Welcome to Spaceempires.net
Login or Register

Search
Modules
 Home

 Discussions
 Forums
Access restricted to our members Members List
 SE IRC Chat
 SEnet News
 Newsletter
 News by Topic
 News Archive
Access restricted to our members Submit News
 Files & Links
 Downloads
 Shipyards
 Upload File
 Web Links
 SEnet Content
 Content (Stories)
 FAQ
 Game Info
 Hangman
 ModWorks
 Top 10
 Strategy
 Surveys
 User Content
 Fan Fiction
 Image Gallery
 Pages
 SE.net Info
Access restricted to our members Feedback
 Recommend Us
Access restricted to our members Statistics
 Search
 Staff
 Your Info
Access restricted to our members Journal
Access restricted to our members Private Messages
 Your Account

User Info
· Welcome, Anonymous
Membership:
· New: majorgreg
· New Today: 0
· New Yesterday: 0
· Overall: 2827

People Online:
· Visitors: 136
· Members: 0
· Total: 136

  

[ Downloads Main ] - [ Add Download ] - [ New ] - [ Popular ] - [ Top Rated ]


Download Profile: Art of War

[ Download Now ] - [ Comments ] - [ Editorial ] - [ Broken ]


Additional Download Details
Title: Art of War
Author:dumbluck, Geoschmo
Version:0.81
Compatibility:
Filesize:386.19 Kb
Added on:Aug-09-2003
Downloads:1390
 
Download Description Details
The Art of War mod was inspired by a Shrapnel games forum discussion about whether it was more important in SEIV to master the science of what techs to use, or the Art of War and strategy aspects of the game.



I am attempting to do three things with this mod. First I want to lessen the impact of the various racial traits, and techs that modify combat to hit and avoid getting hit. In the stock game slight imbalances between opponents in these areas can result in hugely disproportionate combat results.



Secondly, I want to try to extend the life of some of the weapons and other tech (Including smaller ship hulls) that become obsolete too early in the game in my opinion.



Finally I want to try and introduce more "Guns or Butter" choices in the game. Areas where decisions need to be made between military and economic strength.



One decision I made early on that will make this mod somewhat unique is that I will not allow myself to become limited by what the AI can or cannot handle. I will make no effort myself to optimize the AI for use in this mod. Others are free to do so if they wish, but I will not even attempt it. This may result in the mod being only useable for multiplayer SEIV. If that is the case, I can live with that.



[ Download ] - [ Rate ] - [ Broken ] - [ Details ]
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.16 Seconds