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Author Message
  Topic: Conditions Improvement Plants
Alneyan

Replies: 9
Views: 6567

PostForum: Adamant Mod   Posted: Wed Oct 27, 2004 6:47 pm   Subject: Conditions Improvement Plants
I would almost support the figures of the Paradise myself; you will mostly want to use these on planets with poor conditions, where even a planetary 80% bonus will still be slow (for 0.2, that would b ...
  Topic: Ashadra Signup Thread
Alneyan

Replies: 20
Views: 63560

PostForum: SEG Spaceport   Posted: Sun Sep 12, 2004 9:10 am   Subject: Ashadra Signup Thread
I feel I should follow Alarikf's wisdom and withdraw from this game as well. My time dedicated to SEIV will be decreasing once school restarts (not by too much hopefully, but still), and I am already ...
  Topic: Ladder Mod Questions
Alneyan

Replies: 43
Views: 773

PostForum: SEG Spaceport   Posted: Thu Sep 09, 2004 6:13 pm   Subject: Ladder Mod Questions
A Nomadic race isn't truly Nomad: instead, it has a single planet, no planetary based resource facilities, and no colonisation abilities (you can capture planets though). Your main strength is your ne ...
  Topic: Ashadra Signup Thread
Alneyan

Replies: 20
Views: 63560

PostForum: SEG Spaceport   Posted: Wed Sep 08, 2004 7:46 pm   Subject: Ashadra Signup Thread
I would like to join in as well.

My race would be the Elisenor Lineage (the name may be subject to a change if I can actually make up something more appropriate than Elisenor), a race of naga-like ...
  Topic: Adding Pirates and Nomads Checklist
Alneyan

Replies: 7
Views: 5959

PostForum: Adamant Mod   Posted: Sun Sep 05, 2004 9:29 am   Subject: Adding Pirates and Nomads Checklist
How effective do you expect the Nomad, and above all, the Pirate homeworld to be? While the Nomads have no maintenance, and can do remote-mining very, very effectively early on, Pirates pay the same m ...
  Topic: Space warps
Alneyan

Replies: 5
Views: 5201

PostForum: Adamant Mod   Posted: Tue Aug 17, 2004 12:22 pm   Subject: Space warps
Out of idle curiosity, are events enabled for all the Adamant games? I have only seen one event, but I am not too eager to get others given the strength of that first one (Planet Rebellion. Or rather, ...
  Topic: Research Stations
Alneyan

Replies: 13
Views: 7578

PostForum: Adamant Mod   Posted: Thu Aug 05, 2004 7:19 pm   Subject: Research Stations
I would say your current ratio is very generous, as resource facilities produce more than research facilities, and maintenance will probably not cost so much.

It would be especially true in bigger ...
  Topic: Intel Generation
Alneyan

Replies: 3
Views: 5180

PostForum: Adamant Mod   Posted: Thu Aug 05, 2004 3:48 pm   Subject: Intel Generation
I would believe it should be around 50 points for the bridge themselves, which would be the same as intelligence facilities. And perhaps make it increase with research in intelligence (the intelligenc ...
  Topic: AI problems
Alneyan

Replies: 5
Views: 69

PostForum: Adamant Mod   Posted: Fri Jul 16, 2004 11:41 am   Subject: AI problems
You wrote that you are playing with "low-capacities AIs". What is the actual difficulty level? You should only play at High level, since otherwise the AI will have some of its ministers disabled, maki ...
  Topic: General Question about SEIV
Alneyan

Replies: 63
Views: 1795

PostForum: SEIV Spaceport   Posted: Wed Jul 07, 2004 9:48 am   Subject: General Question about SEIV
It does according to this line:

Enemy Ship in Sector := 8 (for Peaceful)
Enemy Ship in Sector := 5 (for Bloodthirsty)
Enemy Ship in Sector := 1 (for Neutral)
...
  Topic: Nilesia Asylum: List of traits
Alneyan

Replies: 2
Views: 11537

PostForum: Adamant 013   Posted: Wed Jul 07, 2004 9:43 am   Subject: Nilesia Asylum: List of traits
So should I make another thr... erh, post, to correct my previous mistake? *Smirks* That will teach me why posting a message before any spellchecking isn't such a good idea (I won't edit my first mess ...
  Topic: Bendenev Combine: List of Traits
Alneyan

Replies: 2
Views: 10922

PostForum: Adamant 014   Posted: Mon Jul 05, 2004 7:00 pm   Subject: Bendenev Combine: List of Traits
I have just taken over this Empire, and found the traits aren't included in the Empire description, so here comes the full list.

