This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Welcome to Spaceempires.net
Login or Register

Search
Modules
· Content
· Downloads
· Forums
· Game Info
· Image Gallery
· Links
· Shipyards
· Topics
· Staff

User Info
· Welcome, Anonymous
Membership:
· New: Astorre
· New Today: 0
· New Yesterday: 0
· Overall: 3155

People Online:
· Visitors: 149
· Members: 0
· Total: 149

  
Carrier Battles v1.7 released
Posted on Wednesday, June 18th @ 10:53 pm GMT (6870 reads)
Space Empires IV Carrier Battles v1.7 has finally been released!

Updates include:

  • an AI tweak to help in the late game
  • improved happiness type settings; bloodthirsty no longer gets unmanageable riots from alien population that start out angry.
  • carrier maintenance corrections; they now match warships. Also, dread maintenance is reduced by 1%
  • Legacy Infrastructure upgrade path fix (you now get your science points instead of upgrading to the JYW version of the facility)
  • and...An upgraded troop scheme!


Infantry are mostly the same as before, but when you get to the vehicles, you will start noticing some improvements. Big guns are tweaked, so that the damage per $ improves with size along with the damage per kt.
Armor mounts have also been adjusted, so that bigger vehicles get more hp per kt, but less hp per $.

This change will instill a strong tendency for small units to be defensive and large units to be offensive, as originally intended. Even when the cargo space used is of no concern.

Side effects include an allowance for truly amazing hitpoints (with the correspondingly astounding price tag) on the heavy tanks.
Not efficient, but if you want to, you can build it :)

 
Login
Nickname

Password

Don't have an account yet? You can create one. As a registered user you have some advantages like theme manager, comments configuration and post comments with your name.

Related Links
· SE4 @ Malfador.com
· More about Space Empires IV
· News by Fyron


Most read story about Space Empires IV:
Star Trek Multiplayer Scenario


Article Rating
Average Score: 0
Votes: 0

Please take a second and vote for this article:

ExcellentExcellent
Very GoodVery Good
GoodGood
RegularRegular
BadBad


Options

 Printer Friendly Printer Friendly

 Send to a Friend Send to a Friend


"Login" | Login/Create an Account | 1 comment | Search Discussion
The comments are owned by the poster. We aren't responsible for their content.

No Comments Allowed for Anonymous, please register

Re: Carrier Battles v1.7 released (Score: 1)
by john_stamos64 on Thursday, June 19th @ 3:56 pm GMT
(User Info | Send a Message)
I started playing this mod and it looks very interesting. I have one question though. I am very early in the game and have colonized a planet with a non-breathable atmosphere because of ancient ruins. I don't want to dedicate any resources or thought to this colony, so I want to abandon this planet. However, I am not allowed. I cannot abandon a planet with more than 0 M population (I have it down to 1 M). Is this intended?


All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.10 Seconds