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Author Message
  Topic: New Ship set being developed
Sunnendei_Tinco

Replies: 29
Views: 39860

PostForum: Malfadorian Shipyards   Posted: Fri Jun 12, 2009 6:44 pm   Subject: New Ship set being developed
I like it, you have great talents gloryhound. One small suggestion though, the cylinder connecting the fore and aft portions of the ship seems out of place, almost like it should start from the main b ...
  Topic: Ruins tech ships
Sunnendei_Tinco

Replies: 6
Views: 2515

PostForum: SEV Modding Discussion   Posted: Thu Jun 11, 2009 9:11 pm   Subject: Ruins tech ships
How is this project coming along? Any luck getting the desired results?
  Topic: Warp Point Mini Mod now available.
Sunnendei_Tinco

Replies: 10
Views: 3472

PostForum: SEV Modding Discussion   Posted: Sat May 30, 2009 7:19 pm   Subject: Warp Point Mini Mod now available.
How did you model the gates? How easy would it be to make a model of the Knossos gate device from Free Space 2?
  Topic: Undocumented Change to Research Centers?
Sunnendei_Tinco

Replies: 35
Views: 7175

PostForum: Balance Mod   Posted: Sat May 30, 2009 2:07 am   Subject: Undocumented Change to Research Centers?
I'm not sure that units can use the boarding ability.
  Topic: How to test...
Sunnendei_Tinco

Replies: 7
Views: 26629

PostForum: SEV AI Modding Discussion   Posted: Sat May 30, 2009 1:42 am   Subject: How to test...
Cheats have to be enabled for you to open the menu with the " ~ "
  Topic: New Ship set being developed
Sunnendei_Tinco

Replies: 29
Views: 39860

PostForum: Malfadorian Shipyards   Posted: Sat May 30, 2009 1:38 am   Subject: New Ship set being developed
I like 'em. The light cruiser really reminds me of the shipsets that TerranC made for SEIV. Keep up the good work man!
  Topic: New armor setup
Sunnendei_Tinco

Replies: 12
Views: 17353

PostForum: Crimson Concept Mod   Posted: Thu May 14, 2009 2:54 pm   Subject: New armor setup
I like the idea, however I think that light armor should have no impact on speed.
  Topic: "Instant" ground combat win bug
Sunnendei_Tinco

Replies: 4
Views: 1759

PostForum: SEV Modding Discussion   Posted: Sun Apr 19, 2009 3:36 am   Subject: "Instant" ground combat win bug
I thought that too, to begin with, but it was a homeworld that I attacked.
  Topic: "Instant" ground combat win bug
Sunnendei_Tinco

Replies: 4
Views: 1759

PostForum: SEV Modding Discussion   Posted: Sat Apr 18, 2009 10:12 pm   Subject: "Instant" ground combat win bug
BTW this was in 1.77, BM 1.17
  Topic: "Instant" ground combat win bug
Sunnendei_Tinco

Replies: 4
Views: 1759

PostForum: SEV Modding Discussion   Posted: Sat Apr 18, 2009 10:05 pm   Subject: "Instant" ground combat win bug
In a single player game based on a self-modded BM game I was able to conquer a planet without actually waiting for ground combat to occur at the end of turn. What happened was that during combat, troo ...
  Topic: Reduction Technology
Sunnendei_Tinco

Replies: 18
Views: 14745

PostForum: Crimson Concept Mod   Posted: Wed Apr 15, 2009 11:33 pm   Subject: Reduction Technology
Alternatively you could also create a component that adds shields to enemy ships within the system or sector that the component is in, but then stacking issues would likely occur.
  Topic: Reduction Technology
Sunnendei_Tinco

Replies: 18
Views: 14745

PostForum: Crimson Concept Mod   Posted: Wed Apr 15, 2009 11:31 pm   Subject: Reduction Technology
Actually, it is possible to do the shield idea. Here is the dummy comp I made to test it:

Name := Shield Degenerator
Description ...
  Topic: Reduction Technology
Sunnendei_Tinco

