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  Topic: P&N 3 troubles
Spearman

Replies: 0
Views: 9940

PostForum: SF Spaceport   Posted: Sun Feb 02, 2014 6:56 am   Subject: P&N 3 troubles
I was sure I saw this question elsewhere, but just can't find it. Has anyone managed to fix P&N 3? There is no mission text in the terran contact, or news, and when I do the scanning mission to th ...
  Topic: Favorite sci-fi games?
Spearman

Replies: 19
Views: 22169

PostForum: Spaceport   Posted: Tue Jan 28, 2014 6:20 pm   Subject: Favorite sci-fi games?
Star Control 2 for sure (loving the HD version!), then probably Mechwarrior
  Topic: Multiverse 2 freeze up
Spearman

Replies: 1
Views: 5576

PostForum: Multiverse Mod   Posted: Mon Dec 30, 2013 9:00 pm   Subject: Multiverse 2 freeze up
I am having a consistent problem with the Empire sectors in multiverse campaign 2. During the fist rebel/empire battle that you land in ships and fighters will randomly stop moving, even weapons fire ...
  Topic: SF Slotmodder problem
Spearman

Replies: 5
Views: 10137

PostForum: SF Spaceport   Posted: Thu Dec 12, 2013 5:00 am   Subject: SF Slotmodder problem
There we go! You guys are awesome! Looking forward to an Ur-Quan Dreadnought in Starfury.
  Topic: SF Slotmodder problem
Spearman

Replies: 5
Views: 10137

PostForum: SF Spaceport   Posted: Wed Dec 11, 2013 3:07 am   Subject: SF Slotmodder problem
Hmmm, now it says "Component 'COMDLG32.OCX' not correctly registered: file is missing or invalid"

Any suggestions? I put it in the folder with slotmodder. I do not understand this stuff Rolling Eyes Tha ...
  Topic: SF Slotmodder problem
Spearman

Replies: 5
Views: 10137

PostForum: SF Spaceport   Posted: Tue Dec 10, 2013 4:41 pm   Subject: SF Slotmodder problem
I get this error message when running slotmodder: "The program can't start because MSVBVM50.DLL is missing from your computer. Try reinstalling the program to fix this problem." Then it tells me there ...
  Topic: Artwork!
Spearman

Replies: 381
Views: 626010

PostForum: Malfadorian Shipyards   Posted: Mon Dec 09, 2013 2:06 pm   Subject: Artwork!
That Ur-Quan is amazing. I would love to see shipsets for them and the Kohr-Ah . I have done role-play SEV games as them, but always just used the greenest shipset I could find, since I tend to role-p ...
  Topic: Adding other shipsets for neutrals
Spearman

Replies: 7
Views: 18495

PostForum: SEV Spaceport   Posted: Thu Oct 18, 2012 12:58 am   Subject: Adding other shipsets for neutrals
you might only have 1 neutral empire...

I only want one to use that shipset, hence trying to make more neutrals with different shipsets.
  Topic: Adding other shipsets for neutrals
Spearman

Replies: 7
Views: 18495

PostForum: SEV Spaceport   Posted: Thu Oct 18, 2012 12:54 am   Subject: Adding other shipsets for neutrals
@ Ekolis: Thanks, I'll do that. Will it cause any problems if I erase neutral002-010?

edit: If I change that to false for a neutral, will they become a major race?
  Topic: Adding other shipsets for neutrals
Spearman

Replies: 7
Views: 18495

PostForum: SEV Spaceport   Posted: Wed Oct 17, 2012 11:24 pm   Subject: Adding other shipsets for neutrals
I'm pretty rusty with SEV, What would I have to do to replace a neutral empires stock shipset?

Eg: make it so that neutral002 uses the Lyran shipset.
  Topic: Has the developer abandoned this game?
Spearman

Replies: 243
Views: 314580

PostForum: SEV Spaceport   Posted: Wed Oct 17, 2012 11:04 pm   Subject: Has the developer abandoned this game?
Spearman. We do not need or want to purchase the code. It is approaching digital dark age standing.

