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Author Message
  Topic: Ye olde "barfing" bug
BlueTemplar

Replies: 15
Views: 15870

PostForum: SEV Modding Discussion   Posted: Thu Jan 22, 2015 9:04 am   Subject: Ye olde "barfing" bug
"barfing"?
  Topic: SEV Modders Help Searching
BlueTemplar

Replies: 23
Views: 26588

PostForum: SEV Modding Discussion   Posted: Fri Nov 28, 2014 10:33 pm   Subject: SEV Modders Help Searching
Original Steam discussion here :
http://steamcommunity.com/app/1690/discussions/0/617320168100878139/
  Topic: Where do I buy SE5 from?
BlueTemplar

Replies: 11
Views: 16710

PostForum: Spaceport   Posted: Fri Oct 24, 2014 2:29 pm   Subject: Where do I buy SE5 from?
I'd recommend against getting a Steam version : not only they added needless DRM, but they also didn't "port" the game properly : the folders are named incorrectly, making the game crash (because it c ...
  Topic: "Pandora : First Contact" an Alpha Centauri clone
BlueTemplar

Replies: 0
Views: 19663

PostForum: Spaceport   Posted: Tue Dec 17, 2013 6:25 pm   Subject: "Pandora : First Contact" an Alpha Centauri clone
http://www.rockpapershotgun.com/2013/11/15/alpha-centaurish-pandora-first-contact-out-now/

I have played two games so far, and it left me a generally good impression :
- it will probably never hav ...
  Topic: new game: Distant Worlds
BlueTemplar

Replies: 9
Views: 15513

PostForum: Spaceport   Posted: Wed Oct 23, 2013 5:26 am   Subject: new game: Distant Worlds
Yes.
I wouldn't call something released 3.5 years ago "new".
  Topic: Space Empires for Android??
BlueTemplar

Replies: 8
Views: 39196

PostForum: Spaceport   Posted: Tue Oct 15, 2013 7:22 pm   Subject: Space Empires for Android??
Yeah, you need at least 800x600 for SE4 , which is too high for about 64% of Android devices...
Though they managed to make HoMM3 fit on 800x480 (it's 800x600 native too), but probably only because t ...
  Topic: New Wargame on Kickstarter : "SotS : Ground Pounders&qu
BlueTemplar

Replies: 3
Views: 15924

PostForum: Spaceport   Posted: Tue Oct 15, 2013 7:14 pm   Subject: New Wargame on Kickstarter : "SotS : Ground Pounders&qu

Q: SO WHAT HAPPENS NOW? DOES 'GROUND POUNDERS' GET MADE?

A: Yes it does! Smile This Kickstarter campaign did not achieve its funding goal, but it was still a very successful campaign in many ways.
...
  Topic: Space Empires for Android??
BlueTemplar

Replies: 8
Views: 39196

PostForum: Spaceport   Posted: Mon Oct 14, 2013 4:55 pm   Subject: Space Empires for Android??
And does that work well?
  Topic: Come On Aaron - Make New 4x game!!
BlueTemplar

Replies: 2
Views: 11995

PostForum: Spaceport   Posted: Mon Oct 14, 2013 4:48 pm   Subject: Come On Aaron - Make New 4x game!!
Well, it would already have been nice if SE5 was made to work properly on Vista and above (if that's possible).

As for recent developments in 4X games, there's this :
http://pandora.proxy-studios. ...
  Topic: New Wargame on Kickstarter : "SotS : Ground Pounders&qu
BlueTemplar

Replies: 3
Views: 15924

PostForum: Spaceport   Posted: Mon Oct 14, 2013 4:39 pm   Subject: New Wargame on Kickstarter : "SotS : Ground Pounders&qu
The Kickstarter failed to reach the required 40K$, getting only about 21K$, but considering the fan support SotS : Ground Pounders received, Kerberos Productions decided to try it again with Indiegogo ...
  Topic: New Wargame on Kickstarter : "SotS : Ground Pounders&qu
BlueTemplar

Replies: 3
Views: 15924

PostForum: Spaceport   Posted: Tue Sep 10, 2013 12:28 pm   Subject: New Wargame on Kickstarter : "SotS : Ground Pounders&qu
After the roguelike http://www.gamershell.com/static/screenshots/55821/780833_full.jpg

http://www.kickstarter.com/projects/kerberosproductions/ground-pounders

Set in the sci-fi Sword of the Star ...
  Topic: Review: Sword of the Stars II: Enhanced Ed.
BlueTemplar

Replies: 9
Views: 14266

PostForum: Spaceport   Posted: Tue Sep 10, 2013 11:43 am   Subject: Review: Sword of the Stars II: Enhanced Ed.
Oh man... I just spent the last two days on Sword of the Stars 2 Ultimate.
There's no SotS2 Ultimate. You probably mean Enhanced Edition, with the End of Flesh free expansion?

