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  Topic: Windows 10
Blackadder

Replies: 6
Views: 59791

PostForum: Spaceport   Posted: Thu Aug 06, 2015 8:06 pm   Subject: Windows 10
I'm not switching until I'm forced to do it. I'm sick of Microsoft pulling this every year or two. Mad
  Topic: Do you retrofit build?
Blackadder

Replies: 1
Views: 6689

PostForum: SEV Spaceport   Posted: Mon Jun 15, 2015 1:41 pm   Subject: Do you retrofit build?
I don't play SE5, but I retrofit ships in SE4 practically every turn from the middle game on. I find it very useful because I can start building ships with the lowest tech version of components, then ...
  Topic: SpaceEmpires Wiki
Blackadder

Replies: 6
Views: 52521

PostForum: SEIV Spaceport   Posted: Sun May 31, 2015 2:46 pm   Subject: SpaceEmpires Wiki
Seems to be okay now. Smile
  Topic: SpaceEmpires Wiki
Blackadder

Replies: 6
Views: 52521

PostForum: SEIV Spaceport   Posted: Sat May 30, 2015 2:19 pm   Subject: SpaceEmpires Wiki
That's good to know. Smile
  Topic: SpaceEmpires Wiki
Blackadder

Replies: 6
Views: 52521

PostForum: SEIV Spaceport   Posted: Fri May 29, 2015 7:55 pm   Subject: SpaceEmpires Wiki
I noticed something weird about it last week. Before that it was fine.

Does anyone know how to contact Fyron and let him know?
  Topic: Increase/Disrupt Reload Time?
Blackadder

Replies: 12
Views: 12143

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 9:11 pm   Subject: Increase/Disrupt Reload Time?
Yeah, I've never used TPC's (although it sounds like a cool idea) but I like to use "special" weapons in general during the late game. It seems more elegant than the brute force approach of "do as mu ...
  Topic: Increase/Disrupt Reload Time?
Blackadder

Replies: 12
Views: 12143

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 5:36 pm   Subject: Increase/Disrupt Reload Time?
Yeah, energy dampener is by far the best crystalline weapon IMO. It can disable ALL the weapons on ANY size ship in ONE shot, and there's NO defense except not getting hit in the first place. I usua ...
  Topic: Increase/Disrupt Reload Time?
Blackadder

Replies: 12
Views: 12143

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 4:30 pm   Subject: Increase/Disrupt Reload Time?
Yeah, I should have mentioned that defenses don't help against either weapon... except for ones that keep you from getting hit in the first place!

My favorite tactic when I (rarely) play a crystall ...
  Topic: Increase/Disrupt Reload Time?
Blackadder

Replies: 12
Views: 12143

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 1:59 pm   Subject: Increase/Disrupt Reload Time?
I tested this is unmodded stock SEIV. Energy Dampener works against Master Computer, but Mental Flailer doesn't. Both disrupt reload time by a number equal to the damage value; the wiki is wrong her ...
  Topic: Increase/Disrupt Reload Time?
Blackadder

Replies: 12
Views: 12143

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 1:21 pm   Subject: Increase/Disrupt Reload Time?
I would guess the difference is that "increase reload time" doesn't work against Master Computers. But I'll test it in the simulator and find out. Wink
  Topic: abilities that don't work on planets
Blackadder

Replies: 2
Views: 6532

PostForum: SEIV Modding Discussion   Posted: Thu Apr 02, 2015 6:57 pm   Subject: Re: abilities that don't work on planets
sector damage ala storms/asteroids doesn't work when applied to facilities

Too bad about that one. If it did work, I would have made something like a "Planetary Minefield" or "Automated Defense Gr ...
  Topic: "Unknown" demeanors in AI files
Blackadder

Replies: 2
Views: 6039

PostForum: SEIV Modding Discussion   Posted: Thu Apr 02, 2015 3:45 pm   Subject: "Unknown" demeanors in AI files
I've never tried it, but it would be easy enough to test.

