p |
Topic: ST:TNG - Birth of the Federation Shipsets |
marhawkman
Replies: 86
Views: 2514826
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Forum: Malfadorian Shipyards Posted: Sat Aug 08, 2015 3:45 am Subject: ST:TNG - Birth of the Federation Shipsets |
Um, the important part is that Suliban ships often look like they're made of a bunch of smaller ships stuck together. That pic was simply an example. |
Topic: ST:TNG - Birth of the Federation Shipsets |
marhawkman
Replies: 86
Views: 2514826
|
Forum: Malfadorian Shipyards Posted: Fri Aug 07, 2015 8:47 pm Subject: ST:TNG - Birth of the Federation Shipsets |
Well, you could take the modules you have and arrange them in similar ways. |
Topic: ST:TNG - Birth of the Federation Shipsets |
marhawkman
Replies: 86
Views: 2514826
|
Forum: Malfadorian Shipyards Posted: Wed Aug 05, 2015 5:03 am Subject: ST:TNG - Birth of the Federation Shipsets |
http://sto.gamepedia.com/File:Cell_Ship_Looks.jpg
perhaps this would give you a few ideas on Suliban?
Enh, I kinda like the idea of making minor races that are variants of major races. A ... |
Topic: ST:TNG - Birth of the Federation Shipsets |
marhawkman
Replies: 86
Views: 2514826
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Forum: Malfadorian Shipyards Posted: Tue Aug 04, 2015 4:05 pm Subject: ST:TNG - Birth of the Federation Shipsets |
For the Suliban logo, I'd say the middle one. I actually used a variant of the bottom one for Warp 10 and it doesn't look as good as I would like when shrunken to be a small flag. I actually skipped ... |
Topic: Windowed edge scrolling |
marhawkman
Replies: 7
Views: 98064
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Forum: SEV Spaceport Posted: Tue Aug 04, 2015 3:32 pm Subject: Windowed edge scrolling |
I do it for performance. actual full-screen has cruddy performance compared to windowed on my PC. |
Topic: Minor bug in v1.19J |
marhawkman
Replies: 4
Views: 42776
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Forum: Balance Mod Posted: Tue Aug 04, 2015 3:31 pm Subject: Minor bug in v1.19J |
yeah, it's kinda annoying. I actually designed the tech tree of Warp 10 mod around avoiding this bug. |
Topic: Minor bug in v1.19J |
marhawkman
Replies: 4
Views: 42776
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Forum: Balance Mod Posted: Thu Jul 30, 2015 11:26 pm Subject: Minor bug in v1.19J |
Is the enemy either an organic or crystalline race?
If so that could be the issue. It sees the base hull as a tech you don't have and gives you a level without checking to see what the level is th ... |
Topic: Mines and Satellites |
marhawkman
Replies: 11
Views: 341956
|
Forum: SEIV Modding Discussion Posted: Thu Jul 30, 2015 11:24 pm Subject: Mines and Satellites |
In the Warp 10 mod I did for SE5, I added a racial trait that gives improved mines. The improved mines are smaller than stock mines. I even added a mine that was either 1 or 2 kt. :p no I did not m ... |
Topic: Range Check Error & Access Violations |
marhawkman
Replies: 11
Views: 82466
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Forum: SEV Spaceport Posted: Thu Jul 30, 2015 11:18 pm Subject: Range Check Error & Access Violations |
Hmm... seems like an erratic problem all right. I hate to say it but SE5 is legacy software and has been for years. :/ |
Topic: Windowed edge scrolling |
marhawkman
Replies: 7
Views: 98064
|
Forum: SEV Spaceport Posted: Thu Jul 30, 2015 11:16 pm Subject: Windowed edge scrolling |
locking system view is easy ctrl-z I think. You can unlock and relock it as often as needed. |
Topic: ST:TNG - Birth of the Federation Shipsets |
