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  Topic: Terraforming from space

Replies: 5
Views: 3386

PostForum: SEV Modding Discussion   Posted: Mon Oct 27, 2008 3:10 am   Subject: Terraforming from space
Just out of interest in a "breathable atmos only" game, does migration effect the types of planets you can colonize? For instance if a human empire gets a shipload of hydrogen breathers, can they then ...
  Topic: Problem - no explosions

Replies: 5
Views: 2202

PostForum: SEV Spaceport   Posted: Sat Jun 21, 2008 2:30 am   Subject: Problem - no explosions
I've bought it in a real shop. I have a CD, box and Manual. But I really don't care about downloading patch anymore, I still have no battle explosions in tactical combat and that is annoying. Demo was ...
  Topic: Problem - no explosions

Replies: 5
Views: 2202

PostForum: SEV Spaceport   Posted: Fri Jun 20, 2008 3:14 pm   Subject: Re: Problem - no explosions

English is a foreign language for me, so please excuse me all my possible mistakes.

I've downloaded a demo of SE V - it worked fine. Today I've bought full version of this game, but in Polan ...
  Topic: Broken scripts in BM 1.14?

Replies: 37
Views: 10560

PostForum: Balance Mod   Posted: Tue Apr 22, 2008 2:19 pm   Subject: Broken scripts in BM 1.14?
Of course I indent code blocks. In fact, if I was to compare my formatting style to Python's, I suspect they'd be very similar. The whole point for me, though, is that I don't want to have a langua ...
  Topic: Migration treaty-element

Replies: 22
Views: 7104

PostForum: Balance Mod   Posted: Mon Apr 14, 2008 1:42 pm   Subject: Migration treaty-element
then you just go and body harvest instead Razz

IF a race won't do a migration treaty with me (A one sided one I low them in but none of my people to leave) I conquer at least one planet, move my peop ...
  Topic: Moveable Planets

Replies: 10
Views: 3776

PostForum: SEV Modding Discussion   Posted: Sat Apr 12, 2008 3:55 pm   Subject: Moveable Planets
This whole thread reminds me of the Living planet from the Star Wars Novels. Zenoma Sekot (might be spelled wrong). It was a sentient planet that had Hyperdrives that could move the planet. Troubl ...
  Topic: Warp order bug?

Replies: 10
Views: 3227

PostForum: SEV Spaceport   Posted: Sat Apr 12, 2008 3:38 pm   Subject: Warp order bug?
There was no other ships on MY side of the point and it just simply would not path through that point.

for some reason the AI is smart enough to know when another ship is on the other side of a w ...
  Topic: Insertion of New Stellar Object

Replies: 9
Views: 2929

PostForum: SEV Modding Discussion   Posted: Fri Apr 11, 2008 11:49 pm   Subject: Insertion of New Stellar Object
Could the following be Hard Coded?

Allowable Values for all other sizes:
Tiny, Small, Medium, Large, Huge

Just a thought... Got that from BM.
  Topic: Warp order bug?

Replies: 10
Views: 3227

PostForum: SEV Spaceport   Posted: Fri Apr 11, 2008 11:39 pm   Subject: Warp order bug?
one thing, check where your mouse is, if it is over the minimap when you click warp it will take you to a differnt system, i had this happen to me all the time and it was only when the warp button was ...
  Topic: BSG AI

Replies: 21
Views: 9486

PostForum: Battlestar Galactica   Posted: Mon Apr 07, 2008 4:02 pm   Subject: BSG AI
I've given this allot of thought and I think I'll have to re-write the cylons entire scripts from scratch. Defiantly some espionage ability to disable defenses, intel gathering bonus and an ability to ...
  Topic: Q on Planet Physical Types

Replies: 17
Views: 3521

PostForum: SEV Modding Discussion   Posted: Mon Apr 07, 2008 3:51 pm   Subject: Q on Planet Physical Types
O_O Shocked I've added a physical type and not noticed that bit of code...

Yeah I noticed 4,5 as well at one time, but I wasn't sure what I could or couldn't do with them, my modding experience at thi ...
  Topic: Moveable Starbases

Replies: 9
Views: 6052

PostForum: Battlestar Galactica   Posted: Sun Apr 06, 2008 2:53 pm   Subject: Re: Moveable Starbases
Movable starbase/spacestation idea.

