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Author Message
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Sun Mar 02, 2008 6:32 pm   Subject: Battle Tech Universe
Oh thanks Fyron
I went in the IRC room late, late, late last night. Then passed out LOL
I will look into it. I just figured if I can plan everything just right, it would make progress run smoothly. ...
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Sun Mar 02, 2008 7:34 am   Subject: Battle Tech Universe
Ok guys a little update now that I am back (yea) I can work on this mod. Did more research, and figure I asked a few questions before I start delving into my mod.
1. I would like to know which would ...
  Topic: Am i the only person who can get the SEV editor to work?
Rojero

Replies: 13
Views: 5160

PostForum: SEV Modding Discussion   Posted: Wed Feb 20, 2008 8:44 pm   Subject: Am i the only person who can get the SEV editor to work?
A basic text editor is all you really need. Getting your hands dirty is a great way to learn Smile
Suicide knows how to get his hands dirty LOL
  Topic: Good to be back!!!
Rojero

Replies: 1
Views: 2235

PostForum: SEV Spaceport   Posted: Wed Feb 20, 2008 6:55 am   Subject: Good to be back!!!
Well
After a serious hiatus due to some personal family issues. I'm back!!! yea...now I have to go back and search the forums for my old threads. Hehe and get back to my Battle Tech Mod MUHAHAHAHA
...
  Topic: (FQM) What Would You Like to See?
Rojero

Replies: 16
Views: 9432

PostForum: SEV Modding Discussion   Posted: Fri Feb 23, 2007 8:28 am   Subject: (FQM) What Would You Like to See?
um DOH!! LOL hehe
  Topic: (FQM) What Would You Like to See?
Rojero

Replies: 16
Views: 9432

PostForum: SEV Modding Discussion   Posted: Sun Feb 18, 2007 11:27 pm   Subject: (FQM) What Would You Like to See?
i would like to see the ability to create a map via manually if possible. that way when recreating (BT universe) I can do it with some degree...core group of systems with periphery states... yea a way ...
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Sat Jan 20, 2007 8:29 am   Subject: Battle Tech Universe
ok cool i will send a message to Fyron
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Tue Jan 16, 2007 7:28 pm   Subject: Battle Tech Universe
After a hiatus because i had no power (I live in the NW USA). I finally got the flag sets completed. So now I will upload them this will be V1.0 Contains new choices of flags. Only thing now is i need ...
  Topic: Portrait Question
Rojero

Replies: 11
Views: 9364

PostForum: SEV Modding Discussion   Posted: Wed Dec 13, 2006 3:57 pm   Subject: Portrait Question
i did not download the game LOL
i actually got my copy from Game Stop, so my question is should i create the folder?
  Topic: Portrait Question
Rojero

Replies: 11
Views: 9364

PostForum: SEV Modding Discussion   Posted: Wed Dec 13, 2006 6:09 am   Subject: Portrait Question
so when i create a "new" race or empire, the game will be able to access this directory as well? Also um maybe you should put this info on the Wiki LOL cause i did not see that info
  Topic: Portrait Question
Rojero

Replies: 11
Views: 9364

PostForum: SEV Modding Discussion   Posted: Tue Dec 12, 2006 4:25 am   Subject: Portrait Question
oh wow so that means...man i cant test the portraits then
  Topic: Dicks Or Not?
Rojero

Replies: 15
Views: 10167

PostForum: Spaceport   Posted: Mon Dec 11, 2006 10:30 am   Subject: Dicks Or Not?
Well being in the Army I knew that acronym as:
Dedicated Infantry Combat Killer
heheh
  Topic: Portrait Question
Rojero

Replies: 11
Views: 9364

PostForum: SEV Modding Discussion   Posted: Mon Dec 11, 2006 10:23 am   Subject: Portrait Question
So I finished the first portraits for the Battl Tech universe, but I don't know where to place them. LOL I looked at the Mod Manual and looked into the Game folders, but there is no separate folder in ...
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Sun Dec 10, 2006 9:58 am   Subject: Battle Tech Universe
Shektho a way I just thought of is you could make a lance be a unit composed of mechs and allow it to carry cargo and fill it with a specialy defined mech unit that gives it's abilities and firepower ...
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Sun Dec 10, 2006 9:48 am   Subject: Battle Tech Universe
Now the following are Fleet Flags. I used some resource material provided by Kana (thanks) and this helped me crop some new similar pics for Fleet Representations. Tell me what you think. So it looks ...
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Sun Dec 10, 2006 9:42 am   Subject: Battle Tech Universe
Okay Guys I completed all the Factions Flags. Now i just gotta work on finding good portraits, and complete the background information! By the way check out some of the examples hehe
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Fri Dec 08, 2006 5:50 am   Subject: Battle Tech Universe
well there is also 3027 which is just vehicle technical readout. so there are options and i am planning to expand it up to 3050 before the clans ever arrive so there will be even more choices. i also ...
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Wed Dec 06, 2006 6:07 am   Subject: Battle Tech Universe
I was thinking that the game might interpret whatever color is on the edge as the "invisible" color, and you may get a see-through shield in that case. Either way, I think you should make the inside o ...
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Wed Dec 06, 2006 6:05 am   Subject: Battle Tech Universe
Kana wrote:
Due to the scales involved ground combat will probably not be individual mechs, vehicles, or Infantry platoons, but large military groups on the battalion level or so...Multiple Lances an ...
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Tue Dec 05, 2006 3:04 am   Subject: Battle Tech Universe
What do you mean invisible color? is there one? LOL sorry i am still new to this hehe
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Mon Dec 04, 2006 12:06 am   Subject: Battle Tech Universe
So this afternoon I was fiddling around with Paint.Net and wow its awesome! I finished the first Faction. Its the Taurian Concordat. (A periphery state) I think i may need to tweek it just a bit, but ...
  Topic: Battle Tech Universe
Rojero

Replies: 38
Views: 16491

PostForum: SEV Modding Discussion   Posted: Sun Dec 03, 2006 4:11 am   Subject: Battle Tech Universe
So I started looking into all the resource material. I feel that it would take, maybe 6 months time Give or take a month to have some decent look to the BT universe.
So please bare with me.

Phase ...
  Topic: A Grand Scheme Of Things.
Rojero

Replies: 15
Views: 6159

PostForum: SEV Spaceport   Posted: Fri Dec 01, 2006 6:43 am   Subject: A Grand Scheme Of Things.
Pax wrote:
Really? COOL! ^_^ I have just one question for you: what time period are you looking at? Collapse of the Star League and Kerenksy's Exodus? Pre-Clan Inner Sphere? Clan Invasion? The rise ...
  Topic: A Grand Scheme Of Things.
Rojero

Replies: 15
Views: 6159

PostForum: SEV Spaceport   Posted: Wed Nov 29, 2006 4:09 pm   Subject: A Grand Scheme Of Things.
Thanks for the help, I forgot to point out a few things as well, does it matter on program skills as well? I have decided to make a mod based on the Table Top Game Battletech. The resource material in ...
  Topic: A Grand Scheme Of Things.
Rojero

Replies: 15
Views: 6159

PostForum: SEV Spaceport   Posted: Wed Nov 29, 2006 6:34 am   Subject: A Grand Scheme Of Things.
So..after many years of playing the great 4x games. I really wanted to design a mod. I was wondering do you guys/girls (gotta be PC) set up some kinda of summary before your start? I have the resource ...
 
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