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Author Message
  Topic: New turn Notification thread

Replies: 47
Views: 218011

PostForum: Technical Matters   Posted: Fri Jun 04, 2010 2:27 am   Subject: New turn Notification thread
Give me notifications
  Topic: Transaction between the IB and ExOps

Replies: 2
Views: 21810

PostForum: Lawyer's Office   Posted: Sun Mar 28, 2010 2:21 am   Subject: Transaction between the IB and ExOps
The Illuminatia Brotherhood is hereby contracted by Executive Operations to build a Ganymede BSY and the new storage depot the U-Store-It 2200.
The Prices are as follows:
The Ganymede:
2050m/2000o/ ...
  Topic: 2409.6 - Bifrost/MDC Western Fleet Contract

Replies: 5
Views: 4296

PostForum: Lawyer's Office   Posted: Fri Jun 06, 2008 2:53 am   Subject: 2409.6 - Bifrost/MDC Western Fleet Contract
Signed, CEO Cromy MDC.
  Topic: Proposed Independent Operations Contract

Replies: 1
Views: 14490

PostForum: Chapter 7   Posted: Mon May 26, 2008 8:22 am   Subject: Proposed Independent Operations Contract
Greetings System Lord Heimdall,

I'm sorry to hear you are having problems dealing with others in the private military sector. As always the MDC is always willing to provide any type of military an ...
  Topic: 2409.3 Bifrost/MDC Contract

Replies: 5
Views: 3725

PostForum: Lawyer's Office   Posted: Fri May 09, 2008 12:35 pm   Subject: 2409.3 Bifrost/MDC Contract
Signed, CEO Cromy
  Topic: List of Grievances

Replies: 1
Views: 3527

PostForum: Lawyer's Office   Posted: Wed May 07, 2008 1:33 pm   Subject: List of Grievances
I, CEO of Maverick Defense Contractors, Cromy, have list of Grievances I wish to bring to resolution and to your attention against the Editor of the Phong Files Gazette. To start would like with a pa ...
  Topic: MDC: Current and Past Contracts

Replies: 0
Views: 27358

PostForum: Chapter 7   Posted: Thu Apr 24, 2008 4:33 pm   Subject: MDC: Current and Past Contracts
Current Contracts:
Illuminatia Brotherhood
1) The Illuminatia will repay in full MDC's Bank of SJ loan on the first day of 2409.2.

2. The Illuminatia will pay for all maintence of MDC ships while ...
  Topic: Illuminatia Brotherhood/Maverick Defense Contractors Accord

Replies: 4
Views: 4593

PostForum: Lawyer's Office   Posted: Thu Apr 24, 2008 10:43 am   Subject: Illuminatia Brotherhood/Maverick Defense Contractors Accord
/signed Maverick Defense Contractors, CEO Cromy
  Topic: Welcome, from System Lord Alikiwi

Replies: 1
Views: 34196

PostForum: Chapter 7   Posted: Thu Apr 24, 2008 8:27 am   Subject: Welcome, from System Lord Alikiwi
Message Rerouted from MDS Alphonse:

On behalf of the MDC, I thank you for your vote of confidence System Lord Alikiwi. Though we hear at the MDC are just starting out, not even having the ink dried ...
  Topic: MDC: Fleet Assests

Replies: 0
Views: 33366

PostForum: Chapter 7   Posted: Thu Apr 24, 2008 8:03 am   Subject: MDC: Fleet Assests
Military Grade:
MDS Alphonse (Currently named Avatar-A 0001) - Currently over homeworld, prepping for movement to Maverick VII as well under going new paint job.
  Topic: Maverick Defense Contractors: HQ

Replies: 6
Views: 41058

PostForum: Chapter 7   Posted: Thu Apr 24, 2008 7:23 am   Subject: Maverick Defense Contractors: HQ
Within the halls of the MDC HQ one would enter into a roomy receptionist area, complete with several chairs and a large circular desk within the center with two doors going into further rooms within t ...
  Topic: Maverick Defense Contractors charter:

Replies: 0
Views: 29857

PostForum: Chapter 7   Posted: Thu Apr 24, 2008 6:46 am   Subject: Maverick Defense Contractors charter:
Maverick Defense Contractors, from here on MDC, is a paramilitary organization that strives to provide any respectable citizen with a means of delivering military grade resources at reasonable terms. ...
  Topic: Pick your Logo's and other Images