Replies: 18
Views: 14745

PostForum: Crimson Concept Mod   Posted: Wed Apr 15, 2009 12:29 am   Subject: Reduction Technology
You could have it lower either strategic or combat movement. Or lower shield points (if this is possible). Either could be used to simulate a large power drain.
  Topic: New Stuff
Sunnendei_Tinco

Replies: 6
Views: 46251

PostForum: Battlestar Galactica   Posted: Sun Mar 29, 2009 5:09 pm   Subject: New Stuff
Ya, I saw the the pics of the shipyard were up yesterday. Very nice.
  Topic: Diplomatic and Espionage situation in 4.2 :Possible solution
Sunnendei_Tinco

Replies: 20
Views: 51825

PostForum: Battlestar Galactica   Posted: Thu Mar 26, 2009 8:57 pm   Subject: Diplomatic and Espionage situation in 4.2 :Possible solution
Since the Scorpio shipyard is presumably a unique structure, are you in any way going to (or able to) limit the number of stations that you can have?

I was thinking about this today, and I have no ...
  Topic: New Stuff
Sunnendei_Tinco

Replies: 6
Views: 46251

PostForum: Battlestar Galactica   Posted: Wed Mar 25, 2009 11:33 pm   Subject: New Stuff
Which image gallery?
  Topic: Some new component examples
Sunnendei_Tinco

Replies: 18
Views: 30046

PostForum: Malfadorian Shipyards   Posted: Fri Mar 20, 2009 5:17 pm   Subject: Some new component examples
Ya, the visual concept was around before, anyways. Think Death Star superlaser...
  Topic: Shield regens are useless
Sunnendei_Tinco

Replies: 68
Views: 17162

PostForum: Balance Mod   Posted: Wed Mar 04, 2009 4:55 pm   Subject: Shield regens are useless
Well my example wasn't for straight up imploders, but a combo deal. I feel sorry for the regens, getting picked on all the time Razz
  Topic: Shield regens are useless
Sunnendei_Tinco

Replies: 68
Views: 17162

PostForum: Balance Mod   Posted: Wed Mar 04, 2009 2:46 am   Subject: Shield regens are useless
Ender they DO provide a benefit against shield imploders, albeit in a roundabout way, and practically only if the imploder is being combined with a boarding strategy. If your ship is hit by an enemy i ...
  Topic: Any news?
Sunnendei_Tinco

Replies: 8
Views: 38523

PostForum: Battlestar Galactica   Posted: Tue Mar 03, 2009 2:27 am   Subject: Any news?
I know what you mean about everything sounding great and exciting. My honours thesis started off like that. In the end I found absolutely nothing exciting, which really killed the mood when I had to a ...
  Topic: Any news?
Sunnendei_Tinco

Replies: 8
Views: 38523

PostForum: Battlestar Galactica   Posted: Sat Feb 28, 2009 3:26 pm   Subject: Any news?
Heh, you sound a little less than convinced there Iso.
  Topic: Any news?
Sunnendei_Tinco

Replies: 8
Views: 38523

PostForum: Battlestar Galactica   Posted: Fri Feb 27, 2009 12:05 am   Subject: Any news?
What's your thesis defence in? Were you doing geography, or was that someone else?
  Topic: Quantum Singularities news
Sunnendei_Tinco

Replies: 2
Views: 9986

PostForum: Spaceport   Posted: Mon Feb 23, 2009 8:29 pm   Subject: Quantum Singularities news
Heh, I just finished reading that article (or a similar one) in Scientific American, while wasting time at the university bookstore.
  Topic: Balance Mod v1.17 Available!
Sunnendei_Tinco

Replies: 42
Views: 14140

PostForum: Balance Mod   Posted: Mon Feb 02, 2009 5:30 pm   Subject: Balance Mod v1.17 Available!
Are #1 and #3 meant to be basically the same?

edit: ah! You beat me to it ekolis!
  Topic: Space Empires VI Wish List
Sunnendei_Tinco

Replies: 190
Views: 951151

PostForum: Spaceport   Posted: Fri Jan 23, 2009 2:36 am   Subject: Space Empires VI Wish List
Where did you hear about him selling the franchise?
 
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