This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Welcome to Spaceempires.net
Login or Register

Search
Modules
· Content
· Downloads
· Forums
· Game Info
· Image Gallery
· Links
· Shipyards
· Topics
· Staff

User Info
· Welcome, Anonymous
Membership:
· New: Astorre
· New Today: 0
· New Yesterday: 0
· Overall: 3155

People Online:
· Visitors: 40
· Members: 0
· Total: 40

  

Spaceempires.net :: Search
Forum FAQ :: Search :: Memberlist :: Usergroups :: Profile :: Log in to check your private messages :: Log in


Search found 210 matches
Spaceempires.net Forum Index
Author Message
  Topic: Arpeegy's B5 Wars mod discussion
Iceclad

Replies: 27
Views: 8986

PostForum: SEV Modding Discussion   Posted: Mon Feb 01, 2010 11:08 pm   Subject: Arpeegy's B5 Wars mod discussion
Same problem must be in B5W. This bug must have been in effect for a long time.
  Topic: What are the odds?
Iceclad

Replies: 18
Views: 5393

PostForum: SEV Spaceport   Posted: Sun Jan 31, 2010 10:29 pm   Subject: What are the odds?
Fyron is probably right here.

It's actually not that bad if ruins are less useful. Fast colonization is already very useful so it being hurt in getting less tech from ruins can only improve game ba ...
  Topic: What are the odds?
Iceclad

Replies: 18
Views: 5393

PostForum: SEV Spaceport   Posted: Sat Jan 30, 2010 11:11 pm   Subject: What are the odds?
Getting only one tech from ruins should be good enough. One can still get lucky with that, but just not way too lucky Wink
  Topic: What are the odds?
Iceclad

Replies: 18
Views: 5393

PostForum: SEV Spaceport   Posted: Sat Jan 30, 2010 6:26 pm   Subject: What are the odds?
This is why I don't like ruins myself. I got once 2 levels of colonization and some cheap random tech in one of my test games also. Some of the possible combinations are ridiculous when considering ga ...
  Topic: Arpeegy's B5 Wars mod discussion
Iceclad

Replies: 27
Views: 8986

PostForum: SEV Modding Discussion   Posted: Mon Jan 25, 2010 10:03 am   Subject: Arpeegy's B5 Wars mod discussion
If facilities have different values to their abilities according to racial traits then it can be done (so it's the same facility for everyone). If planet is invaded and owner changes then the racial t ...
  Topic: Movement order
Iceclad

Replies: 3
Views: 1720

PostForum: SEV Spaceport   Posted: Fri Jan 22, 2010 10:33 pm   Subject: Movement order
I earlier thought that I know the order of movement in simultaneous games but guess there are things I still don't understand and was thinking that someone here must be able to explain how it works.
...
  Topic: Combat to hit formula
Iceclad

Replies: 2
Views: 2261

PostForum: SEV Spaceport   Posted: Thu Jan 14, 2010 8:50 am   Subject: Combat to hit formula
Thanks a lot. I thought that someone must know this.
  Topic: Combat to hit formula
Iceclad

Replies: 2
Views: 2261

PostForum: SEV Spaceport   Posted: Thu Jan 14, 2010 12:06 am   Subject: Combat to hit formula
I'd want to clarify how the combat to hit formula works as I've seen some strange results in simulator.

To my understanding formula is like this (correct me if I'm wrong, this is from manual but it ...
  Topic: Regenerations
Iceclad

Replies: 3
Views: 1282

PostForum: SEV Modding Discussion   Posted: Sat Jan 02, 2010 8:52 pm   Subject: Regenerations
Has it always been the same with component regeneration (like organic armor for example)?
  Topic: Regenerations
Iceclad

Replies: 3
Views: 1282

PostForum: SEV Modding Discussion   Posted: Sat Jan 02, 2010 12:45 pm   Subject: Regenerations
I've been toying a bit with component and shield regenerations and noticed that supply usage of regeneration doesn't seem to happen. Same problem with BM.

Did some patch break something or is there ...
  Topic: Warp Transit Order
Iceclad

Replies: 10
Views: 4162

PostForum: SEV Spaceport   Posted: Thu Nov 26, 2009 7:57 pm   Subject: Warp Transit Order
No one else have any theories?

That construction date might be actually quite a good theory, although I can notice that drones seem to always go first through warp points when ever they are with a ...
  Topic: Warp Transit Order
Iceclad

Replies: 10
Views: 4162

PostForum: SEV Spaceport   Posted: Sat Nov 21, 2009 6:43 pm   Subject: Warp Transit Order
Most probably it's an issue that I don't know how to use those settings or I haven't understood it correctly how they work.

