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Description: Game data modifications (mods) for Space Empires V.
Deprecated (34) Obsolete versions of Space Empires V mods, maintained primarily for PBW games.
| | Modworks (0) Practical implementations of Space Empires V modding concepts.
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Devnull Basic 1.71.3.1 
This mod is intended to make a somewhat faster-paced, though still epic-scale game of Space Empires V while addressing some of the balance issues that I have found in the weapons, facilities, and the tech tree. Through the use of the principles of miniaturization (i.e. the higher the tech level, the smaller the component/facility) and durability (the higher the tech level, the stronger the component/facility), and balancing, this mod attempts to introduce a new feel to the game and give a somewhat faster pace to the timing. Research starts out a little slower, but has a much higher potential to build up, usage of minerals, organics, and radioactives is somewhat reduced in many areas and much more balanced in general (i.e. most things don't just use minerals any more, but a more balanced mix of resources). Requires Multimedia Pack. |
Author: Devnullicus Version: 1.71.3.1 Compatibility: SE5 1.71 Filesize: 8.32 MB Added on: May-19-2008 Downloads: 3604
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EvilMod v1.0.5 
Changes Include: New AI! Bug Fixes! New components! More! NOTE: This version is not save game compatable with previous versions. |
Author: Evilhamburger Version: 1.0.5 Compatibility: SE5 1.77 Filesize: 2.30 MB Added on: Feb-11-2009 Downloads: 2486
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Romulus's Government, Social, and Racial Doctrines v1.02 
This mod revamps the governments and makes some balance changes to the racial traits. The proposed changes will bring a MUCH larger dynamic to the game as you must be cautious as to what races you invite into your empire. You have to contend with your Tyrannical ways. You must submit to the collective way of things. You must put your Queen first in all things, etc, etc. The premise behind the Government changes is to make the people stand up and be heard! The mod gives every race but Oligarchy equal pluses and minuses. The standard deviation is that each Government with have +50 and -50 in advantages and disadvantages. This way each type is equal in the positives and the negatives. The Racial traits needed a little balancing plus tweaking a few things here and there. |
Author: Romulus68 Version: 1.02 Compatibility: SE5 1.74 Filesize: 8.54 Kb Added on: Aug-28-2008 Downloads: 1364
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SE5 Junkyard Wars 0.04 
This mod is based off Captain Kwok's Balance Mod. The biggest change from Balance Mod was to mod out research and intel. To get new tech levels you must now colonize planets with ruins. All planets should give at least one random tech level, and some planets may up to four tech levels. There are also the few unique tech areas.
Other small changes to the Balance Mod include a 5kt thin armor and smaller 10kt engines. This allows a bit more flexibility in ship speed and for filling up that last 5kt with armor. The smaller engines use slightly more supply per hex than the larger ones, and they are a tiny bit more expensive. |
Author: se5a Version: 0.04 Compatibility: SE5 1.71 Filesize: 3.11 MB Added on: Apr-13-2008 Downloads: 1128
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Scorched Space Beta 
A Starfire-esk mod based of off BM 1.13 and including FQM as well. Adds divirsity to weapons especially missles. Furthermore two new units the Deep Space Bouy and Gunboat (Similar to larger Fighter that can use warp points). Not AI compatable yet. |
Author: Version: 0.9 Compatibility: SE5 1.66 Filesize: 3.67 MB Added on: Feb-21-2008 Downloads: 2050
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SE5 Unmod 1.33 
Stock data file backup, useful to restore the default data files. |
Author: Fyron Version: 1.33 Compatibility: SE5 1.33 Filesize: 298.13 Kb Added on: May-03-2007 Downloads: 2068
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Golden Eclipse BETA v1.0 
NOTE:
You can also get it via Bit Torrent at our tracker.
This is the first release of Golden Eclipse for Space Empires 5.
This version includes:
Three tier weapon and shield system.
Wide variety of components.
All new tech tree.
Beta planet pack.
New sounds.
The AI is NOT functional at this point. This version is for basic evaluation and testing in a human only game setting. |
Author: Kevin Arisa Version: BETA 1.0 Compatibility: 1.13 Filesize: 196.83 MB Added on: Nov-14-2006 Downloads: 3889
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Gritty Galaxy Mod v1.71 
Features:
- CarrierBattles style combat physics.
- Way fancy combat animations, including race-customizable plasma animations.
- GritEcon style economy; Facility maintenance independent of build cost.
- Build costs proportional to size squared, maintenance grows slower than size. (You can build small ships very fast, or large ships very slowly, but you can maintain far more tonnage worth of large ships for the same price)
- Anti-QNP propulsion system (Engine ports to maneuver, plus drive reactor for massive bonus move points)
- Directional armor; Place armor forwards, side to side, or aft, wherever you need protection!
- Dynamic Crew requirements! Each weapon and system requires a certain number of crew to operate it. Each crew quarters requires life support to maintain it. How many you need depends on your design!
- And more! |
Author: Suicide Junkie Version: 1.71 Compatibility: SE5 1.71 Filesize: 8.17 MB Added on: Jul-29-2008 Downloads: 3566
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Newton Plus Mod v0.10 
1. Added Newtonian Engines
2. Leaky Armor need level 8 Leaky armor to get normal armor
3. Added two new engine types Ion-Plasma Engines and Quasar Engines for more power/speed
4. Changed Quantum Reactor available at level 12 of resupply
5. Added Ordnance Rebuilder at level 15 of resupply
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Author: Outcast1233 Version: 0.10 Compatibility: SE5 1.17 Filesize: 184.34 Kb Added on: Dec-06-2006 Downloads: 2325
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