- Organic Race
- Gas World Natives
- Roleplay Elements
- Disorga ...
  Topic: Nilesia Asylum: List of traits
Alneyan

Replies: 2
Views: 11537

PostForum: Adamant 013   Posted: Mon Jul 05, 2004 6:58 pm   Subject: Nilesia Asylum: List of traits
As I have forgotten to put the traits in my Empire file, here comes the full list.

- Magical Race
- Rock World Natives
- Roleplay Elements
- Unlucky
- Zero Gravity Engineers
- Master Strategis ...
  Topic: Solar Sails
Alneyan

Replies: 3
Views: 64

PostForum: Adamant Mod   Posted: Sat Jul 03, 2004 5:58 pm   Subject: Solar Sails
Solar Sails are also helpful if you want ships that are quicker to build, since you don't need to use reactors savr for one (unless you are building a warship; but using Solar Sails on a non-civilian ...
  Topic: General Question about SEIV
Alneyan

Replies: 63
Views: 1795

PostForum: SEIV Spaceport   Posted: Tue Jun 22, 2004 9:43 am   Subject: General Question about SEIV
You must have a score *much* higher than the target to succeed in getting such treaties. I think you must have *six* times as many points as the Ai to have a Protectorate treaty, and eight times as ma ...
  Topic: Ground combat
Alneyan

Replies: 5
Views: 4463

PostForum: Adamant Mod   Posted: Wed Jun 16, 2004 9:12 am   Subject: Ground combat
If memory serves, I cannot put a weapon if I give them more armour. Razz Though it would work well for the first waves, like shielded troops in the vanilla game. But as I wrote earlier, I didn't delve m ...
  Topic: Ground combat
Alneyan

Replies: 5
Views: 4463

PostForum: Adamant Mod   Posted: Tue Jun 15, 2004 3:57 pm   Subject: Ground combat
A quick message (Silly exams): how many troops are you actually supposed to require to take a homeworld? In Adamant 012, one of my homeworlds revolted, and so I am currently trying to get it back. Pro ...
  Topic: 2 New Adamant PBW Games
Alneyan

Replies: 9
Views: 4084

PostForum: SEIV Play By Web   Posted: Sat May 22, 2004 10:19 pm   Subject: 2 New Adamant PBW Games
Agreed! All bow to the superiority of magic and to our insane ways!
  Topic: Adamant Mod Ideas List
Alneyan

Replies: 16
Views: 9499

PostForum: Adamant Mod   Posted: Thu May 13, 2004 7:49 pm   Subject: Adamant Mod Ideas List
I read "Sensors Dampeners" as in a device making all Sensors less effective in a given sector (therefore, battle), which may be useful if you would like to make a battle last longer or if you do not u ...
  Topic: Adamant General Problems
Alneyan

Replies: 2
Views: 62

PostForum: Adamant Mod   Posted: Wed May 12, 2004 5:37 pm   Subject: Adamant General Problems
Item #2 (one that I have been forgetting to report for a few days until then): is it intentional that you cannot upgrade an advanced training facility? In my case, the advanced ship/fleet training fac ...
  Topic: What no topics here?
Alneyan

Replies: 12
Views: 143

PostForum: SEIV Play By Web   Posted: Sun Apr 18, 2004 8:02 pm   Subject: What no topics here?
Deploy wasn't quite the proper word to describe this. *Grumbles* You would build the troops at a planet, and they would remain on the cargo of this planet, protecting your Empire from malicious rioter ...
  Topic: What no topics here?
Alneyan

Replies: 12
Views: 143

PostForum: SEIV Play By Web   Posted: Sun Apr 18, 2004 4:54 pm   Subject: What no topics here?
First of all, you do not need many troops to capture most worlds, since the free militia is very weak until you reach high population values. So the only threats for troops are a world with a lot of p ...
  Topic: Quick Question
Alneyan

Replies: 18
Views: 185

PostForum: Spaceport   Posted: Sat Apr 17, 2004 10:20 am   Subject: Quick Question
Did you put the facilities in the actual game, or in the editor through an ability? I gather it is the former, as the latter would be quite peculiar. There are two such facilities, one for Ships and t ...
  Topic: Quick Question
Alneyan

Replies: 18
Views: 185

PostForum: Spaceport   Posted: Fri Apr 16, 2004 9:17 am   Subject: Quick Question
It depends. Your fleets will *need* to travel at the same speed, and I heard there were problems with moving two fleets at the same speed to the same sector, as they did not reach this sector together ...
  Topic: Question
Alneyan

Replies: 36
Views: 10440

PostForum: SEIV Modding Discussion   Posted: Tue Nov 04, 2003 2:59 pm   Subject: Question
That would seem obvious but still... Did you play with a High Tech game? If not, the units are not researched. If it is the reason, you may want to add research prerequite as well for your ships. (Ano ...
 
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