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Author Message
  Topic: Star Trek Mirror Universe: Terran Empire
Black_Knyght

Replies: 37
Views: 165136

PostForum: Malfadorian Shipyards   Posted: Tue Aug 18, 2015 3:54 pm   Subject: Star Trek Mirror Universe: Terran Empire
Artaud - did you get my PM?
  Topic: Dark Nova 4.30 in The Works
Black_Knyght

Replies: 6
Views: 13078

PostForum: Dark Nova Mod   Posted: Fri Jul 24, 2015 9:28 pm   Subject: Dark Nova 4.30 in The Works
Can't wait, and let me know if you need any new component pics.
  Topic: 1:1 Fully Exploreable Enterprise E
Black_Knyght

Replies: 4
Views: 15991

PostForum: Spaceport   Posted: Fri Jul 24, 2015 9:25 pm   Subject: 1:1 Fully Exploreable Enterprise E
Damn that's impressive !
  Topic: Star Trek Mirror Universe: Terran Empire
Black_Knyght

Replies: 37
Views: 165136

PostForum: Malfadorian Shipyards   Posted: Fri Jul 24, 2015 9:23 pm   Subject: Star Trek Mirror Universe: Terran Empire
Okay - Here's my version of the Mirror Universe Terran Empire with a goatee'd evil Spock as the race portrait.

I also included a folder with large version of his picture, in case someone wanted to ...
  Topic: Mines and Satellites
Black_Knyght

Replies: 11
Views: 62879

PostForum: SEIV Modding Discussion   Posted: Fri Jul 24, 2015 6:43 am   Subject: Mines and Satellites
Can you give satellites movement? Maybe that would help reduce overkill.


You can indeed, and in the Fusion Mod both Satellites AND Bases have (extremely) limited movement.

I really like the id ...
  Topic: Star Trek Mirror Universe: Terran Empire
Black_Knyght

Replies: 37
Views: 165136

PostForum: Malfadorian Shipyards   Posted: Fri Jul 24, 2015 6:33 am   Subject: Star Trek Mirror Universe: Terran Empire
It would be wonderful if someone created a Spock-with-a-goatee race portrait to go with the ships!

Challenge accepted!

I'll make one tomorrow, and post a link using it with my Terran Empire shi ...
  Topic: Mines and Satellites
Black_Knyght

Replies: 11
Views: 62879

PostForum: SEIV Modding Discussion   Posted: Sun Jun 21, 2015 5:53 pm   Subject: Mines and Satellites
I've had some recent discussions concerning mines and satellites, and I thought I'd get some informed player input on some ideas I have for updating them in the Fusion Mod.

Firstly, concerning mine ...
  Topic: SpaceEmpires Wiki
Black_Knyght

Replies: 6
Views: 57581

PostForum: SEIV Spaceport   Posted: Fri May 29, 2015 2:39 am   Subject: SpaceEmpires Wiki
Nothing? No ones knows anything about what happened to the SE Wiki?
  Topic: SpaceEmpires Wiki
Black_Knyght

Replies: 6
Views: 57581

PostForum: SEIV Spaceport   Posted: Mon May 25, 2015 11:06 pm   Subject: SpaceEmpires Wiki
What happened to the SE Wiki? Shocked

I went to go check something there, and while it's still there all the information in it seems to be gone! Sad
  Topic: Space Empires board game!?!?
Black_Knyght

Replies: 7
Views: 17855

PostForum: Spaceport   Posted: Fri May 15, 2015 7:42 pm   Subject: Space Empires board game!?!?
Not only is there a Space Empires board game, but it has expansions too.

AND they used some of MY images without ever letting me know too! LOL Laughing
  Topic: Planetary ECM - would it work?
Black_Knyght

Replies: 2
Views: 7534

PostForum: SEIV Modding Discussion   Posted: Fri May 15, 2015 7:40 pm   Subject: Planetary ECM - would it work?
I didn't think ECM or Combat Sensors worked on Weapon Platforms.
  Topic: Increase/Disrupt Reload Time?
Black_Knyght

Replies: 12
Views: 12921

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 9:30 pm   Subject: Increase/Disrupt Reload Time?
I've been making more and more use of the Tachyon Projection Cannon, which takes out enemy weapons before the get a chance to hit me. Combined with the Ionic Disperser you can quickly remove the enemy ...
  Topic: Increase/Disrupt Reload Time?
Black_Knyght