My guess is the game would complain about the mismatch and crash, even though demeanor doesn't actually mean anything. But maybe it would ...
  Topic: Special Damage Types vs. Units
Blackadder

Replies: 10
Views: 16584

PostForum: SEIV Spaceport   Posted: Tue Mar 31, 2015 2:48 pm   Subject: Phased Polaron Beams vs. Units
I tested all the possible combinations of attackers and targets to see if PPBs work versus unit shields. I did this by comparing a PPB to an APB doing the same damage at a given range. In all cases ...
  Topic: Special Damage Types vs. Units
Blackadder

Replies: 10
Views: 16584

PostForum: SEIV Spaceport   Posted: Thu Mar 19, 2015 8:16 pm   Subject: Shield Depleters vs. Units
I tested shield depleters (i.e., 'shields only' damage). Below is attacker type vs. target type:

Ship vs. Fighter: Yes
Fighter vs. Fighter: Yes
Drone vs. Fighter: Yes
Satellite vs. Fighter: Yes ...
  Topic: Special Damage Types vs. Units
Blackadder

Replies: 10
Views: 16584

PostForum: SEIV Spaceport   Posted: Wed Mar 18, 2015 10:18 pm   Subject: Special Damage Types vs. Units
Hmmm... I know I've had the shields stripped off my fighters by shield depleters, and I know I've seen PPB's cut through shielded satellites like a hot knife through butter. I didn't realize the type ...
  Topic: Special Damage Types vs. Units
Blackadder

Replies: 10
Views: 16584

PostForum: SEIV Spaceport   Posted: Tue Mar 17, 2015 5:33 pm   Subject: Special Damage Types vs. Units
I don't know about shield regeneration, but shield draining and skipping definitely work on space units. I've had AI ships hit a stack of my heavy fighters with shield depleters and then cut them to ...
  Topic: Special Damage Types vs. Units
Blackadder

Replies: 10
Views: 16584

PostForum: SEIV Spaceport   Posted: Tue Mar 17, 2015 4:25 pm   Subject: Special Damage Types vs. Units
It's pretty well known that some special damage types can affect units in SEIV, and some can't. I don't think I've ever seen a systematic listing of these. I'm going to attempt one based on my own o ...
  Topic: Losing Mega Evil Status?
Blackadder

Replies: 3
Views: 9475

PostForum: SEIV Spaceport   Posted: Sat Mar 14, 2015 3:05 pm   Subject: Losing Mega Evil Status?
Interesting. Thanks! Smile

The game programming is a little more sophisticated than I thought it was. Wink
  Topic: Losing Mega Evil Status?
Blackadder

Replies: 3
Views: 9475

PostForum: SEIV Spaceport   Posted: Fri Mar 13, 2015 5:42 pm   Subject: Losing Mega Evil Status?
This has never happened to me, because once I hit "mega evil" level I usually just continue to pull away from the AI players. But I was curious if anyone had ever seen this.

If you become the "meg ...
  Topic: Null Space Mod
Blackadder

Replies: 2
Views: 10239

PostForum: SEIV Spaceport   Posted: Tue Feb 24, 2015 12:17 am   Subject: Null Space Mod
The mod's actually been done since September Embarassed so let's do this thing!

http://files.spaceempires.net/user/2911/NullSpace.7z

In order to make this mod work, you'll also need the following in ...
  Topic: Black Knyght's Systems Collection
Blackadder

Replies: 5
Views: 12101

PostForum: SEIV Spaceport   Posted: Mon Feb 23, 2015 8:01 pm   Subject: Black Knyght's Systems Collection
With Black Knyght's kind permission I uploaded these to the site:

http://files.spaceempires.net/user/2911/BlackKnyghtsSystems.rar

I've been using these in the game for almost a year and they loo ...
  Topic: No aliens mod
Blackadder

Replies: 19
Views: 15395

PostForum: SEIV Modding Discussion   Posted: Mon Feb 23, 2015 7:51 pm   Subject: No aliens mod
You can't really mix and match most mods without extensive work to make them function together. It's guaranteed to crash the game.
  Topic: No aliens mod
Blackadder

Replies: 19
Views: 15395

PostForum: SEIV Modding Discussion   Posted: Sat Feb 21, 2015 4:50 pm   Subject: No aliens mod
You can mod mines, etc. so they lower happiness and degrade planetary conditions. There are some mods that do this already. However, they all include other factions to fight with you. I think you a ...
  Topic: Fading Suns Music Mod
Blackadder

Replies: 0
Views: 10312

PostForum: SEIV Spaceport   Posted: Wed Feb 18, 2015 4:12 pm   Subject: Fading Suns Music Mod
Add the great gothic rock soundtrack from the 1996 game Emperor of the Fading Suns to any SEIV mod!

http://files.spaceempires.net/user/2911/Fading_Suns_Music_Mod.7z

This is actually the first st ...
  Topic: Stealth armored ships can't cloak?
Blackadder

Replies: 5
Views: 9883

PostForum: SEIV Spaceport   Posted: Fri Feb 13, 2015 5:31 pm   Subject: Stealth armored ships can't cloak?
I cloak my stealth-armored ships all the time - literally every time I play SEIV. It works exactly like a cloaking device, with the same sound and visual effect. You do have to manually activate it. ...
 
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