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Description: Practical implementations of Space Empires IV modding concepts.

 


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ModWorks Anti-Crew Weaponry Concept Mod v1.0 

This mod is a practical implementation of the Anti-Crew Weaponry scheme. A new Neutron Radiation Cannon is capable of destroying any crew-related components.


Author: Fyron
Version: 1.0
Compatibility: SE4 1.91
Filesize: 88.78 Kb
Added on: Aug-02-2005
Downloads: 785

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ModWorks Capturable Racial Techs Concept Mod v1.0 

This mod is a practical implementation of the Capturable Racial Techs scheme. Applied racial technologies, such as Organic Weapons, can be captured by empires lacking the respective racial trait. Such empires can then put further research into the tech area and develop new levels of Organic Weapons.


Author: Fyron
Version: 1.0
Compatibility: SE4 1.91
Filesize: 90.09 Kb
Added on: Jul-31-2005
Downloads: 869

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ModWorks Leaky Armor Concept Mod v1.1 

This mod is a practical implementation of the Leaky Armor scheme, originally devised by Suicide Junkie. Leaky Armor is armor that has no hit first ability. There is a chance that any shot can leak through the armor and hit internal components.


Author: Fyron and Suicide Junkie
Version: 1.1
Compatibility: SE4 1.91
Filesize: 89.95 Kb
Added on: Jul-28-2005
Downloads: 858

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ModWorks Leaky Shields Concept Mod v1.1 

This mod is a practical implementation of the Leaky Shields scheme, originally devised by Suicide Junkie and Captain Kwok. Leaky shields use the Shield Generation From Damage ability of Crystalline Armor to abstract either part of the energy from each weapon leaking through the shields or every so many hits passing through a hole in the shield layer.


Author: Fyron and Suicide Junkie
Version: 1.1
Compatibility: SE4 1.91
Filesize: 89.70 Kb
Added on: Jul-28-2005
Downloads: 868

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ModWorks mQNP Concept Mod v1.0 

This mod is a practical implementation of the Mount Quasi-Newtonian Propulsion scheme, originally devised by Pax. mQNP uses mounts to scale the size of engines to the ship's hull, maintaining a constant percentage of the hull dedicated to engines for the same movement.


Author: Fyron
Version: 1.0
Compatibility: SE4 1.91
Filesize: 97.40 Kb
Added on: Jul-28-2005
Downloads: 773
Rating: 9.00 (1 Vote)

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ModWorks QNP Concept Mod v1.0 

This mod is a practical implementation of the Quasi-Newtonian Propulsion scheme, originally devised by Suicide Junkie. QNP is an attempt to improve on the realism of SE4's propulsion system by requiring all ships to devote the same percentage of hull space to engines to get the same movement rate.


Author: Fyron and Suicide Junkie
Version: 1.0
Compatibility: SE4 1.91
Filesize: 89.25 Kb
Added on: Jul-28-2005
Downloads: 842

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ModWorks Space Yard Expansions Concept Mod v1.0  Popular

This mod is a practical implementation of the Space Yard Expansion scheme. Space Yard Expansions allow you to build multiple Space Yards on a planet, thereby increasing the planetary build rates.


Author: Fyron
Version: 1.0
Compatibility: SE4 1.91
Filesize: 89.84 Kb
Added on: Jul-30-2005
Downloads: 1996

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ModWorks Workforce Happiness Concept Mod v1.0 

This mod is a practical implementation of the Workforce Happiness scheme, originally devised by Fyron. Essentially, labor-intensive facilities decrease planetary happiness. The more you work your people, the less happy they become. See the included Readme.txt for more detailed information.


Author: Fyron
Version: 1.0
Compatibility: SE4 1.91
Filesize: 90.09 Kb
Added on: Jul-31-2005
Downloads: 739

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