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Author Message
  Topic: Way off topic: Benfords law.
Firzen_Zero

Replies: 5
Views: 6280

PostForum: SEV Spaceport   Posted: Mon Sep 26, 2011 6:12 am   Subject: Way off topic: Benfords law.
This happens because our way of displaying numbers is logarithmic. It also happens regardless of which base you choose, be it base 10, 8, 6, 16, 2 or any arbitrary number.

To understand it intuitiv ...
  Topic: Retrofit naming minister
Firzen_Zero

Replies: 5
Views: 11748

PostForum: Balance Mod   Posted: Sun May 08, 2011 7:42 pm   Subject: Retrofit naming minister
By the way, currently this script is run before retrofitting in simultaneous, leading to ships keeping their old name for a turn. Is there any way you could make it run afterwards instead?
  Topic: Formation Sets
Firzen_Zero

Replies: 40
Views: 98821

PostForum: SEV Spaceport   Posted: Tue Apr 26, 2011 5:12 am   Subject: Formation Sets
I've made a few more [url=http://files.spaceempires.net/user/1960/Lazy_Formations.rar]lazy formations and fixed a small error in lazy V. The file includes lazy V, lazy arrowhead (with the leader in th ...
  Topic: Cannot rotate system view
Firzen_Zero

Replies: 5
Views: 4187

PostForum: SEV Spaceport   Posted: Mon Apr 25, 2011 8:32 pm   Subject: Cannot rotate system view
I play in windowed mode too and can rotate the screen with my mouse just fine.
  Topic: Formation Sets
Firzen_Zero

Replies: 40
Views: 98821

PostForum: SEV Spaceport   Posted: Mon Apr 25, 2011 8:10 am   Subject: Formation Sets
I'm not sure, but I had the idea that excess ships get carried over into other categories. Extra core spill over and become escorts; extra escorts become pickets. Maybe someone's verified?
I wasn't a ...
  Topic: Formation Sets
Firzen_Zero

Replies: 40
Views: 98821

PostForum: SEV Spaceport   Posted: Sun Apr 24, 2011 9:41 pm   Subject: Formation Sets
I've been getting increasingly frustrated with fleet management lately. The reason is that I just can't be bothered to micro my formations with the vast amounts of ships that I have available. What I ...
  Topic: SEV 1.79 Bug List
Firzen_Zero

Replies: 38
Views: 142773

PostForum: SEV Spaceport   Posted: Sat Apr 23, 2011 6:03 pm   Subject: SEV 1.79 Bug List

BUG:
Trade is between empires 30% of the larger production, not smaller one as stated.


Where is it actually stated that trade depends on the production of the smaller empire? I prefer it the ...
  Topic: Known Issues in v1.19 Series
Firzen_Zero

Replies: 498
Views: 779646

PostForum: Balance Mod   Posted: Wed Mar 16, 2011 4:14 am   Subject: Known Issues in v1.19 Series
It would make cloak somewhat more useful.
  Topic: Patch Update
Firzen_Zero

Replies: 14
Views: 13208

PostForum: SEV Spaceport   Posted: Tue Mar 15, 2011 11:36 am   Subject: Patch Update
I've sent them an e-mail instead of using the contact form.

They are based in Canada, not the US, according to their site.
Corporate Headquarters

Strategy First
147 St. Paul West
Suite 210
M ...
  Topic: Colder, more Hi-tech UI...
Firzen_Zero

Replies: 118
Views: 125133

PostForum: SEV Spaceport   Posted: Sun Mar 13, 2011 6:44 am   Subject: Colder, more Hi-tech UI...
It's a nice ui. I've started using it in my PBW install. I found a few typos though:
Dlg_Report_Ship_Top.bmp Ordinance -> Ordnance
Dlg_Report_Combat_Piece_Ground_Top.bmp Shei ...
  Topic: Thoughts
Firzen_Zero

Replies: 3
Views: 5181

PostForum: SEV Spaceport   Posted: Wed Mar 09, 2011 3:19 am   Subject: Thoughts
I'd have to think that most any strategy browser game would beat us in that category.
  Topic: Can't drop population on Sphere world
Firzen_Zero

Replies: 24
Views: 28190

PostForum: SEV Spaceport   Posted: Wed Mar 09, 2011 3:15 am   Subject: Can't drop population on Sphere world
I'm pretty sure that you are not allowed to have anything withing 6 hexes of the star except the components.
  Topic: How to get rid of the white screen flashing under Win7 64?
Firzen_Zero