This arose from the FTL drive concept I'm still tweaking. I would like to develop an end-of-turn script that would move a starbase or spacestation to a selected ...
  Topic: Adamant SE5

Replies: 4
Views: 36688

PostForum: Adamant Mod   Posted: Sun Apr 06, 2008 2:46 pm   Subject: Adamant SE5
An SE5 compatible version? Shocked

LOL, I second this Wink
  Topic: need help unmothballing

Replies: 4
Views: 2458

PostForum: SEV Modding Discussion   Posted: Sun Apr 06, 2008 2:45 pm   Subject: Re: need help unmothballing
I've been playing proportions in sandbox mode with 2 other empires. Im allied with one. I can mothball my ships and bases at my home world without problem, but when I try to unmothball them nothing ha ...
  Topic: Bug: Scout ships

Replies: 14
Views: 5242

PostForum: Balance Mod   Posted: Sat Apr 05, 2008 3:56 pm   Subject: Bug: Scout ships
Well, uhh, after that one satellite held off a half dozen scout ships over a couple turns, and several colony ships...

...He stopped messing around and sent a Baseship through. It sat there and du ...
  Topic: BSG Returns

Replies: 12
Views: 6992

PostForum: Battlestar Galactica   Posted: Sat Apr 05, 2008 3:53 pm   Subject: BSG Returns
who needs sci-fi, i just watch it on space... its a default channel here
I don't get that channel either unfortunately.
  Topic: BSG Returns

Replies: 12
Views: 6992

PostForum: Battlestar Galactica   Posted: Fri Apr 04, 2008 10:44 pm   Subject: Re: BSG Returns
Public Service Announcement: BSG returns to TV tonight. Surely everyone interested in this mod is fully aware of this, I just hope to jog a memory so no one unnecessarily misses it. Smile

Someone, fee ...
  Topic: Blinking screen

Replies: 7
Views: 3929

PostForum: SEV Spaceport   Posted: Thu Apr 03, 2008 10:16 pm   Subject: Re: Blinking screen
I have reinstalled and still when I am taken out of SEV or Tab out when I go back in my screen blinks and I get a mouse trail that does not go away.

This does not happen in other programs.

Is th ...
  Topic: Larger ship sizes not at all worth it - a detailed analysis

Replies: 140
Views: 39383

PostForum: Balance Mod   Posted: Thu Apr 03, 2008 10:13 pm   Subject: Larger ship sizes not at all worth it - a detailed analysis
I have yet to play this mod so please excuse my ignorance, but I base my comments on the posts in this thread. I would prefer if the larger ships were clearly more superior to the smaller ships. I w ...
  Topic: Stellar Abilities

Replies: 21
Views: 4120

PostForum: SEV Modding Discussion   Posted: Thu Apr 03, 2008 10:10 pm   Subject: Stellar Abilities
Can you do "Damage Caused To Space Vehicles" as a systemwide ability?

Isn't that how back holes work?
  Topic: Larger ship sizes not at all worth it - a detailed analysis

Replies: 140
Views: 39383

PostForum: Balance Mod   Posted: Thu Apr 03, 2008 2:25 pm   Subject: Larger ship sizes not at all worth it - a detailed analysis
How do shield rechargers fit into the picture? I could see them as a form of "damper".

Eh, only sort of. You can stack rechargers, but they are equally effective at recharging hits taken from larg ...
  Topic: FTL drive system

Replies: 78
Views: 338041

PostForum: Battlestar Galactica   Posted: Wed Apr 02, 2008 6:16 pm   Subject: FTL drive system
There is a random ship placement/trasnport thing for SEV. I know the other day I was playing my modded 1.14 BM and I had an event that trasported my Mine Layer accross the quadrent to a sector that I ...
  Topic: Come Buy Stock In Space Empires

Replies: 24
Views: 17256

PostForum: Spaceport   Posted: Sat Mar 29, 2008 12:48 am   Subject: Come Buy Stock In Space Empires
Why is nobody buying Self Sealing Stem Bolts? They're a great investment.

LOL, got a link I'll take a look although right now i've only got like $8 in my account.
  Topic: Scripting problem

Replies: 3
Views: 3782

PostForum: SEV AI Modding Discussion   Posted: Fri Mar 28, 2008 10:04 pm   Subject: Scripting problem
Maybe it was the day counter, will only work on Fridays....

This line made me laugh out loud.
  Topic: Converting Shipsets from SEIV to SEV

Replies: 4
Views: 2934

PostForum: SEV Modding Discussion   Posted: Fri Mar 28, 2008 4:24 pm   Subject: Converting Shipsets from SEIV to SEV
Sorry for the bump but this info might help you...

all free 3d Programs:
Truespce 3.2
Google Sketchup

Milkshake3d (price going up to $35.00 soon)

You can still get lit ...
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