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  Topic: New to SE5 and modding in general.
KineticShipyards

Replies: 14
Views: 8933

PostForum: SEV Modding Discussion   Posted: Tue Sep 27, 2011 12:34 am   Subject: New to SE5 and modding in general.
If you're using a game-mod (e.g. Balance Mod), you may have to copy the shipset into the mod's folders too, and perhaps modify its settings files.

To debug what's gone wrong, you might start with c ...
  Topic: Prometeu's new shipsets downloadable
KineticShipyards

Replies: 162
Views: 328164

PostForum: Malfadorian Shipyards   Posted: Tue Feb 08, 2011 6:54 am   Subject: Prometeu's new shipsets downloadable
Nicely done!
  Topic: What's your game-stopper bug? (1.79)
KineticShipyards

Replies: 36
Views: 40536

PostForum: SEV Spaceport   Posted: Tue Feb 01, 2011 7:41 am   Subject: What's your game-stopper bug? (1.79)
Yeah, and the bad part is that it's not that hard computationally to choose an intercept course.

In fact, it would be a cool feature if one level of "drone brain" or fighter training or whatever ga ...
  Topic: Shipsets with engine glows (Download)
KineticShipyards

Replies: 19
Views: 107224

PostForum: Malfadorian Shipyards   Posted: Tue Feb 01, 2011 7:34 am   Subject: Shipsets with engine glows (Download)
I'm curious -- What is there to translate in a shipset? For the most part it's not user-visible data. Oh, maybe the stuff in the race descriptions. Too bad there's not some sort of translation-fr ...
  Topic: Shipsets with engine glows (Download)
KineticShipyards

Replies: 19
Views: 107224

PostForum: Malfadorian Shipyards   Posted: Mon Jan 31, 2011 4:59 am   Subject: Shipsets with engine glows (Download)

How I can use Shipsetviewer? I have no idea how it works.

It's documented in Utilities\ShipsetViewer\ShipsetViewer_Controls.txt

Basically it gives you a visual interface to the data that goes ...
  Topic: Shipsets with engine glows (Download)
KineticShipyards

Replies: 19
Views: 107224

PostForum: Malfadorian Shipyards   Posted: Fri Jan 28, 2011 7:56 am   Subject: Shipsets with engine glows (Download)
Utilities/ShipSetViewer lets you adjust engine glows, firing arcs, scale, offset, and a few things along those lines.

But its interface is, er, primitive.
  Topic: What do you want to see in a Star Trek mod?
KineticShipyards

Replies: 716
Views: 716339

PostForum: SEV Modding Discussion   Posted: Sun Jan 09, 2011 6:50 pm   Subject: What do you want to see in a Star Trek mod?
I would definitely make the Tholians crystalline [http://en.wikipedia.org/wiki/Tholian] and pick something non-crystalline for the Romulans.

8472 should be organic [http://en.wikipedia.org/wiki/Spe ...
  Topic: New Shipset (in progress) and a Question
KineticShipyards

Replies: 18
Views: 143974

PostForum: Malfadorian Shipyards   Posted: Fri Dec 31, 2010 12:54 am   Subject: New Shipset (in progress) and a Question
*poke* Any chance of getting this posted to the Shipyards?
  Topic: OK, someone needs to fix the UI
KineticShipyards

Replies: 18
Views: 21764

PostForum: SEV Modding Discussion   Posted: Sun Nov 28, 2010 9:49 am   Subject: OK, someone needs to fix the UI
Alas, as I understand it, much of the SE5 UI is not modifiable. So there's nothing anyone can do about it, unless we some day see an extension or source code.
  Topic: Diplomacy help
KineticShipyards

Replies: 10
Views: 7478

PostForum: SEV Spaceport   Posted: Sat Nov 13, 2010 7:48 pm   Subject: Diplomacy help
I've found it helps to get a starter treaty going that doesn't buy you anything at all -- for instance, promise not to destroy star systems for nothing in return. It seems like once you've got that s ...
  Topic: What do you want to see in a Star Trek mod?
KineticShipyards

Replies: 716
Views: 716339

PostForum: SEV Modding Discussion   Posted: Sat Nov 13, 2010 7:46 pm   Subject: What do you want to see in a Star Trek mod?
It all looks like good work! I haven't tried it (I'm in the middle of a PBEM and don't play much solo), but from the outside it looks impressive.
  Topic: New Shipset (in progress) and a Question
KineticShipyards

Replies: 18
Views: 143974

PostForum: Malfadorian Shipyards   Posted: Mon Sep 20, 2010 4:56 am   Subject: New Shipset (in progress) and a Question
Okay, it's submitted and awaiting approval.

marhawkman: the description probably makes more sense when you know that they don't communicate aurally at all...purely visually. Or at least they didn ...
  Topic: New Shipset (in progress) and a Question
KineticShipyards