I kind of thought so, but no harm in asking, right?
  Topic: Has the developer abandoned this game?
Spearman

Replies: 243
Views: 314580

PostForum: SEV Spaceport   Posted: Tue Oct 16, 2012 1:56 am   Subject: Has the developer abandoned this game?
This was an interesting read to come back to after almost two years of inactivity! I'm glad to hear there is a group at least willing to try again and learn from failed projects' mistakes. But I'd lik ...
  Topic: Reduced Size Shipsets - A new perspective on space combat
Spearman

Replies: 116
Views: 238942

PostForum: SEV Spaceport   Posted: Sun Oct 14, 2012 5:23 am   Subject: Reduced Size Shipsets - A new perspective on space combat
Are you still working on this? If so, would you consider adding my favourite shipset - the Mycon?
  Topic: Upcoming P&N sequel
Spearman

Replies: 5
Views: 21145

PostForum: SF Modding Discussion   Posted: Sat Oct 13, 2012 4:55 am   Subject: Upcoming P&N sequel
My apologies. Circumstances have changed and this project had to be abandoned. I won't go into the personal details, but it also didn't help that all the progress I had made was lost (thanks to Shaw S ...
  Topic: A different style of mod
Spearman

Replies: 2
Views: 5870

PostForum: SEV Modding Discussion   Posted: Thu Dec 16, 2010 5:23 pm   Subject: A different style of mod
Crimson concept's FTL drive gave me an idea (more of an impossible dream really). It would be possible to write a mod in the style of Battetech. Space combat would be minimized, capital ships reduced ...
  Topic: AI Speech project
Spearman

Replies: 11
Views: 11919

PostForum: SEV Modding Discussion   Posted: Sat Nov 06, 2010 3:35 am   Subject: AI Speech project
How 'bout this crazy fungus?

Send Grant Independence 4 := I am Dugee. I am the purity monitor. I choose what buds are permitted to mature and which mus ...
  Topic: AI Speech project
Spearman

Replies: 11
Views: 11919

PostForum: SEV Modding Discussion   Posted: Fri Nov 05, 2010 8:17 pm   Subject: AI Speech project
@ Ekolis: Exactly why I love the Mycon! Completely insane, violent, fanatical, brain washed alien fungi make for some interesting dialogue.
  Topic: AI Speech project
Spearman

Replies: 11
Views: 11919

PostForum: SEV Modding Discussion   Posted: Thu Nov 04, 2010 7:41 pm   Subject: AI Speech project
Glad I won't be going at it alone! Cool
  Topic: AI Speech project
Spearman

Replies: 11
Views: 11919

PostForum: SEV Modding Discussion   Posted: Mon Nov 01, 2010 11:57 pm   Subject: AI Speech project
I have undertaken the rather tedious taks of rewriting the AI speech file for my personal favourite SE5 shipset - the Mycon, and it occurred to me that if we as a community could get a bunch of the ra ...
  Topic: Terraforming a planet
Spearman

Replies: 11
Views: 12205

PostForum: Balance Mod   Posted: Sun Oct 24, 2010 8:32 pm   Subject: Terraforming a planet
Using a modified weapon platform to terraform a planet sounds awesome. One of my dreams for SEV was to make a Mycon racial trait that made them happy and reproduce faster on hostile planets, and to ma ...
  Topic: New Mod -Adv. Empires-
Spearman

Replies: 50
Views: 42565

PostForum: SEV Modding Discussion   Posted: Mon Jul 19, 2010 8:17 pm   Subject: New Mod -Adv. Empires-
Also note that penetration will not have the effect you are looking for with more than one shield and armor comp on a ship. Shield/armor points generated by each comp are layered on top of each other, ...
  Topic: How do I attck a planet or put troops on a planet....
Spearman

Replies: 5
Views: 6217

PostForum: SEV Spaceport   Posted: Tue Jun 22, 2010 12:03 am   Subject: How do I attck a planet or put troops on a planet....
Do you have treaties with other empires? If you have a no bombardment clause in one of your treaties, you will not be able to attack any planet. Lose the killjoy treaty, and fire up your assault ships ...
  Topic: Boarding Parties - Nearly useless?
Spearman

Replies: 28
Views: 132919

PostForum: Balance Mod   Posted: Wed Jun 16, 2010 8:54 pm   Subject: Boarding Parties - Nearly useless?
For warp points, I keep bases and ships designed for crippling (ideally supply depletion weapons, but engine/weapon destroyers are okay) in the WP hex and boarding ships with repair ships in an adjace ...
  Topic: some ideas.. worth publishing a new mod?
Spearman

Replies: 27
Views: 20944

PostForum: SEV Modding Discussion   Posted: Sat Jun 12, 2010 8:30 pm   Subject: some ideas.. worth publishing a new mod?
IMHO, the presence of zombies (or a zombie facility) should decrease population happiness. I don't think I'd be too happy at work wondering when the guy in the next cubicle is gonna eat my brains!
  Topic: Psychology Theoretical Tech
Spearman

Replies: 17
Views: 9534

PostForum: Balance Mod   Posted: Wed Jun 02, 2010 6:53 pm   Subject: Psychology Theoretical Tech
Perhaps the intelligence sub-techs should require psychology as well as intelligence tech. It makes sense to me that psychology would be important in improving intelligence project efficiency.
 
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