marhawkman
Replies: 86
Views: 2514826
|
Forum: Malfadorian Shipyards Posted: Thu Jul 30, 2015 11:06 pm Subject: ST:TNG - Birth of the Federation Shipsets |
*DLs*
what changes did you make? |
Topic: Star Trek Mirror Universe: Terran Empire |
marhawkman
Replies: 37
Views: 1548405
|
Forum: Malfadorian Shipyards Posted: Thu Jul 30, 2015 11:04 pm Subject: Star Trek Mirror Universe: Terran Empire |
*makes archive copy... for research purposes* |
Topic: Balance Mod v1.20 Alpha Available! |
marhawkman
Replies: 120
Views: 701285
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Forum: Balance Mod Posted: Tue Jun 02, 2015 12:54 am Subject: Balance Mod v1.20 Alpha Available! |
did you research that tech? |
Topic: BlueSteel UI Mod version 0.9 out |
marhawkman
Replies: 4
Views: 26301
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Forum: SEV Modding Discussion Posted: Thu May 21, 2015 4:43 pm Subject: BlueSteel UI Mod version 0.9 out |
Wait... so you redid the UI but left in the fake buttons that don't do anything?  |
Topic: DXM's Digital Xperiment Mod |
marhawkman
Replies: 129
Views: 461279
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Forum: SEV Modding Discussion Posted: Mon May 04, 2015 3:55 am Subject: DXM's Digital Xperiment Mod |
That's more like Hiya!  |
Topic: DXM's Digital Xperiment Mod |
marhawkman
Replies: 129
Views: 461279
|
Forum: SEV Modding Discussion Posted: Sat May 02, 2015 9:19 pm Subject: DXM's Digital Xperiment Mod |
He H H He
Hy He Hy He
He He Hy Hy
Hy He HY Hy
He He
that was done based on more whether they were dark colored or light colored than anything else.. heh. |
Topic: DXM's Digital Xperiment Mod |
marhawkman
Replies: 129
Views: 461279
|
Forum: SEV Modding Discussion Posted: Fri May 01, 2015 9:09 pm Subject: DXM's Digital Xperiment Mod |
A lot of those are either blue or green, do you want me to exclude those colors? |
Topic: Modding Questions |
marhawkman
Replies: 11
Views: 126222
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Forum: SEV Modding Discussion Posted: Mon Apr 27, 2015 6:21 pm Subject: Modding Questions |
Well.. try it anyways, some people DO use the same name everywhere.
Who is it anyways? |
Topic: DXM's Digital Xperiment Mod |
marhawkman
Replies: 129
Views: 461279
|
Forum: SEV Modding Discussion Posted: Mon Apr 27, 2015 6:20 pm Subject: DXM's Digital Xperiment Mod |
well, choosing textures for sizes seems easy to me. Just look at the level of detail and put the more detailed ones on bigger planets.
I guess that works for the rings. |
Topic: Modding Questions |
marhawkman
Replies: 11
Views: 126222
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Forum: SEV Modding Discussion Posted: Sun Apr 26, 2015 1:45 am Subject: Modding Questions |
Also, attribution where attribution is due. Borrowing work is one thing, labeling it as yours is another. |
Topic: DXM's Digital Xperiment Mod |
marhawkman
Replies: 129
Views: 461279
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Forum: SEV Modding Discussion Posted: Sun Apr 26, 2015 1:44 am Subject: DXM's Digital Xperiment Mod |
As for rings... I like the idea of giving them to random planets. Maybe even planets you have a non-ringed version of.
The warp/black hole thingies look cool. |
Topic: DXM's Digital Xperiment Mod |
marhawkman
Replies: 129
Views: 461279
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Forum: SEV Modding Discussion Posted: Fri Apr 24, 2015 3:07 pm Subject: DXM's Digital Xperiment Mod |
rings are in XFileClasses_Stellar.
Name := Planet Ringed 0001 Large
XFile := RP_01.x
Overrid ... |
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