Designed to focus new, revised, and interest concepts. The following are the currently concepts:
- Racial Traits - Pirates
Allows the creation of an pirate empire in the game by allowing early access to tech and comp, new a comp and facility, and bonus to current comps. Has AI support.
- Racial Traits - Organic Host
Creates living organic ships, which gain and loses bonus abilities basic on the experiences of the ships. The living organic ships are only half the size of the normals, but gains a new comp "Ship Brain" to control the ship by. Has AI support.
- Hive Mind
This concept adds a single mind type empire with a Hive Mind needed to run the empire properly. If the Hive Mind is loss then the empire will have several penalties.
- Racial Traits - Monster
Allows for a work around to have monsters in the game with special abilities comps. The monster empire will be limited on the number of ships it''s allow to have in the game and by the fact that it''s research techs are only what other player have researched. Has AI support.
- Budget management based on politic ideology type
Allows an empire to reduce maintenance cost of the empire, but at the cost of side effects, by the use of facilities. The amount of maintenance cost lowed, the side effects and the scope of both are based on the politic ideology type a empire has researched. There are three types in the game now: Democratic, Socialism, and Fascism.
- Inter-nation public relation
The effects on happiness of an planet based on the present of another empire in the same system with other factors including, but not limited to, it size and facilities on those planets in that system. No Effect on AI
- Over crowding
Decrease Planet happiness if planet''s pop is too high and increase happiness if planet''s pop is low. No Effect on AI
- Remote Storms
Collect resources from storms like remote mining comps do. Has AI support.
- EPA
A facility that divides Pollution value use in the BM Pollution Mod.
- Mad scientist
A new Research facility that has a increase in research at the cost of side effects. Has AI support.
- Minor seasonal to planets
Allows for the increase and decrease of the organic value based on the date, planet size, and distance from the sun.
- Weapon Customization Techs
Allows the customization of weapons comp based on different weapon types to give bonus in the areas of range, damage, structure point, tonnage Space, and Reload Time. One thing to note however is that an empire can not research all the customization techs.
- Society Tech Improvements
Though the use of Applied and Weapon techs Player gain New Cultural Achievement that help the empire.
- Zero Supplies Event
When ships only run out of supplies, there is a chance of damage to the ship due to not being able to do ship upkeep.
- Patent System
Allows for allies to steal each other techs in a passive way, but at the cost of being fined. Has AI support.
- Vertical Scraper
Creates facilities that can increase abilities of current facilities on the planet without the need of using facility space. Vertical Scraper types can not be build on planets without the required parent facility. Has AI support.
- Mobile facilities
Develops an new unit that has similar abilities as facilities. No AI support.
- Enhance tax system
Turn current resource production to a 30% tax rate. This allows for facility policies that increase production amounts at the cost of pop happiness. No AI support.
- Planet Facility Analyze Tech
A concept that allow for the research of technology behind an facility. No AI support.
- Integrated > BM 1.19g and the Zero_Population_Decay Mod
- New Comps/Techs
Engine Room > Repair ships on ships. Has AI Support.
Repair Deck > Repair Units on ships.
Point-Defense Electric Field > organic PD
Co-op Ship Yard Module > Ship based Robotoid Factory
Pod Plasma Missile > POD version of the Plasma Missile
Pod Anti-Matter Torpedo > POD version of the Anti-Matter Torpedo
Pod Quantum Torpedo > POD version of the Quantum Torpedo
Pod Gamma Pulse Torpedo > POD version of the Gamma Pulse Torpedo
- New Facility
Home World Culture Center > Make Home worlds more valuable.
- New Images
Using images from Kontana''s pic Mod.
- Damage Type Change
Deplete Supplies damage type don''t skip shield now.
- Plus all the concepts from the other versions
This Mod is based off of the Balanced Mod 1.19g with minor fix. Any questions on any of the concepts used in this Mod either post on the forums, email me, or look up the NOTES page at http://sites.google.com/site/crimsonconceptmod/. Hope you like the Mod and any suggest will be welcome.
