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  Topic: SpaceEmpires Wiki
MageKing17

Replies: 6
Views: 57581

PostForum: SEIV Spaceport   Posted: Sat May 30, 2015 7:48 am   Subject: SpaceEmpires Wiki
The information is still there, the site is just having problems displaying it for some reason (hit "view source" and you can still read it).
  Topic: Increase/Disrupt Reload Time?
MageKing17

Replies: 12
Views: 12921

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 3:31 am   Subject: Increase/Disrupt Reload Time?
According to [url=http://wiki.spaceempires.net/index.php/Damage_Types_(SEIV)]the wiki, Disrupt Reload Time doesn't actually use the damage value? I think some experimentation might be needed here.
  Topic: Total Eclipse (now v1.01)
MageKing17

Replies: 5
Views: 18152

PostForum: SEIV Spaceport   Posted: Wed Apr 01, 2015 3:58 pm   Subject: Total Eclipse (now v1.01)
After much laziness/business with other things, Total Eclipse 1.01 is finally here. Please, try it out and make sure it works for somebody other than myself.
  Topic: Negative Energy Harvester and Stellar Gas Ramscoop
MageKing17

Replies: 3
Views: 9578

PostForum: Dark Nova Mod   Posted: Mon Sep 08, 2014 9:27 pm   Subject: Negative Energy Harvester and Stellar Gas Ramscoop
Even without spending racial points in maintenance, generating 150 Minerals from a component that costs 300 (Stellar Gas Ramscoop IV) is a net gain of 75 minerals per turn. Now, the odd one is the Neg ...
  Topic: ReStock Mod
MageKing17

Replies: 127
Views: 226625

PostForum: SEIV Spaceport   Posted: Mon Aug 25, 2014 5:54 am   Subject: ReStock Mod
Yeah, I use 7-zip all the time. Nice free alternative to WinRAR Smile
It actually supports quite a few more file formats than WinRAR.
  Topic: ReStock Mod
MageKing17

Replies: 127
Views: 226625

PostForum: SEIV Spaceport   Posted: Sun Aug 24, 2014 7:59 pm   Subject: ReStock Mod
How do you open ReStock 5.0? I downloaded it to the flash drive where I keep SE4, and I see the file is something called a "7Z" file.
http://www.7-zip.org/
  Topic: Total Eclipse (now v1.01)
MageKing17

Replies: 5
Views: 18152

PostForum: SEIV Spaceport   Posted: Wed Aug 20, 2014 12:28 am   Subject: Total Eclipse (now v1.01)
It seems like you were maybe restraining yourself a little in that changelog. Tell us how you really feel. Razz
Actually, this is the edited version; the original file I turned into changelog.txt rail ...
  Topic: Total Eclipse (now v1.01)
MageKing17

Replies: 5
Views: 18152

PostForum: SEIV Spaceport   Posted: Mon Aug 18, 2014 2:42 pm   Subject: Total Eclipse (now v1.01)
You should give us a list of important changes in the OP still.
Fair point; quoted changelog.txt.

Since release, I've found a couple (minor) problems. One of which is that moving to a mod-folder-l ...
  Topic: Total Eclipse (now v1.01)
MageKing17

Replies: 5
Views: 18152

PostForum: SEIV Spaceport   Posted: Mon Aug 18, 2014 12:32 am   Subject: Total Eclipse (now v1.01)
I've been using a personally-customized version of the Eclipse Mod for over seven years now. After some convincing from people on IRC, I decided I should release it.

Download it Version History:
...
  Topic: FrEee features wishlist
MageKing17

Replies: 115
Views: 153581

PostForum: FrEee   Posted: Sun Aug 10, 2014 4:10 am   Subject: FrEee features wishlist
When you begin a game and decide what race you want to play, if you add it as an "add new," you specify via a drop-down what Designname.txt file you want to use. In the game, when you create a new shi ...
  Topic: Whoa.
MageKing17

Replies: 1
Views: 13580

PostForum: FrEee   Posted: Sun Aug 10, 2014 3:29 am   Subject: Whoa.
So, apparently I do remember my password here. Hi. I've been a player of SE4 since... uh... 2002? 2003? Fuck if I can remember; somewhere around there. I played SE5 when it came out and a couple of ti ...
  Topic: reduce combat speed possible?
MageKing17

Replies: 4
Views: 11930

PostForum: SEIV Modding Discussion   Posted: Sun Apr 29, 2012 8:23 am   Subject: reduce combat speed possible?
Nope. Combat speed is always (effective system movement / 2) + 1 + bonus combat movement ability.What? I'm quite sure a ship with movement 20 will get 10 combat movement, not 11 as your formula sugges ...
  Topic: Movement Question
MageKing17

Replies: 16
Views: 4509

PostForum: SEIV Modding Discussion   Posted: Tue Jan 15, 2008 12:32 am   Subject: Movement Question
Sunnendei_Tinco, the game engine doesn't work that way. All components have the "Supply Amount Used" line because they can't not have it. Abilities aren't tied to which data entries are used... the ga ...
  Topic: Tech sharing
MageKing17

Replies: 8
Views: 9552

PostForum: SEIV Spaceport   Posted: Wed Sep 05, 2007 2:28 pm   Subject: Tech sharing
If always had a question about that.

