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Description: Game data modifications (mods) for Space Empires IV Gold.
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Star Trek Mod 1.9.7.5 Full 
The year is 2400.00 and the galaxy awaits exploration. Who could have ever imagine the wonders and horrors to come. Where peaceful exploration and diplomacy fail, conquest begins. Immerse yourself in the role of leader of a Star Trek Race. Explore the technology, build ships, and colonize the galaxy as you battle against other star trek races for absolute power. |
Author: Atrocities Version: 1.9.7.5 Compatibility: SE4 1.94 Filesize: 20.40 MB Added on: May-04-2008 Downloads: 3388 Rating: 10.00 (3 Votes)
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Deathstalkers Mount Mod 
Summary: This file adds additional 'Mounts' to both Components and Weapons for SEIV without having to modify the existing Components.txt and then having to re-write the various AI's for the races to cope with the changes. The file has been set up so the AI will use different mounts for different ship sizes automatically. This was made to add variety and to change the role of mounts from 'bigger ships, bigger guns' to differing roles for each ship class. The mounts for both Weapon Platforms and Satellites have been changed to increase the range of fire to make them more useful and attacking a planet more dangerous (as is should be.) |
Author: Deathstalker Version: 1.78 Compatibility: Filesize: 7.86 Kb Added on: Aug-09-2003 Downloads: 3286 Rating: 9.93 (5 Votes)
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Devnull Mod Gold 1.80 
Devnull Mod Gold is a collection and amalgamation of many mods and ideas from various authors. It features the infamous Space Monsters, many new components, mounts and ruins techs, better overall balance compared to stock SE4, and has some very competetive AI.
By and large DNM Gold plays similar to stock SE4, but with extra gimmicks and fun added. It is a good mod to start after having played SE4 stock and wanting to try mods, but without having to learn a lot of new rule changes and concepts. |
Author: Rollo Version: 1.80 Compatibility: 1.94 Filesize: 7.30 MB Added on: Apr-11-2006 Downloads: 3674 Rating: 9.77 (4 Votes)
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AI Campaign 
AI Campaign Is optimized for Solitaire Play, Simultaneous Play, and Finite resources. It can be enjoyed in multiplayer LAN or PBEM games as well.
AI Campaign incorporates below mods by JLS
AI Balance: Created specifically for a more challenging AI. AI balance allows the AI and Human Players to have some specific Components, Vehicles, and Abilities. Some examples are: the AI better handles mines now, point to point re-supply, faster ship training, sector scanning, Stellar manipulations, combating Plagues, low level Master Computers to name a few
Tactical Fighter: Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.
Finite Economics: This helps the AI better handle finite play and will enhance greatly the value of building Towns and Cities in AI Campaign. Finite economics mod Introduces Imperial Trade, trade centers and Asteroid Resource Domes.
Multiplayer Ladder Handicap: This helps less experienced players in your group by selecting an agreed MP ladder Handicap Level selection or selections from the Traits Menu for a point bonus that can be spent by weaker players before staring a new game. |
Author: JLS Version: 4.191a Compatibility: Filesize: 5.34 MB Added on: Aug-09-2003 Downloads: 5480 Rating: 9.44 (9 Votes)
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Ultimate Strategies Mod 1.01.00 
This mod makes alterations to the strategies and formations in SEIV Gold. The goal is to expand upon the strategic choices available to the player.
Because formations are controlled by a data file and not changeable from within the game, this mod will allow PBW and PBEM users to play otherwise normal games with custom formations.
This mod also modifies the DefaultColonyTypes and DefaultDesignTypes files, to create more variety in the default selections. |
Author: Fyron Version: 1.01.00 Compatibility: Filesize: 125.26 Kb Added on: Aug-09-2003 Downloads: 5508 Rating: 9.39 (19 Votes)
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Highliner Mod 
The idea behind this mod is that only very large starships are capable of interstellar travel. These "highliners" carry the smaller intrasystem ships, or "riders", that do the dirty work of fighting, prospecting, et cetera. This is the genre of games like Battletech, and the novels Dune and Footfall.
"Ships" (from the unmodded game) are now "highliners", of only 5 sizes (1000-5000 ktons), all with 'carrier' parameters. The "fighter" mechanics are now applied with the old SEIV ship sizes (100-500 ktons) to create "Riders". Both Highliners and Riders use Quasi-Newtonian movement. The basic game's components and facilities have been modified as necessary (or as seems logical) to fit this new scaling regime. Other changes include more base sizes (since big ships are constructed, big bases are not that much more of a leap), some new weapons, new pictures for standard facilities, and a few other surprises. |
Author: General Woundwort Version: 1.05 Compatibility: Filesize: 1.83 MB Added on: Dec-07-2003 Downloads: 2818 Rating: 9.33 (3 Votes)
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Proportions 3.0.5 
Proportions makes large changes to the proportions of economy and development in Space Empires IV. The scale of several aspects of play have been made more realistic, along with various other changes. |
Author: Peter von Kleinsmid Version: 3.0.5 Compatibility: SEIV 1.91 Filesize: 2.62 MB Added on: Dec-22-2005 Downloads: 1675 Rating: 9.00 (1 Vote)
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Stellar Relations Mod 
This is Indimidator's first mod ever so it is an try-out of everything I came up with the last couple of years. It adds an new set of fighters, ships, bases, Troops and offcourse Components.
Also some sort of newtonian movement is used, bigger ships bigger engines. But also larger bridges, lifesupport and crew quarters. And By larger ships you also need larger cloaking and bigger shield-emmiters.
4 new Racial traits are added, 3 are by choice but always use the 'Common-trait' |
Author: Intimidator Version: 1.51 Compatibility: SE4 1.91 Filesize: 3.94 MB Added on: Mar-06-2004 Downloads: 3874 Rating: 8.31 (4 Votes)
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Eclipse Mod v1.01 Full 
Eclipse Mod focuses in on colony management, research, and tactical combat. Enjoy a wide variety of technologies. Grab a few friends or go solo with a few AIs for company.
This mod expects you to have the complete ImageMod and SoundMod installed prior to use.This may be the final SE4 version of Eclipse.
Remember: Individual planets are much more valuable in Eclipse than in a stock game. Colonization is expensive and time consuming. Dont forget to scrap basic facilities in favor of more effecient ones once a colony is well established. Especially important is the development of your homeworld. Sometimes a smaller planet with your atmosphere is more valuable than a larger planet without. And above all, keep close watch on your empire status screen! Maintenance costs can be devastating to the unaware! |
Author: Kevin Arisa Version: 1.01 Compatibility: 1.91 Filesize: 79.79 MB Added on: Jun-30-2005 Downloads: 2011 Rating: 8.00 (1 Vote)
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