Version 0.8.0 (09 June 2010)
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- Fix > Tech > Fire black hole Cannon tech
- Fix > Event > Happiness in events
- Fix > Event > police unit event
- Add > Ship types > 25 New Ship Types
- Add > Monster Concept with event
- Add > Monster Comp > Monster Brain and Nervous System, Nat Ability, Jelly Fish Ability, Dragonfly Ability, Dragon Ability, Star Fish Ability, Poison Ivy Ability, Moth Ability, Spider Ability, Worm Ability
- Add > Monster Tech > Monster Tech
- Add > Facility > EPA Bureau
- Change > Add on EPA code to event
- Add > Tech > Pollution Protection and Insanity Research
- Add > Facility > Mad scientist event and Insanity Research Center
- Add > Event > Remote Mining of Storms
- Add > Comp > Collector-Miners, Collector-Farmers, Collector-Extractors
- Add > Seasonal Organic Event
- Add > Some of FQM object type abilities
- Add > Kontana''s pic Mod
- Add > Event > Planet Infrastructure Budget
- Add > New Facilities > Democratic > Transportation Control Spending Act, Social Security Control Spending Act, General Services Control Spending Act, Health Control Spending Act, Public Safety Control Spending Act, Corp of Engineers Control Spending Act, and Education Control Spending Act
- Add > New Facilities > Socialism > Central Transportation Commission Spending Act, Central Social Security Commission Spending Act, Central General Services Commission Spending Act, Central Health Commission Spending Act, Central Public Safety Commission Spending Act, Central Corp of Engineers Commission Spending Act, Central Education Commission Spending Act
- Add > New Facilities > Fascism > Institute of Transportation Spending Act,Institute of Social Security Spending Act, Institute of General Services Spending Act, Institute of Health Spending Act, Institute of Public Safety Spending Act, Institute of Corp of Engineers Spending Act, Institute of Education Spending Act
- Add > Tech > Democratic, Socialism, Fascism
- Add > New Event > Over crowding
- Integrated > BM 1.19g
- Add > racial trait > Organic Host Manipulation, Pirate, Space Monster
- Add > Ship > Organic Host Racial Trait Ships
- Add > Comp > Ship Brain
- Add > Exp > Add a exp setup for Organic Host only
- Add > facility > Hive Mind
- Add > Tech > Hive Technology, Organic Host Technology
- Add > Comp > Admiral Mind, Commodore Mind
- Add > Tech > Jump Drive Pirated Engines, Pirate Technology
- Integrated > Life After People mini-mod
- Add > Event > Inter-nation public relations > What the pop of one empire''s planet thinks of another empire''s polices in that planet''s system effecting the happiness of the planet in question.
- Add > Comp > Engine Room and Repair Deck
- Add > Comp > Co-op Ship Yard Module
- Change > Deplete Supplies damage type don''t skip shield now
- Add > Comp > Point-Defense Electric Field , organic PD
- Change > Changed some of the images in the Mod
- Add > Tech > Weapon customization Techs > Alot of them
- Add > Cultural Achievement > Society Tech Improvements > Society Happiness Improvement, Society Population Maintenance Improvement, Society Radioactive Industry Improvement, Society Organic Industry Improvement, Society Minerals Industry Improvement, and Society Research Improvement
- Change > facility > all cutural facility now increases Maintenance cost
- Add > AI > AI will now build micro SY
- Change > AI > change the selection value of space structure
- Add > facility > Black Market
- Add > AI > AI support for pirate
- Add > AI > AI support for Organic Host
- Fix > Facility > Arcology had a limiting problem
- Change > Massive Ionic Disperser can not target bases now.
- Change > Adjusted L. Armor so it not better than WP Armor
- Add > AI Support for Co-op Ship Yard Module
- Add > AI Support for all multi-colony modules types
- Add > AI Support for Custom weapon tech
- Fix > Event > Event script was allows for multi Asteroid planet in a one Asteroid sector
- Change > Event > In the monster FTL event, the ship orders are now cleared after jump.
- Add > Event > When ships only run out of supplies, there is now a chance of damge being done to the ship due to the fact that the ship can no long do systems upkeep.
- Add > concept > Patent System > A passive way of gaining techs from allies.
- Add > facility > Trademark Law Center and Reverse Engineering Center
- Add > tech > Patent System
- Add > facility > Cargo Vertical Scraper
- Add > facility > Radioactive Resource Storage Vertical Scraper
- Add > facility > Organic Resource Storage Vertical Scraper
- Add > facility > Mineral Resource Storage Vertical Scraper
- Add > facility > Intelligence Vertical Scraper
- Add > facility > Research Vertical Scraper
- Add > facility > Radioactives Extraction Vertical Scraper
- Add > facility > Organics Farm Vertical Scraper
- Add > facility > Mineral Miner Vertical Scraper
- Add > AI support to scraper facilities
- Add > AI support of patent
- Fix > problem with upgrading and mothball
- Add > New Unit Mobile facility
- Add > Mobile Facility Resupply Center and Mobile Facility Armory
- Add > Mobile facilities comps > Mobile Facility Extraction Facility, Mobile Facility Farm Facility, Mobile Facility Mineral Miner, and Mobile Facility Core System
- Add > Mobile facilities comps > Mobile Facility Psi Slaver, Mobile Facility Ice 9, Mobile Facility Time Sphere, Mobile Facility Mar Shrine, and Mobile Facility Bio Gloo
- Change > The AI take it''s society type into it''s thinking when picking which tech area to research.
- Add > new missile pod weapons > Pod Plasma Missile,Pod Anti-Matter Torpedo,Pod Quantum Torpedo, and Pod Gamma Pulse Torpedo
- Add > Concept > concept that allow for the research of technology behind an facility
- Add > new comps > Civil Engineering Team and Deconstruction Team
- Add > New tech > Planet Analyze Tech
- Add > Concept > Increase tax system > Turn the current to a 30% base tax rate with new policy facilities with planet/system/empire scope. Increase rate decrease happiness, no AI support
- Add > facility > 12 new tax system facilities
- Fix > Asteroid planet flag center on planet now
- Change > Increase asteroid dome maintenance
- Change > event > Plague now adjust based on game severity
- Change > Event > Trade amount related to lost ratio increase x 3
- Add > Facility > Home World Culture Center
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