But supposedly Parad ...
  Topic: BlueTemplar's Mini Mod
BlueTemplar

Replies: 7
Views: 25551

PostForum: Balance Mod   Posted: Thu Mar 15, 2012 6:48 pm   Subject: BlueTemplar's Mini Mod
v1.2:
-----
- Updated the mini-mod for Balance Mod v1.19i-beta with Population Happiness Patch 3.
- Added the Armor Piercing Cannon
- added the missing Settings.txt
- Changed Background Grid Hexa ...
  Topic: SE5 + Windows 7
BlueTemplar

Replies: 110
Views: 390990

PostForum: SEV Spaceport   Posted: Wed Mar 14, 2012 2:37 pm   Subject: SE5 + Windows 7
If I was missing the DirectX files, the game wouldn't run at all.
I didn't try RGB emulation in native Win 7, but seeing what happened with RGB emulation in the Virtual Box, I doubt the results would ...
  Topic: SE5 + Windows 7
BlueTemplar

Replies: 110
Views: 390990

PostForum: SEV Spaceport   Posted: Tue Mar 13, 2012 4:09 pm   Subject: SE5 + Windows 7
I updated Catalyst recently. Did not seem to help. And wouldn't have helped anyway for the most problematic issue that is the list load times.

Anyway, I just found a program that makes it very easy ...
  Topic: SE5 + Windows 7
BlueTemplar

Replies: 110
Views: 390990

PostForum: SEV Spaceport   Posted: Sat Mar 10, 2012 9:48 pm   Subject: SE5 + Windows 7
- When I run SE5 directly under Win7, I get low framerates in the design ship screen and all the list screens take an eternity to load.
- When I run SE5 inside a Virtual Box with Win XP, the design s ...
  Topic: is it possible to make "area effect" explosions wi
BlueTemplar

Replies: 12
Views: 34572

PostForum: Balance Mod   Posted: Tue Aug 30, 2011 11:42 am   Subject: is it possible to make "area effect" explosions wi
You can't have a shockwave in a vaccuum : the only thing expanding is what exploded. So depending on ship defenses, an explosion might be less damaging since it would lack the air pressure wave.

La ...
  Topic: Space Empires Online beta has started!
BlueTemplar

Replies: 3
Views: 27847

PostForum: Spaceport   Posted: Sat Jan 22, 2011 11:31 am   Subject: Space Empires Online beta has started!
(Weird, the forum ate my post? Anyway...)

I'm somewhat late, but the beta for Space Empires Online has already started!

http://beta.spaceempires.com/
  Topic: Custom Racial Traits mini-mod
BlueTemplar

Replies: 6
Views: 4630

PostForum: Balance Mod   Posted: Sun Sep 05, 2010 8:22 pm   Subject: Custom Racial Traits mini-mod
Done! Very Happy

Now there's a lot of balancing to do, especially for when values reach -100%. Suggestions are welcome! Wink

I'm sure there's a lot more of potential hidden here : for instance what these ...
  Topic: Custom Racial Traits mini-mod
BlueTemplar

Replies: 6
Views: 4630

PostForum: Balance Mod   Posted: Sun Sep 05, 2010 6:43 pm   Subject: Custom Racial Traits mini-mod
Well, it wasn't that hard after all! Smile

Here's the program:


inp = open('Database.csv','r')
start = open('start.txt','r')
out = open('RacialTraits.txt','w')

for lin ...
  Topic: Space Empires Facebook game
BlueTemplar

Replies: 15
Views: 25047

PostForum: Spaceport   Posted: Sat Aug 14, 2010 4:47 pm   Subject: Space Empires Facebook game
I have contacted this Kethinov, and here's what he told me:

Yes, I am leading a small team that is developing a new Space Empires game. It is loosely based on certain aspects of SE3 and SE4 but has ...
  Topic: space empires universe website down or gone
BlueTemplar

Replies: 18
Views: 25255

PostForum: Spaceport   Posted: Fri Aug 13, 2010 11:52 am   Subject: space empires universe website down or gone
down again ...
  Topic: Space Empires Facebook game
BlueTemplar

Replies: 15
Views: 25047

PostForum: Spaceport   Posted: Fri Aug 13, 2010 11:50 am   Subject: Space Empires Facebook game
Looks like they try to get the Space Empires franchise more widely known. I don't think I will be playing this game though : the strongest point of Space Empires has always been it's amazing scope and ...
  Topic: Custom Racial Traits mini-mod
BlueTemplar

Replies: 6
Views: 4630

PostForum: Balance Mod   Posted: Fri May 07, 2010 7:41 am   Subject: Custom Racial Traits mini-mod
I'd like to try again the idea of a SE4-style Racial Traits customization, but since I will have to write a lot of lines, I was thinking to make a program instead to do it for me. I heard Python was a ...
  Topic: Troop Transports Fleeing
BlueTemplar

Replies: 8
Views: 5626

PostForum: Balance Mod   Posted: Fri May 07, 2010 7:29 am   Subject: Troop Transports Fleeing
Never mind, I think the problem was that while the ship orders were Capture Planet, the fleet's was Optimal Range...
 
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