Replies: 18
Views: 143974

PostForum: Malfadorian Shipyards   Posted: Thu Sep 09, 2010 4:39 am   Subject: New Shipset (in progress) and a Question
Great Race of Yith..nice reference One of the first Terrans encountering Yithians remarked that they looked like a creature described by an obscure 20th century horror writer and -- seeing how the Yit ...
  Topic: New Shipset (in progress) and a Question
KineticShipyards

Replies: 18
Views: 143974

PostForum: Malfadorian Shipyards   Posted: Mon Aug 16, 2010 5:37 am   Subject: New Shipset (in progress) and a Question
I'm still working on this slowly. Here's their race portrait...icky, huh? I was aiming for something alien with a mix of prehistoric earth and Cthulu. Smile

http://files.spaceempires.net/user/2170/ ...
  Topic: New Shipset (in progress) and a Question
KineticShipyards

Replies: 18
Views: 143974

PostForum: Malfadorian Shipyards   Posted: Sun Apr 25, 2010 11:19 pm   Subject: New Shipset (in progress) and a Question
I thought it would be interesting to try an organic-looking shipset without it having a floral look. Instead, I'm going for something that looks more like it's made of bone or shells, like a big exos ...
  Topic: Updated Kzinti SE5 shipset (V1.1)
KineticShipyards

Replies: 5
Views: 27542

PostForum: Malfadorian Shipyards   Posted: Thu Apr 22, 2010 3:40 am   Subject: Updated Kzinti SE5 shipset (V1.1)
Thanks for the update! The new and updated shipsets in the Shipyards look nice!
  Topic: Vaygr ship set
KineticShipyards

Replies: 7
Views: 29433

PostForum: Malfadorian Shipyards   Posted: Sun Apr 18, 2010 4:54 pm   Subject: Vaygr ship set
Nice work!

This may be just a personal preference, but I like it when the camera is in roughly the same angular position for all the portraits for ships in a shipset.

For instance, take the Vulc ...
  Topic: Known Issues in v1.19 Series
KineticShipyards

Replies: 498
Views: 782408

PostForum: Balance Mod   Posted: Fri Apr 16, 2010 2:37 pm   Subject: Known Issues in v1.19 Series
Is there a way to add a characteristic to engines or something that would allow a ship to self-destruct (scuttle) on the strategic scale only? This would not replace the Self-Destruct Device, which ...
  Topic: Updated Kzinti SE5 shipset (V1.1)
KineticShipyards

Replies: 5
Views: 27542

PostForum: Malfadorian Shipyards   Posted: Tue Apr 13, 2010 4:05 am   Subject: Updated Kzinti SE5 shipset (V1.1)
If only our benevolent overlord wasn't so lazy about posting shipsets... *cough*

If it were otherwise, you'd be devoted servant of the people rather than benevolent overlord. Wink
  Topic: Known Issues in v1.19 Series
KineticShipyards

Replies: 498
Views: 782408

PostForum: Balance Mod   Posted: Sun Apr 11, 2010 11:00 pm   Subject: AI trades
I'm in a 1.19f game with some friends.

Has the AI gotten very stingy about accepting technology trades? I'm finding they almost never accept a trade -- even ones that you're "Amiable" with. And s ...
  Topic: Updated Kzinti SE5 shipset (V1.1)
KineticShipyards

Replies: 5
Views: 27542

PostForum: Malfadorian Shipyards   Posted: Sun Apr 11, 2010 10:40 pm   Subject: Updated Kzinti SE5 shipset (V1.1)
Hi, I decided to go in and clean up the annoying stars in the Kzinti shipset, regenerate some of the pictures with nice features like emission textures to make the windows and engines glow, and replac ...
  Topic: Balance Mod v1.19f Available!
KineticShipyards

Replies: 31
Views: 17951

PostForum: Balance Mod   Posted: Mon Nov 30, 2009 8:08 pm   Subject: Balance Mod v1.19f Available!
Captain, thanks for the hard work in tweaking and testing that goes into these patches!
  Topic: New shipset is almost done
KineticShipyards

Replies: 23
Views: 66168

PostForum: Malfadorian Shipyards   Posted: Mon Nov 30, 2009 8:03 pm   Subject: New shipset is almost done
I like the textures and the engine glow work!
  Topic: Point Defense Techs
KineticShipyards

Replies: 1
Views: 1776

PostForum: Balance Mod   Posted: Fri Oct 23, 2009 6:11 pm   Subject: Point Defense Techs
Captain,
I like how a couple of the point defense techs in 1.20 have be spread to other techs as well (although I can't spot WT9 on the chart for the PD blasters and beams).

But have you thought a ...
  Topic: Neostandard ships in SEV
KineticShipyards

Replies: 10
Views: 18175

PostForum: Malfadorian Shipyards   Posted: Wed Oct 21, 2009 2:00 pm   Subject: Neostandard ships in SEV
I added some neostandard designs to the Aragonite SE5 shipset, but they were either designs I had been toying with or were derivative of others. In some cases it's fairly easy to create (say) a larg ...
 
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