Replies: 96
Views: 402268

PostForum: Technical Matters   Posted: Thu Apr 24, 2008 5:21 am   Subject: Pick your Logo's and other Images
May i have logo number three?
  Topic: Bug?? Problems with Space combat simulation

Replies: 6
Views: 4752

PostForum: Balance Mod   Posted: Tue Apr 15, 2008 4:08 am   Subject: Bug?? Problems with Space combat simulation
Dunno about the first question but the best way to get the whole fighter business is to set them as cargo for a carrier craft.
  Topic: Planetary Bombardment weaponry

Replies: 8
Views: 3779

PostForum: Balance Mod   Posted: Thu Apr 10, 2008 7:58 pm   Subject: Planetary Bombardment weaponry
I was playing around making a few series of ships for an upcoming war with the a and was noticing how the planetary weaponry, (Napalm and Radiation bombs) are direct fire. Wouldn't it make more sense ...
  Topic: OCC

Replies: 240
Views: 509073

PostForum:  RP Game II   Posted: Wed Dec 12, 2007 1:25 pm   Subject: OCC
Sorry for my absence the last two turns just been busy with finals and all that so i've been distracted from the game. I've noticed alot of messages sent for intell aid however disregard these as it ...
  Topic: Weaponry for troops and fighters . . .

Replies: 1
Views: 57563

PostForum: Adamant Mod   Posted: Thu Dec 06, 2007 12:26 pm   Subject: Weaponry for troops and fighters . . .
Ok i've gotten a few techs about 40 or 50 turns worth of tech going (just got the tech for new troops) I understand that units are suppose to have the same components as big ships but i have no weapon ...
  Topic: OOC: Primes Defeat

Replies: 24
Views: 199654

PostForum:  RP Game II   Posted: Mon Dec 03, 2007 2:39 am   Subject: OOC: Primes Defeat
Honestly, i enjoy the expierence, though i've only been around for a couple of turns now. Imagine my surprise when i joined up and found i had an empire spanning 14 systems, and a gazilion races plane ...
  Topic: Multiplayer

Replies: 11
Views: 4104

PostForum: SEV Spaceport   Posted: Wed Nov 28, 2007 7:38 pm   Subject: Multiplayer
I;ll stick with it but i dunno te mind set of the empire i've taken over and its relations with others . . . plus there are like 6 races in my empire and i was like the hell? that makes it way to e ...
  Topic: Multiplayer

Replies: 11
Views: 4104

PostForum: SEV Spaceport   Posted: Wed Nov 28, 2007 1:20 pm   Subject: Multiplayer
Dude . . . you could have told me that'd i'd be taking over a micromanagement nightmare.
  Topic: Multiplayer

Replies: 11
Views: 4104

PostForum: SEV Spaceport   Posted: Mon Nov 26, 2007 6:14 pm   Subject: Multiplayer
Alright i'll give it a go though i have to get 1.09 BM installed shouldn't be a problem on that. just message me on msn or aim ( or Cronocrimsonflam for aim)

or give me ...
  Topic: Multiplayer

Replies: 11
Views: 4104

PostForum: SEV Spaceport   Posted: Sat Nov 24, 2007 1:59 pm   Subject: Multiplayer
Meh or i could start my own game or wait till some 1.63 patched versions appeared. having more than one directory would confuse my easily conzzuled mind. Besides i have a game going against the ai and ...
  Topic: Multiplayer

Replies: 11
Views: 4104

PostForum: SEV Spaceport   Posted: Sat Nov 24, 2007 1:45 pm   Subject: Multiplayer
Ah, i see doesn't seem to be any current patched games running right now though . . .. Crying or Very sad o wells . . .at least now i know how to play them.
  Topic: Multiplayer

Replies: 11
Views: 4104

PostForum: SEV Spaceport   Posted: Sat Nov 24, 2007 11:51 am   Subject: Multiplayer
Hey i'm kinda new at this and was wonder how do you set up a multiplayer game? I read soemthign about a punch of email transfers and what nots not quite sure how that all works.
  Topic: Boarding Ships

Replies: 6
Views: 3222

PostForum: Balance Mod   Posted: Wed Nov 21, 2007 8:58 pm   Subject: Boarding Ships
turn your destroyer int he opposite direction of the raming ship hopefully you have more speed then they do adn when they come itno range of the boarding party press the boarding button and board them ...
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