Replies: 12
Views: 12921

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 5:49 pm   Subject: Increase/Disrupt Reload Time?
I've been experimenting with various lesser used weapon types, to work out unexpected tactics. I also found that the Tachyon Projection Cannon is an extremely useful surprise for players who ignore it ...
  Topic: Increase/Disrupt Reload Time?
Black_Knyght

Replies: 12
Views: 12921

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 5:27 pm   Subject: Increase/Disrupt Reload Time?
Interesting tactic! Gonna have to remember that one.
  Topic: Increase/Disrupt Reload Time?
Black_Knyght

Replies: 12
Views: 12921

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 3:42 pm   Subject: Increase/Disrupt Reload Time?
After some further testing of my own, I discovered that both damage types also skip both shields and armor.

I also adjusted the Increase Reload Time

Skips both shields and armor, and no damage i ...
  Topic: Increase/Disrupt Reload Time?
Black_Knyght

Replies: 12
Views: 12921

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 2:59 pm   Subject: Increase/Disrupt Reload Time?
Thanx !

That's VERY interesting, since I thought the ONLY thing that didn't work on a Master Computer was the Allegiance Subverter.
  Topic: Increase/Disrupt Reload Time?
Black_Knyght

Replies: 12
Views: 12921

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 5:21 am   Subject: Increase/Disrupt Reload Time?
In the Increase Reload Time

No damage is done to target. Instead, reload time of all weapons is increased by the damage value.

Disrupt Reload Time

No damage is done to target. Instead, reload ...
  Topic: Increase/Disrupt Reload Time?
Black_Knyght

Replies: 12
Views: 12921

PostForum: SEIV Modding Discussion   Posted: Mon Apr 13, 2015 3:18 am   Subject: Increase/Disrupt Reload Time?
I have a couple of questions about these, and IF there's any real difference between these two Damage Types?

In the Stock game, the Mental Flailer description says "Psychic attack of the crew mome ...
  Topic: A question of Happiness
Black_Knyght

Replies: 1
Views: 5696

PostForum: SEIV Modding Discussion   Posted: Thu Apr 02, 2015 10:24 pm   Subject: A question of Happiness
I'm busily working on the next version of the Fusion Mod, and thought I'd delve into something a little more meaty than just the three "Stock" types of Happiness: Peaceful, Bloodthirsty, and Neutral. ...
  Topic: A question of Cultures
Black_Knyght

Replies: 0
Views: 7981

PostForum: SEIV Modding Discussion   Posted: Thu Apr 02, 2015 10:19 pm   Subject: A question of Cultures
I'm busily working on the next version of the Fusion Mod, and thought I'd delve into something a little more meaty than just the "Stock" cultures.

That said, I though I'd open the idea up to this c ...
  Topic: "Unknown" demeanors in AI files
Black_Knyght

Replies: 2
Views: 6495

PostForum: SEIV Modding Discussion   Posted: Thu Apr 02, 2015 3:42 am   Subject: "Unknown" demeanors in AI files
All I hear is the sound of crickets...
  Topic: Feedback for Fusion Mod 1.12.2
Black_Knyght

Replies: 3
Views: 10800

PostForum: SEIV Modding Discussion   Posted: Fri Feb 20, 2015 7:05 am   Subject: Feedback for Fusion Mod 1.12.2
I would welcome any and all bugs and fixes emailed to me, so I can include them in the upcoming FM v1.16.

I'd also welcome any and all input and suggestions for the mod.
  Topic: Shipsets!
Black_Knyght

Replies: 3
Views: 13603

PostForum: FrEee   Posted: Fri Feb 20, 2015 7:01 am   Subject: Shipsets!
I have a massive collection of just about every shipset I've been able to get my mitts on, so if you'd like I can try to send tou a zipped copy, or send whatever shipsets you may want.
  Topic: Null Space Mod
Black_Knyght

Replies: 2
Views: 11011

PostForum: SEIV Spaceport   Posted: Fri Feb 20, 2015 6:57 am   Subject: Null Space Mod
Nicely done!
  Topic: Tech Expansion Mod
Black_Knyght

Replies: 3
Views: 11368

PostForum: SEIV Modding Discussion   Posted: Wed Dec 31, 2014 10:37 pm   Subject: Tech Expansion Mod
Taking a look now Wink
 
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