Here's how I think it would work:

Let's say that I have first priority ...
  Topic: Warp Transit Order
Iceclad

Replies: 10
Views: 4162

PostForum: SEV Spaceport   Posted: Sat Nov 21, 2009 5:55 pm   Subject: Warp Transit Order
Sadly that doesn't help much. In settings I have ships with highest armor and highest shields and etc going first. Types are distributed so that attack ships go first.
  Topic: Warp Transit Order
Iceclad

Replies: 10
Views: 4162

PostForum: SEV Spaceport   Posted: Sat Nov 21, 2009 2:13 pm   Subject: Warp Transit Order
Hey, does anyone know how exactly does Warp Transit Order work. It seems like it is not working well or there is something that I really don't understand about it. Almost feels like so that fastest sh ...
  Topic: The Natural Merchant Trait
Iceclad

Replies: 18
Views: 6357

PostForum: Balance Mod   Posted: Thu Oct 22, 2009 12:24 pm   Subject: The Natural Merchant Trait
If you add any extra flaws to Natural Merchant then there won't be many who take it anymore. It's really not that useful for 1000 points, but in some cases it's worth the points. It's a good ability, ...
  Topic: Unable to attack planet
Iceclad

Replies: 15
Views: 6942

PostForum: Balance Mod   Posted: Wed Oct 21, 2009 1:00 pm   Subject: Unable to attack planet
Haven't checked population minister lately that much, but in one of my games it has been dropping population to planets (latest BM) that don't breath the correct atmosphere and doming the colonies tha ...
  Topic: Weird multiplayer problem BM1.19e
Iceclad

Replies: 7
Views: 3245

PostForum: Balance Mod   Posted: Sun Oct 11, 2009 11:40 pm   Subject: Weird multiplayer problem BM1.19e
http://www.spaceempires.net/ftopict-2671-debug.html

That link has Kwok's basic advice on how to debug. Basically you just need to edit that debug file in default data folder (not mod folder). Then ...
  Topic: Weird multiplayer problem BM1.19e
Iceclad

Replies: 7
Views: 3245

PostForum: Balance Mod   Posted: Sun Oct 11, 2009 11:56 am   Subject: Weird multiplayer problem BM1.19e
This begs the question of how SEV determines the date. Settings state a starting date in this format: 24000
So there are no commas or periods there. That means that it's added somewhere else (some ga ...
  Topic: Starting a new PBW game
Iceclad

Replies: 381
Views: 286095

PostForum: SEV Play By Web   Posted: Sat Oct 10, 2009 4:48 pm   Subject: Starting a new PBW game
Problem was most probably related to PBW2 running out of space so no-one could log in. Fyron fixed the problem by cleaning lot of saved older turns, so should work now for you also. At least I hope th ...
  Topic: Starting a new PBW game
Iceclad

Replies: 381
Views: 286095

PostForum: SEV Play By Web   Posted: Sat Oct 03, 2009 4:47 pm   Subject: Starting a new PBW game
That's bad luck. Nasty virus.

Hope you get your system working again. We'll wait for you.
  Topic: Ship Size in Tactical Combat and a few other newb questions
Iceclad

Replies: 15
Views: 5102

PostForum: SEV Spaceport   Posted: Mon Sep 28, 2009 8:28 am   Subject: Re: Ship Size in Tactical Combat and a few other newb questi

3. I've found that ships that use missiles are just way to good even with the trade offs. Plasma Missiles, starting with level 3 Plasma Missiles in a High tech start I've never had to upgrade them a ...
  Topic: SEV less fun than SEIV?
Iceclad

Replies: 28
Views: 9197

PostForum: SEV Spaceport   Posted: Mon Sep 28, 2009 8:22 am   Subject: SEV less fun than SEIV?
I like SEV more than SEIV myself. Although I do understand why many like SEIV more. It's a matter of personal taste I'd say.
  Topic: Point-Defense and Mine Sweeping
Iceclad

Replies: 50
Views: 15106

PostForum: Balance Mod   Posted: Mon Sep 28, 2009 8:13 am   Subject: Point-Defense and Mine Sweeping
Currently mines are mostly only useful as an early game defense and not very good at that either. But at least they can slow offenses down a bit as some might need to wait for more ships as fleets are ...
  Topic: Point-Defense and Mine Sweeping
Iceclad

Replies: 50
Views: 15106

PostForum: Balance Mod   Posted: Fri Sep 25, 2009 7:55 pm   Subject: Point-Defense and Mine Sweeping
I voted no. I like the current system how it works on strategical level. Mines are not that great currently and I don't want to see them swept even more easier (it's pretty easy already).

Now one a ...
  Topic: Starting a new PBW game
Iceclad

Replies: 381
Views: 286095

PostForum: SEV Play By Web   Posted: Mon Aug 24, 2009 4:45 pm   Subject: Starting a new PBW game
Veil of Shadows game will be in a need to a substitution player soon. If someone is interested then contact me here or through PM and I will give you all the details you will need.

Old player will ...
 
Page 1 of 9 Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9  Next
All times are GMT
Jump to:  


Powered by phpBB
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.22 Seconds