If tech B had multiple levels, could you research a higher level of B after stealing it?
  Topic: XT Mod
MageKing17

Replies: 6
Views: 2985

PostForum: SEIV Modding Discussion   Posted: Thu Jul 12, 2007 1:22 am   Subject: XT Mod
Instead of being able to research everything, you will have to choose. Do I want projectile weapons, or should I take the laser plunge? That's the kind of choice you will need to make. Each tech has i ...
  Topic: Mod in progress: the Dawn of the Space Age.
MageKing17

Replies: 12
Views: 8312

PostForum: SEIV Spaceport   Posted: Sat May 05, 2007 7:27 pm   Subject: Mod in progress: the Dawn of the Space Age.
The Eclipse Mod stresses the importance of colonies by making planets capable of storing way more, and making colony modules cost drastically more (colony ships have built-in maintenance reduction to ...
  Topic: Stupid question ...
MageKing17

Replies: 7
Views: 4229

PostForum: SEV Spaceport   Posted: Sun Nov 12, 2006 9:39 pm   Subject: Stupid question ...
You have to colonize the hex the colonizer stops at. I'm dead serious, it counts it as part of the sphereworld.
  Topic: Critics hate SE V
MageKing17

Replies: 96
Views: 31860

PostForum: SEV Spaceport   Posted: Sat Nov 11, 2006 12:48 am   Subject: Critics hate SE V
If you're relying on mainstream reviewers to know how good a product is, you deserve the trash you get.

If you bother doing research yourself to find out whether or not something is worth buying, y ...
  Topic: SE5 thoughts
MageKing17

Replies: 34
Views: 11845

PostForum: SEV Spaceport   Posted: Sat Nov 11, 2006 12:41 am   Subject: SE5 thoughts
Not so. It roughly doubles every two years... but it's actually slightly faster than that, and the amount by which it is faster is steadily increasing ever so slightly. I used to have some figures tha ...
  Topic: SE5 thoughts
MageKing17

Replies: 34
Views: 11845

PostForum: SEV Spaceport   Posted: Sat Nov 11, 2006 12:16 am   Subject: SE5 thoughts
Why are infinite or near-infinite caps not realistic? Have not computers, cars, and so many other items continually progressed?

Again, an infinite system would also be getting more and more expe ...
  Topic: What do you do after you press end turn?
MageKing17

Replies: 14
Views: 7284

PostForum: SEV Spaceport   Posted: Fri Nov 10, 2006 11:59 pm   Subject: What do you do after you press end turn?
No SE5 for you? You must have a realy old computer if SE4 runs slowly
SE4 turn processing times get way up there on larger maps, in several mods, and in later stages of the game even on newer PCs.
...
  Topic: SE5 thoughts
MageKing17

Replies: 34
Views: 11845

PostForum: SEV Spaceport   Posted: Fri Nov 10, 2006 11:56 pm   Subject: SE5 thoughts
Basically, I think Austin means: weapons that never have to become obsolete ... that can be infintiely-improve,d just by spending more and more research on it.Not infinitely... although, someone could ...
  Topic: Can Regular Empires Gain Organic or Crystalline Abilities?
MageKing17

Replies: 2
Views: 3450

PostForum: SEV Spaceport   Posted: Thu Nov 02, 2006 12:01 am   Subject: Re: Can Regular Empires Gain Organic or Crystalline Abilitie
There's a file in the data folder called EmpireGainedAbilities.txt. It contains entries such as "Organic-Technological Compatibility" that appear to let regular races use Organic technologies. Does ...
  Topic: Systems
MageKing17

Replies: 13
Views: 7113

PostForum: SEV Spaceport   Posted: Sat Oct 28, 2006 11:31 pm   Subject: Systems
I wouldn't mind another field in race setup to name your homesystem...That... that would be awesome. We need more personalization options like that.
  Topic: Possible explination for hanging turns
MageKing17

Replies: 0
Views: 2469

PostForum: SEV Spaceport   Posted: Sat Oct 28, 2006 11:08 pm   Subject: Possible explination for hanging turns
http://www.spaceempires5.com/en-US/node/889

Thoughts?
 
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