Replies: 17
Views: 44214

PostForum: SEV Spaceport   Posted: Mon Mar 07, 2011 4:05 pm   Subject: How to get rid of the white screen flashing under Win7 64?
Programs that draw on the screen while not selected eg media players also cause flashes.
  Topic: System Icons?
Firzen_Zero

Replies: 5
Views: 10440

PostForum: Balance Mod   Posted: Sat Mar 05, 2011 5:15 pm   Subject: System Icons?
That might be possible. Maybe there already is a minister for that who I don't know about since I don't use them.
  Topic: System Icons?
Firzen_Zero

Replies: 5
Views: 10440

PostForum: Balance Mod   Posted: Fri Mar 04, 2011 9:25 pm   Subject: System Icons?
Icons for facilities with system and quadrant scopes might be a nice addition. There could be an option to display them on the planet they've been built and in one of the upper corners.

When I fina ...
  Topic: Balance Mod Pending Updates
Firzen_Zero

Replies: 41
Views: 48004

PostForum: Balance Mod   Posted: Mon Feb 28, 2011 4:57 pm   Subject: Balance Mod Pending Updates
How many troops would you suggest per planet?
  Topic: Happiness in 1.19i?
Firzen_Zero

Replies: 48
Views: 57190

PostForum: Balance Mod   Posted: Mon Feb 28, 2011 2:45 pm   Subject: Happiness in 1.19i?
Somewhat related to this: Does the recreational achievement decrease anger once when it is researched or every turn after that?
  Topic: Formation Help
Firzen_Zero

Replies: 6
Views: 10663

PostForum: Balance Mod   Posted: Sat Feb 19, 2011 5:31 pm   Subject: Formation Help
I've had to scrap this idea since individual task forces don't try to maintain fleet formation. Do all players need to have a task force formation for it to be usable in PBW?
  Topic: Possible to gift/trade units?
Firzen_Zero

Replies: 9
Views: 11107

PostForum: Balance Mod   Posted: Sat Feb 19, 2011 4:16 pm   Subject: Possible to gift/trade units?
I don't think that it is possible to trade or gift launched units.
  Topic: Formation Help
Firzen_Zero

Replies: 6
Views: 10663

PostForum: Balance Mod   Posted: Fri Feb 18, 2011 7:52 pm   Subject: Formation Help
As I am largely inexperienced with fleet setups, I could really use your help. Is it currently possible to arrange a fleet similar to this mock-up? What would come the closest with the formations in B ...
  Topic: Balance Mod v1.20 - Tech Chart Preview
Firzen_Zero

Replies: 50
Views: 25431

PostForum: Balance Mod   Posted: Sat Aug 22, 2009 7:56 pm   Subject: Balance Mod v1.20 - Tech Chart Preview
Btw "nebulae" is the plural of "nebula".
  Topic: Starting Technology Selections
Firzen_Zero

Replies: 15
Views: 4334

PostForum: Balance Mod   Posted: Mon Feb 23, 2009 6:26 pm   Subject: Starting Technology Selections
Sensors, Applied Research and maybe Education. I play with squared tech cost.
  Topic: Shield regens are useless
Firzen_Zero

Replies: 68
Views: 16635

PostForum: Balance Mod   Posted: Mon Feb 23, 2009 6:17 pm   Subject: Shield regens are useless
Yes, you are missing an important thing - they are invaluable against many special damage weapons, IE. those that cannot pass by shields. You can limit their effectiveness, though, by placing weapons ...
  Topic: Maximum number of mines/fighters/sats in a hex?
Firzen_Zero

Replies: 4
Views: 2340

PostForum: Balance Mod   Posted: Sun Jan 04, 2009 9:16 am   Subject: Maximum number of mines/fighters/sats in a hex?
The limits can be found in VehicleUnitTypes.txt. Its 1k for Mines/Fighters and 100 for Satellites. I could've changed it though.
  Topic: 1.77 is out !!!
Firzen_Zero

Replies: 14
Views: 3990

PostForum: Balance Mod   Posted: Sat Dec 27, 2008 9:22 pm   Subject: 1.77 is out !!!
Unfortunately I'm not sure what's causing the freeze at the end of player placement for simultaneous games. I'll have to investigate further.
If I had to blindly guess, I'd say it has to do with tec ...
 
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